Searched refs:onFrameAvailable (Results 1 - 25 of 59) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DFrameWaiter.h38 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::FrameWaiter
H A DDisconnectWaiter.h28 // onBuffersReleased and onFrameAvailable as there is currently
47 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::DisconnectWaiter
H A DSurfaceTextureGLThreadToGL.h99 // This interlocking relies on the fact that onFrameAvailable gets called
133 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::SurfaceTextureGLThreadToGLTest::FrameCondition
135 ALOGV("+onFrameAvailable");
142 ALOGV("-onFrameAvailable");
/frameworks/native/libs/gui/
H A DBufferQueue.cpp34 void BufferQueue::ProxyConsumerListener::onFrameAvailable( function in class:android::BufferQueue::ProxyConsumerListener
38 listener->onFrameAvailable(item);
H A DIConsumerListener.cpp43 virtual void onFrameAvailable(const BufferItem& item) { function in class:android::BpConsumerListener
75 onFrameAvailable(item);
H A DConsumerBase.cpp101 void ConsumerBase::onFrameAvailable(const BufferItem& item) { function in class:android::ConsumerBase
102 CB_LOGV("onFrameAvailable");
111 CB_LOGV("actually calling onFrameAvailable");
112 listener->onFrameAvailable(item);
/frameworks/av/cmds/screenrecord/
H A DFrameOutput.h65 virtual void onFrameAvailable(const BufferItem& item);
H A DOverlay.h81 virtual void onFrameAvailable(const BufferItem& item);
H A DFrameOutput.cpp209 void FrameOutput::onFrameAvailable(const BufferItem& /* item */) { function in class:FrameOutput
/frameworks/av/include/camera/
H A DProCamera.h59 // onFrameAvailable and OnResultReceived can come in with any order,
69 // TODO: make onFrameAvailable pure virtual
77 virtual void onFrameAvailable(int /*streamId*/, function in class:android::ProCameraListener
268 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::ProCamera::ProFrameListener
271 c->onFrameAvailable(mStreamId);
310 void onFrameAvailable(int streamId);
/frameworks/native/include/gui/
H A DBufferQueue.h65 virtual void onFrameAvailable(const android::BufferItem& item);
H A DIConsumerListener.h44 // onFrameAvailable is called from queueBuffer each time an additional
54 virtual void onFrameAvailable(const BufferItem& item) = 0; /* Asynchronous */
58 // doesn't call onFrameAvailable will call this callback instead. The item
H A DConsumerBase.h41 // onFrameAvailable() is called each time an additional frame becomes
49 virtual void onFrameAvailable(const BufferItem& item) = 0;
104 // BufferQueue. The onFrameAvailable and onBuffersReleased methods should
109 virtual void onFrameAvailable(const BufferItem& item);
H A DStreamSplitter.h77 virtual void onFrameAvailable(const BufferItem& item);
97 // onFrameAvailable call to proceed.
101 // input queue and signals any waiting onFrameAvailable calls to wake up.
/frameworks/av/include/media/stagefright/
H A DSurfaceMediaSource.h64 // onFrameAvailable() is called from queueBuffer() is the FIFO is
69 virtual void onFrameAvailable() = 0;
127 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java84 void onFrameAvailable(SurfaceTexture surfaceTexture); method in interface:SurfaceTexture.OnFrameAvailableListener
203 listener.onFrameAvailable(SurfaceTexture.this);
/frameworks/av/services/camera/libcameraservice/api1/client2/
H A DBurstCapture.h42 virtual void onFrameAvailable(const BufferItem& item);
H A DCallbackProcessor.h47 void onFrameAvailable(const BufferItem& item);
H A DJpegProcessor.h50 void onFrameAvailable(const BufferItem& item);
H A DBurstCapture.cpp47 void BurstCapture::onFrameAvailable(const BufferItem &/*item*/) { function in class:android::camera2::BurstCapture
H A DZslProcessor.h56 virtual void onFrameAvailable(const BufferItem& item);
H A DStreamingProcessor.h83 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DFramebufferSurface.h59 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/av/media/libstagefright/omx/
H A DGraphicBufferSource.h40 * via the onFrameAvailable callback).
140 virtual void onFrameAvailable(const BufferItem& item);
181 // in the onFrameAvailable callback, or if we're in codecBufferEmptied
/frameworks/av/services/camera/libcameraservice/gui/
H A DRingBufferConsumer.h167 // Override ConsumerBase::onFrameAvailable
168 virtual void onFrameAvailable(const android::BufferItem& item);

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