Searched refs:otherShader (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/egl/ |
H A D | teglGLES2SharingTests.cpp | 940 GLuint otherShader = (GLuint)-1; local 945 otherShader = glCreateShader(GL_FRAGMENT_SHADER); 947 GLU_CHECK_CALL(glShaderSource(otherShader, 1, &fragmentShader, NULL)); 951 otherShader = glCreateShader(GL_VERTEX_SHADER); 953 GLU_CHECK_CALL(glShaderSource(otherShader, 1, &vertexShader, NULL)); 960 GLU_CHECK_CALL(glCompileShader(otherShader)); 963 GLU_CHECK_CALL(glGetShaderiv(otherShader, GL_COMPILE_STATUS, &status)); 968 GLU_CHECK_CALL(glGetShaderInfoLog(otherShader, 256, NULL, buffer)); 994 GLU_CHECK_CALL(glAttachShader(program, otherShader)); 997 GLU_CHECK_CALL(glDeleteShader(otherShader)); [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sLongShaderTests.cpp | 389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; 393 sources << glu::ShaderSource(otherShader, getConstShaderSource(otherShader));
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