Searched refs:mapped_quad (Results 1 - 1 of 1) sorted by relevance

/external/chromium_org/cc/base/
H A Dmath_util.cc396 gfx::QuadF mapped_quad = gfx::QuadF(h1.CartesianPoint2d(), local
400 return mapped_quad.BoundingBox();
469 gfx::QuadF mapped_quad(q);
470 mapped_quad += gfx::Vector2dF(transform.matrix().getFloat(0, 3),
473 return mapped_quad;
501 gfx::QuadF mapped_quad(q);
502 mapped_quad += gfx::Vector2dF(transform.matrix().getFloat(0, 3),
505 p[0] = gfx::Point3F(mapped_quad.p1().x(), mapped_quad.p1().y(), 0.0f);
506 p[1] = gfx::Point3F(mapped_quad
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