Searched refs:maxAnisotropy (Results 1 - 9 of 9) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | renderer9_utils.h | 37 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); 38 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
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H A D | renderer9_utils.cpp | 191 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) argument 193 if (maxAnisotropy > 1.0f) 209 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) argument 243 if (maxAnisotropy > 1.0f)
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H A D | Renderer9.cpp | 658 mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy)); 660 gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy); 666 mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | angletypes.cpp | 22 maxAnisotropy(1.0f),
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H A D | angletypes.h | 146 float maxAnisotropy; member in struct:gl::SamplerState
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H A D | libGLESv2.cpp | 2955 *params = (GLfloat)texture->getSamplerState().maxAnisotropy; 3087 *params = (GLint)texture->getSamplerState().maxAnisotropy; 4200 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break; 4249 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | renderer11_utils.h | 41 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode);
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H A D | RenderStateCache.cpp | 408 samplerState.maxAnisotropy, samplerState.compareMode); 413 samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy;
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H A D | renderer11_utils.cpp | 163 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode) argument 167 if (maxAnisotropy > 1.0f)
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