Searched refs:matType (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp748 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName);
1024 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) argument
1028 switch (matType)
1160 DataType matType = matrixTypes[matTypeNdx]; local
1161 const char* matTypeName = getDataTypeName(matType);
1168 ShaderInput matIn (inputType, matType, precision);
1181 DataType vecType = getDataTypeFloatVec(getDataTypeMatrixNumColumns(matType));
1196 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
1211 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
/external/deqp/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp1392 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName);
1716 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) argument
1720 switch (matType)
1885 DataType matType = matrixTypes[matTypeNdx]; local
1886 int numCols = getDataTypeMatrixNumColumns(matType);
1887 int numRows = getDataTypeMatrixNumRows(matType);
1888 const char* matTypeName = getDataTypeName(matType);
1895 ShaderInput matIn (inputType, matType, precision);
1936 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
1961 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precisio
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