/external/deqp/framework/referencerenderer/ |
H A D | rrShaders.cpp | 32 , m_outputType (outputType)
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H A D | rrShaders.hpp | 186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; } 192 const GeometryShaderOutputType m_outputType; member in class:rr::GeometryShader
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestUtil.hpp | 67 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::FlatColorShader 82 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::GradientShader 112 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::Texture2DShader 134 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::TextureCubeShader 156 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader 178 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::Texture3DShader 193 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::DepthGradientShader
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H A D | es3fFboTestUtil.cpp | 99 , m_outputType(outputType) 129 if (m_outputType == glu::TYPE_FLOAT_VEC4) 135 else if (m_outputType == glu::TYPE_INT_VEC4) 141 else if (m_outputType == glu::TYPE_UINT_VEC4) 185 , m_outputType(outputType) 226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 227 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); 228 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 311 , m_outputType (outputType) 413 if (m_outputType [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.hpp | 82 const glu::DataType m_outputType; member in class:deqp::gles31::Functional::FboTestUtil::Texture2DShader 106 const glu::DataType m_outputType; member in class:deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
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H A D | es31fFboTestUtil.cpp | 154 , m_outputType (outputType) 256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 257 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); 258 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 305 , m_outputType (outputType) 405 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 406 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); 407 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
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/external/deqp/modules/glshared/ |
H A D | glsVertexArrayTests.cpp | 479 , m_outputType (Array::OUTPUTTYPE_VEC4) 558 m_outputType = outType; 586 if (outputTypeIsFloatType(m_outputType)) 604 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == OUTPUTTYPE_VEC3 || m_outputType == OUTPUTTYPE_VEC4); 621 if (outputTypeIsFloatType(m_outputType)) 639 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType [all...] |
H A D | glsVertexArrayTests.hpp | 183 virtual Array::OutputType getOutputType (void) const { return m_outputType; } 209 Array::OutputType m_outputType; member in class:deqp::gls::ContextArray
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H A D | glsDrawTest.cpp | 919 DrawTestSpec::OutputType getOutputType (void) const { return m_outputType; } 937 DrawTestSpec::OutputType m_outputType; 957 , m_outputType (DrawTestSpec::OUTPUTTYPE_VEC4) 1033 m_outputType = outType; 1105 if (outputTypeIsFloatType(m_outputType)) 1127 DE_ASSERT(outputTypeIsFloatType(m_outputType));
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