Searched refs:numPackets (Results 1 - 25 of 34) sorted by relevance

12

/external/deqp/framework/referencerenderer/
H A DrrShaders.hpp104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0;
130 virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero.
181 virtual void shadePrimitives (GeometryEmitter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationID) const = 0;
208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const;
215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const
217 for (int ndx = 0; ndx < numPackets; ndx++)
227 void shadeFragments (FragmentPacket* packets, const int numPackets) const;
234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) const
236 for (int ndx = 0; ndx < numPackets; nd
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons
[all...]
H A Des3fFboTestUtil.cpp111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
212 for (int packetNdx = 0; packetNdx < numPackets;
371 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
525 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
632 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
740 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
837 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
[all...]
H A Des3fDepthTests.cpp57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
H A Des3fStencilTests.cpp91 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
/external/deqp/modules/glshared/
H A DglsRandomShaderProgram.hpp47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
H A DglsRandomShaderProgram.cpp169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
176 while (packetOffset < numPackets)
178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH);
248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
255 while (packetOffset < numPackets)
257 const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)rr::NUM_FRAGMENTS_PER_PACKET);
H A DglsTextureBufferCase.cpp169 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
171 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
195 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
197 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
227 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
229 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
262 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
264 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.hpp67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
68 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
H A Des31fGeometryShaderTests.cpp188 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
189 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
190 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
211 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
213 for (int ndx = 0; ndx < numPackets; ++ndx)
221 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
223 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
228 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
232 for (int ndx = 0; ndx < numPackets; ++ndx)
287 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) cons
328 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
335 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
474 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
502 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
813 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
820 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
948 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
974 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
1243 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
1250 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
1513 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
1520 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
1693 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
1702 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
[all...]
H A Des31fFboTestUtil.cpp203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
364 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
379 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
/external/chromium_org/third_party/webrtc/modules/audio_coding/main/test/
H A DChannel.h31 uint32_t numPackets; member in struct:webrtc::ACMTestFrameSizeStats
65 void Stats(uint32_t* numPackets);
H A DChannel.cc170 currentFrameSizeStats->numPackets++;
235 _payloadStats[n].frameSizeStats[k].numPackets = 0;
270 _payloadStats[n].frameSizeStats[k].numPackets = 0;
312 void Channel::Stats(uint32_t* numPackets) { argument
316 memset(numPackets, 0, MAX_NUM_PAYLOADS * sizeof(uint32_t));
321 numPackets[k] = 0;
326 numPackets[k] += _payloadStats[k].frameSizeStats[n].numPackets;
382 (unsigned int) payloadStats.frameSizeStats[k].numPackets);
/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
H A Des2fStencilTests.cpp88 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
H A Des2fFboRenderTest.cpp93 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
146 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
209 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
211 for (int packetNdx = 0; packetNdx < numPackets;
220 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
[all...]
H A Des2fTextureSpecificationTests.cpp137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
198 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
200 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
209 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
214 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
280 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
282 for (int packetNdx = 0; packetNdx < numPackets;
291 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
[all...]
H A Des2fTextureUnitTests.cpp249 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
250 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
452 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
454 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
463 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
469 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
H A Des2fPolygonOffsetTests.cpp208 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
209 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
223 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
225 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
240 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
242 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0;
240 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const = 0;
241 virtual void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
H A DsglrShaderProgram.cpp215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
218 DE_UNREF(verticesIn && packets && numPackets && invocationID);
/external/deqp/framework/randomshaders/
H A DrsgProgramExecutor.cpp222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); local
232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); local
308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
/external/deqp/modules/egl/
H A DteglRenderTests.cpp216 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
218 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
233 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
235 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
883 const int numPackets = numThreads * packetsPerThread; local
900 vector<SemaphoreSp> semaphores (numPackets+1);
901 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket);
H A DteglColorClearCase.cpp307 int numPackets = numThreads * numPacketsPerThread; local
309 vector<SemaphoreSp> semaphores (numPackets+1);
/external/chromium_org/media/midi/
H A Dmidi_manager_mac.cc150 for (size_t i = 0; i < packet_list->numPackets; i++) {

Completed in 770 milliseconds

12