Searched refs:ndxStr (Results 1 - 6 of 6) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsLongStressTestUtil.cpp | 561 const std::string ndxStr = de::toString(i); local 563 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].color", Vec3(0.0f), Vec3(1.0f))); 564 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].position", Vec4(-1.0f), Vec4(1.0f))); 565 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].direction", Vec3(-1.0f), Vec3(1.0f))); 566 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].constantAttenuation", 0.1f, 1.0f)); 567 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].linearAttenuation", 0.1f, 1.0f)); 568 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].quadraticAttenuation", 0.1f, 1.0f)); 569 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].spotExponent", 0.1f, 1.0f)); 570 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].spotCutoff", 0.1f, 1.0f));
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 773 string ndxStr = de::toString(lightNdx); 776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" 777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; 781 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n" 782 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n" 783 "uniform mediump float u_light" + ndxStr + "_linearAttenuation${NAME_SPEC};\n" 784 "uniform mediump float u_light" + ndxStr + "_quadraticAttenuation${NAME_SPEC};\n"; 857 string ndxStr = de::toString(lightNdx); 860 " /* Light " + ndxStr + " */\n"; 865 " mediump float distanceToLight" + ndxStr [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 774 string ndxStr = de::toString(lightNdx); 777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" 778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; 782 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n" 783 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n" 784 "uniform mediump float u_light" + ndxStr + "_linearAttenuation${NAME_SPEC};\n" 785 "uniform mediump float u_light" + ndxStr + "_quadraticAttenuation${NAME_SPEC};\n"; 858 string ndxStr = de::toString(lightNdx); 861 " /* Light " + ndxStr + " */\n"; 866 " mediump float distanceToLight" + ndxStr [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 211 string ndxStr = de::toString(ndx); local 212 string samplerName = "u_sampler" + ndxStr; 213 string transformationName = "u_trans" + ndxStr; 214 string scaleName = "u_texScale" + ndxStr; 215 string biasName = "u_texBias" + ndxStr; 551 string ndxStr = de::toString(ndx); local 553 ctx.uniform1i(ctx.getUniformLocation(program, ("u_sampler" + ndxStr).c_str()), ndx); 554 ctx.uniformMatrix4fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColumnMajorData()[0]); 555 ctx.uniform4fv(ctx.getUniformLocation(program, ("u_texScale" + ndxStr).c_str()), 1, m_texScales[ndx].getPtr()); 556 ctx.uniform4fv(ctx.getUniformLocation(program, ("u_texBias" + ndxStr) [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureUnitTests.cpp | 142 string ndxStr = de::toString(ndx); local 143 string samplerName = "u_sampler" + ndxStr; 144 string transformationName = "u_trans" + ndxStr; 404 string ndxStr = de::toString(ndx); local 406 ctx.uniform1i(ctx.getUniformLocation(program, ("u_sampler" + ndxStr).c_str()), ndx); 407 ctx.uniformMatrix3fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColumnMajorData()[0]);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fSeparateShaderTests.cpp | 343 const string ndxStr = de::toString(varNdx); 345 ? "var" + ndxStr : "vtxVar" + ndxStr); 347 ? "var" + ndxStr : "frgVar" + ndxStr);
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