Searched refs:mapGLGeometryShaderInputType (Results 1 - 3 of 3) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceUtils.hpp44 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive);
H A DsglrReferenceUtils.cpp194 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive) function in namespace:sglr::rr_util
/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp2144 , m_program (sglr::rr_util::mapGLGeometryShaderInputType(inputPrimitives), sglr::rr_util::mapGLGeometryShaderOutputType(outputPrimitives))
2290 m_program = new VertexExpanderShader(sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr::GEOMETRYSHADEROUTPUTTYPE_POINTS);
6160 const std::string name = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + "_primitive_" + primitiveTypeToString(primitiveType);
6161 const std::string desc = std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + ", draw primitive type " + primitiveTypeToString(primitiveType);

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