Searched refs:p1y (Results 1 - 9 of 9) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/platform/animation/ |
H A D | UnitBezier.h | 36 UnitBezier(double p1x, double p1y, double p2x, double p2y) argument 43 cy = 3.0 * p1y; 44 by = 3.0 * (p2y - p1y) - cy; 64 m_startGradient = p1y / p1x; 65 else if (!p1y && p2x > 0) 73 m_endGradient = (p1y - 1) / (p1x - 1);
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/external/chromium_org/third_party/skia/experimental/AndroidPathRenderer/ |
H A D | AndroidPathRenderer.h | 83 float p1x, float p1y,
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H A D | AndroidPathRenderer.cpp | 656 float p1x, float p1y, float c1x, float c1y, 660 float dy = p2y - p1y; 672 float p1c1y = (p1y + c1y) * 0.5f; 689 p1x, p1y, p1c1x, p1c1y, 655 RecursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument
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/external/skia/experimental/AndroidPathRenderer/ |
H A D | AndroidPathRenderer.h | 83 float p1x, float p1y,
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H A D | AndroidPathRenderer.cpp | 656 float p1x, float p1y, float c1x, float c1y, 660 float dy = p2y - p1y; 672 float p1c1y = (p1y + c1y) * 0.5f; 689 p1x, p1y, p1c1x, p1c1y, 655 RecursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument
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/external/chromium_org/third_party/skia/src/core/ |
H A D | SkGeometry.cpp | 1336 SkScalar p1y = fW * fPts[1].fY; 1338 SkScalar my = (fPts[0].fY + 2 * p1y + fPts[2].fY) * scale * SK_ScalarHalf; 1342 (fPts[0].fY + p1y) * scale); 1347 (p1y + fPts[2].fY) * scale);
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H A D | SkPath.cpp | 2432 double p1y = SkScalarToDouble(p1.fY); local 2438 (p1y - p0y) * (p2x - p0x));
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/external/skia/src/core/ |
H A D | SkGeometry.cpp | 1336 SkScalar p1y = fW * fPts[1].fY; 1338 SkScalar my = (fPts[0].fY + 2 * p1y + fPts[2].fY) * scale * SK_ScalarHalf; 1342 (fPts[0].fY + p1y) * scale); 1347 (p1y + fPts[2].fY) * scale);
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H A D | SkPath.cpp | 2471 double p1y = SkScalarToDouble(p1.fY); local 2477 (p1y - p0y) * (p2x - p0x));
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