Searched refs:maxAnisotropy (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A Drenderer9_utils.h37 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
38 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
H A Drenderer9_utils.cpp191 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) argument
193 if (maxAnisotropy > 1.0f)
209 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) argument
243 if (maxAnisotropy > 1.0f)
H A DRenderer9.cpp658 mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy));
660 gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy);
666 mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy);
/external/chromium_org/third_party/angle/src/libGLESv2/
H A Dangletypes.cpp22 maxAnisotropy(1.0f),
H A Dangletypes.h146 float maxAnisotropy; member in struct:gl::SamplerState
H A DlibGLESv2.cpp2955 *params = (GLfloat)texture->getSamplerState().maxAnisotropy;
3087 *params = (GLint)texture->getSamplerState().maxAnisotropy;
4200 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
4249 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A Drenderer11_utils.h41 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode);
H A DRenderStateCache.cpp408 samplerState.maxAnisotropy, samplerState.compareMode);
413 samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy;
H A Drenderer11_utils.cpp163 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode) argument
167 if (maxAnisotropy > 1.0f)

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