H A D | es3fTextureShadowTests.cpp | 280 float oY; member in struct:deqp::gles3::Functional::__anon20102 301 const float oY = cases[caseNdx].oY; local 305 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); 834 float oY; member in struct:deqp::gles3::Functional::__anon20103 858 const float oY = cases[caseNdx].oY; local 862 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY [all...] |