Searched refs:m_vertexToGeometryVaryings (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.cpp53 m_vertexToGeometryVaryings.push_back(v);
161 for (size_t ndx = 0; ndx < decl.m_vertexToGeometryVaryings.size(); ++ndx)
163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type;
164 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade;
H A DsglrShaderProgram.hpp163 inline size_t getVertexOutputCount (void) const { return hasGeometryShader() ? m_vertexToGeometryVaryings.size() : m_vertexToFragmentVaryings.size(); }
166 inline size_t getGeometryInputCount (void) const { return hasGeometryShader() ? m_vertexToGeometryVaryings.size() : 0; }
173 std::vector<VertexToGeometryVarying> m_vertexToGeometryVaryings; member in class:sglr::pdec::ShaderProgramDeclaration

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