Searched refs:numActiveUniforms (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 498 GLint numActiveUniforms = -1; 500 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 501 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 515 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); 533 GLint numActiveUniforms = -1; 537 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 538 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 555 invalidUniformIndices.push_back(numActiveUniforms-1+excess);
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H A D | es3fNegativeShaderApiTests.cpp | 720 GLint numActiveUniforms = -1; 723 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 726 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage;
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H A D | es3fUniformApiTests.cpp | 1461 GLint numActiveUniforms = 0; local 1466 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); 1467 log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage; 1472 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 507 GLint numActiveUniforms = -1; local 509 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 510 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 524 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); 543 GLint numActiveUniforms = -1; local 547 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 548 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 565 invalidUniformIndices.push_back(numActiveUniforms-1+excess);
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H A D | es31fNegativeShaderApiTests.cpp | 751 GLint numActiveUniforms = -1; local 754 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 757 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage;
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/external/deqp/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1169 int numActiveUniforms = 0; local 1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); 1206 if (numActiveUniforms > 0) 1209 std::vector<deUint32> uniformIndices(numActiveUniforms); 1210 for (int i = 0; i < numActiveUniforms; i++) 1213 std::vector<int> types (numActiveUniforms); 1214 std::vector<int> sizes (numActiveUniforms); 1215 std::vector<int> nameLengths (numActiveUniforms); 1216 std::vector<int> blockIndices (numActiveUniforms); 1217 std::vector<int> offsets (numActiveUniforms); [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 1264 GLint numActiveUniforms = 0; local 1269 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); 1270 log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage; 1275 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)
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