Searched refs:nearval (Results 1 - 25 of 28) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dviewport.h44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
47 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
H A Dviewport.c110 * \param nearval specifies the Z buffer value which should correspond to
116 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
124 if (ctx->Viewport.Near == nearval &&
128 ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
145 ctx->Driver.DepthRange(ctx, nearval, farval);
150 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) argument
152 _mesa_DepthRange(nearval, farval);
H A Dmatrix.h38 GLdouble nearval, GLdouble farval );
43 GLdouble nearval, GLdouble farval );
H A Dmatrix.c56 * \param nearval distance to the near clipping plane.
68 GLdouble nearval, GLdouble farval )
73 if (nearval <= 0.0 ||
75 nearval == farval ||
86 (GLfloat) nearval, (GLfloat) farval );
98 * \param nearval distance to the near clipping plane.
110 GLdouble nearval, GLdouble farval )
117 left, right, bottom, top, nearval, farval);
121 nearval == farval)
130 (GLfloat) nearval, (GLfloa
66 _mesa_Frustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ) argument
108 _mesa_Ortho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ) argument
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H A Ddd.h471 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
H A Ddlist.c2273 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2280 n[1].f = (GLfloat) nearval;
2284 CALL_DepthRange(ctx->Exec, (nearval, farval));
2525 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2536 n[5].f = (GLfloat) nearval;
2540 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
3163 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3174 n[5].f = (GLfloat) nearval;
3178 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
2524 save_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) argument
3162 save_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) argument
/external/mesa3d/src/mesa/main/
H A Dviewport.h44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
47 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
H A Dviewport.c110 * \param nearval specifies the Z buffer value which should correspond to
116 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
124 if (ctx->Viewport.Near == nearval &&
128 ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
145 ctx->Driver.DepthRange(ctx, nearval, farval);
150 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) argument
152 _mesa_DepthRange(nearval, farval);
H A Dmatrix.h38 GLdouble nearval, GLdouble farval );
43 GLdouble nearval, GLdouble farval );
H A Dmatrix.c56 * \param nearval distance to the near clipping plane.
68 GLdouble nearval, GLdouble farval )
73 if (nearval <= 0.0 ||
75 nearval == farval ||
86 (GLfloat) nearval, (GLfloat) farval );
98 * \param nearval distance to the near clipping plane.
110 GLdouble nearval, GLdouble farval )
117 left, right, bottom, top, nearval, farval);
121 nearval == farval)
130 (GLfloat) nearval, (GLfloa
66 _mesa_Frustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ) argument
108 _mesa_Ortho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ) argument
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H A Ddd.h471 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
H A Ddlist.c2273 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2280 n[1].f = (GLfloat) nearval;
2284 CALL_DepthRange(ctx->Exec, (nearval, farval));
2525 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2536 n[5].f = (GLfloat) nearval;
2540 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
3163 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3174 n[5].f = (GLfloat) nearval;
3178 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
2524 save_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) argument
3162 save_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) argument
/external/chromium_org/third_party/mesa/src/src/mesa/math/
H A Dm_matrix.h116 GLfloat nearval, GLfloat farval );
122 GLfloat nearval, GLfloat farval );
H A Dm_matrix.c971 * \param nearval distance to the near clipping plane.
981 GLfloat nearval, GLfloat farval )
986 x = (2.0F*nearval) / (right-left);
987 y = (2.0F*nearval) / (top-bottom);
990 c = -(farval+nearval) / ( farval-nearval);
991 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
1011 * \param nearval distance to the near clipping plane.
1021 GLfloat nearval, GLfloa
978 _math_matrix_frustum( GLmatrix *mat, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearval, GLfloat farval ) argument
1018 _math_matrix_ortho( GLmatrix *mat, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearval, GLfloat farval ) argument
[all...]
/external/mesa3d/src/mesa/math/
H A Dm_matrix.h116 GLfloat nearval, GLfloat farval );
122 GLfloat nearval, GLfloat farval );
H A Dm_matrix.c971 * \param nearval distance to the near clipping plane.
981 GLfloat nearval, GLfloat farval )
986 x = (2.0F*nearval) / (right-left);
987 y = (2.0F*nearval) / (top-bottom);
990 c = -(farval+nearval) / ( farval-nearval);
991 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
1011 * \param nearval distance to the near clipping plane.
1021 GLfloat nearval, GLfloa
978 _math_matrix_frustum( GLmatrix *mat, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearval, GLfloat farval ) argument
1018 _math_matrix_ortho( GLmatrix *mat, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearval, GLfloat farval ) argument
[all...]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
H A Dd3d11u.h357 mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval) argument
359 T x = (2.0f * nearval) / (right - left);
360 T y = (2.0f * nearval) / (top - bottom);
363 T c = -(farval + nearval) / (farval - nearval);
364 T d = -(2.0f * farval * nearval) / (farval - nearval);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
H A Dd3d11u.h357 mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval) argument
359 T x = (2.0f * nearval) / (right - left);
360 T y = (2.0f * nearval) / (top - bottom);
363 T c = -(farval + nearval) / (farval - nearval);
364 T d = -(2.0f * farval * nearval) / (farval - nearval);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
H A Dnouveau_state.c110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) argument
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_state.c110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) argument
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
H A Di830_state.c465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) argument
H A Di915_state.c437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) argument
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di830_state.c465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) argument
H A Di915_state.c437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) argument
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_state.c1613 static void r200DepthRange( struct gl_context *ctx, GLclampd nearval, argument

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