/external/deqp/framework/referencerenderer/ |
H A D | rrShaders.hpp | 104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0; 130 virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero. 181 virtual void shadePrimitives (GeometryEmitter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationID) const = 0; 208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const; 215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const 217 for (int ndx = 0; ndx < numPackets; ndx++) 227 void shadeFragments (FragmentPacket* packets, const int numPackets) const; 234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) const 236 for (int ndx = 0; ndx < numPackets; nd [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestUtil.hpp | 63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons [all...] |
H A D | es3fFboTestUtil.cpp | 111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 212 for (int packetNdx = 0; packetNdx < numPackets; 371 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 525 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 632 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 740 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 837 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument [all...] |
H A D | es3fDepthTests.cpp | 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es3fStencilTests.cpp | 91 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.hpp | 47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
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H A D | glsRandomShaderProgram.cpp | 169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 176 while (packetOffset < numPackets) 178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH); 248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 255 while (packetOffset < numPackets) 257 const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)rr::NUM_FRAGMENTS_PER_PACKET);
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H A D | glsTextureBufferCase.cpp | 169 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 171 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 195 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 197 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 227 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 229 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 262 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 264 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.hpp | 67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 68 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
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H A D | es31fGeometryShaderTests.cpp | 188 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 189 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 190 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; 211 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 213 for (int ndx = 0; ndx < numPackets; ++ndx) 221 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 223 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 228 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 232 for (int ndx = 0; ndx < numPackets; ++ndx) 287 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) cons 328 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 335 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 474 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 502 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 813 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 820 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 948 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 974 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 1243 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 1250 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 1513 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 1520 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 1693 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 1702 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument [all...] |
H A D | es31fFboTestUtil.cpp | 203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 364 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 379 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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/external/chromium_org/third_party/webrtc/modules/audio_coding/main/test/ |
H A D | Channel.h | 31 uint32_t numPackets; member in struct:webrtc::ACMTestFrameSizeStats 65 void Stats(uint32_t* numPackets);
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H A D | Channel.cc | 170 currentFrameSizeStats->numPackets++; 235 _payloadStats[n].frameSizeStats[k].numPackets = 0; 270 _payloadStats[n].frameSizeStats[k].numPackets = 0; 312 void Channel::Stats(uint32_t* numPackets) { argument 316 memset(numPackets, 0, MAX_NUM_PAYLOADS * sizeof(uint32_t)); 321 numPackets[k] = 0; 326 numPackets[k] += _payloadStats[k].frameSizeStats[n].numPackets; 382 (unsigned int) payloadStats.frameSizeStats[k].numPackets);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es2fStencilTests.cpp | 88 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es2fFboRenderTest.cpp | 93 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 146 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 209 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 211 for (int packetNdx = 0; packetNdx < numPackets; 220 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument [all...] |
H A D | es2fTextureSpecificationTests.cpp | 137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 198 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 200 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 209 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 214 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 280 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 282 for (int packetNdx = 0; packetNdx < numPackets; 291 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument [all...] |
H A D | es2fTextureUnitTests.cpp | 249 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 250 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 452 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 454 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 463 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 469 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es2fPolygonOffsetTests.cpp | 208 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 209 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 223 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 225 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 240 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 242 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0; 240 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const = 0; 241 virtual void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
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H A D | sglrShaderProgram.cpp | 215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 218 DE_UNREF(verticesIn && packets && numPackets && invocationID);
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/external/deqp/framework/randomshaders/ |
H A D | rsgProgramExecutor.cpp | 222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); local 232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); local 308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
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/external/deqp/modules/egl/ |
H A D | teglRenderTests.cpp | 216 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 218 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 233 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 235 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 883 const int numPackets = numThreads * packetsPerThread; local 900 vector<SemaphoreSp> semaphores (numPackets+1); 901 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket);
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H A D | teglColorClearCase.cpp | 307 int numPackets = numThreads * numPacketsPerThread; local 309 vector<SemaphoreSp> semaphores (numPackets+1);
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/external/chromium_org/media/midi/ |
H A D | midi_manager_mac.cc | 150 for (size_t i = 0; i < packet_list->numPackets; i++) {
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