Searched refs:opnum (Results 1 - 5 of 5) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_fragshader.c41 static void r200SetFragShaderArg( GLuint *afs_cmd, GLuint opnum, GLuint optype, argument
108 SET_INST(opnum, optype) |= reg0;
109 SET_INST_2(opnum, optype) |= reg2;
141 GLuint opnum = 0; local
147 SET_INST(opnum, 0) = 0;
148 SET_INST_2(opnum, 0) = 0;
149 SET_INST(opnum, 1) = 0;
150 SET_INST_2(opnum, 1) = 0;
166 SET_INST(opnum, optype) |= R200_TXC_NEG_ARG_C;
169 r200SetFragShaderArg(afs_cmd, opnum, optyp
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/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_fragshader.c41 static void r200SetFragShaderArg( GLuint *afs_cmd, GLuint opnum, GLuint optype, argument
108 SET_INST(opnum, optype) |= reg0;
109 SET_INST_2(opnum, optype) |= reg2;
141 GLuint opnum = 0; local
147 SET_INST(opnum, 0) = 0;
148 SET_INST_2(opnum, 0) = 0;
149 SET_INST(opnum, 1) = 0;
150 SET_INST_2(opnum, 1) = 0;
166 SET_INST(opnum, optype) |= R200_TXC_NEG_ARG_C;
169 r200SetFragShaderArg(afs_cmd, opnum, optyp
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/external/chromium_org/third_party/sqlite/src/src/
H A Dtest7.c56 volatile int opnum; /* Operation number */ member in struct:Thread
96 while( p->opnum<=p->completed ) sched_yield();
104 while( p->opnum<=p->completed ) sched_yield();
168 threadset[i].opnum = 1;
186 while( p->opnum>p->completed ) sched_yield();
223 p->opnum++;
511 threadset[i].opnum++;
562 threadset[i].opnum++;
606 threadset[i].opnum++;
650 threadset[i].opnum
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H A Dtest4.c34 int opnum; /* Operation number */ member in struct:Thread
74 while( p->opnum<=p->completed ) sched_yield();
82 while( p->opnum<=p->completed ) sched_yield();
146 threadset[i].opnum = 1;
163 while( p->opnum>p->completed ) sched_yield();
200 p->opnum++;
480 threadset[i].opnum++;
531 threadset[i].opnum++;
575 threadset[i].opnum++;
/external/llvm/utils/PerfectShuffle/
H A DPerfectShuffle.cpp110 Operator(unsigned short shufflemask, const char *name, unsigned opnum, argument
112 : ShuffleMask(shufflemask), OpNum(opnum), Name(name), Cost(cost) {
303 for (unsigned opnum = 0, e = TheOperators.size(); opnum != e; ++opnum) {
304 Operator *Op = TheOperators[opnum];

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