Searched refs:m_unifiedUniforms (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/glshared/
H A DglsFragOpInteractionCase.hpp72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms; member in class:deqp::gls::FragOpInteractionCase
H A DglsRandomShaderProgram.hpp55 const rsg::ShaderInput* const* m_unifiedUniforms; member in class:deqp::gls::RandomShaderProgram::rsg
H A DglsFragOpInteractionCase.cpp424 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms);
429 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
487 rsg::computeUniformValues(rnd, uniformValues, m_unifiedUniforms);
H A DglsRandomShaderProgram.cpp136 , m_unifiedUniforms (unifiedUniforms)
161 const rsg::Variable* uniformVar = m_unifiedUniforms[uniformNdx]->getVariable();

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