Searched refs:numActiveUniforms (Results 1 - 7 of 7) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp498 GLint numActiveUniforms = -1;
500 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
501 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
515 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
533 GLint numActiveUniforms = -1;
537 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
538 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
555 invalidUniformIndices.push_back(numActiveUniforms-1+excess);
H A Des3fNegativeShaderApiTests.cpp720 GLint numActiveUniforms = -1;
723 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
726 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage;
H A Des3fUniformApiTests.cpp1461 GLint numActiveUniforms = 0; local
1466 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
1467 log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage;
1472 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp507 GLint numActiveUniforms = -1; local
509 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
510 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
524 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
543 GLint numActiveUniforms = -1; local
547 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
548 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
565 invalidUniformIndices.push_back(numActiveUniforms-1+excess);
H A Des31fNegativeShaderApiTests.cpp751 GLint numActiveUniforms = -1; local
754 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
757 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage;
/external/deqp/modules/glshared/
H A DglsUniformBlockCase.cpp1169 int numActiveUniforms = 0; local
1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms);
1206 if (numActiveUniforms > 0)
1209 std::vector<deUint32> uniformIndices(numActiveUniforms);
1210 for (int i = 0; i < numActiveUniforms; i++)
1213 std::vector<int> types (numActiveUniforms);
1214 std::vector<int> sizes (numActiveUniforms);
1215 std::vector<int> nameLengths (numActiveUniforms);
1216 std::vector<int> blockIndices (numActiveUniforms);
1217 std::vector<int> offsets (numActiveUniforms);
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp1264 GLint numActiveUniforms = 0; local
1269 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
1270 log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage;
1275 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)

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