Searched refs:m_outputType (Results 1 - 9 of 9) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrShaders.cpp32 , m_outputType (outputType)
H A DrrShaders.hpp186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; }
192 const GeometryShaderOutputType m_outputType; member in class:rr::GeometryShader
/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp67 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::FlatColorShader
82 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::GradientShader
112 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::Texture2DShader
134 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::TextureCubeShader
156 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader
178 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::Texture3DShader
193 const glu::DataType m_outputType; member in class:deqp::gles3::Functional::FboTestUtil::DepthGradientShader
H A Des3fFboTestUtil.cpp99 , m_outputType(outputType)
129 if (m_outputType == glu::TYPE_FLOAT_VEC4)
135 else if (m_outputType == glu::TYPE_INT_VEC4)
141 else if (m_outputType == glu::TYPE_UINT_VEC4)
185 , m_outputType(outputType)
226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
227 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor);
228 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
311 , m_outputType (outputType)
413 if (m_outputType
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.hpp82 const glu::DataType m_outputType; member in class:deqp::gles31::Functional::FboTestUtil::Texture2DShader
106 const glu::DataType m_outputType; member in class:deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
H A Des31fFboTestUtil.cpp154 , m_outputType (outputType)
256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
257 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor);
258 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
305 , m_outputType (outputType)
405 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
406 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor);
407 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
/external/deqp/modules/glshared/
H A DglsVertexArrayTests.cpp479 , m_outputType (Array::OUTPUTTYPE_VEC4)
558 m_outputType = outType;
586 if (outputTypeIsFloatType(m_outputType))
604 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == OUTPUTTYPE_VEC3 || m_outputType == OUTPUTTYPE_VEC4);
621 if (outputTypeIsFloatType(m_outputType))
639 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType
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H A DglsVertexArrayTests.hpp183 virtual Array::OutputType getOutputType (void) const { return m_outputType; }
209 Array::OutputType m_outputType; member in class:deqp::gls::ContextArray
H A DglsDrawTest.cpp919 DrawTestSpec::OutputType getOutputType (void) const { return m_outputType; }
937 DrawTestSpec::OutputType m_outputType;
957 , m_outputType (DrawTestSpec::OUTPUTTYPE_VEC4)
1033 m_outputType = outType;
1105 if (outputTypeIsFloatType(m_outputType))
1127 DE_ASSERT(outputTypeIsFloatType(m_outputType));

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