Searched refs:pdec (Results 1 - 25 of 25) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.cpp78 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
80 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
83 << sglr::pdec::VertexSource(
90 << sglr::pdec::FragmentSource(
152 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
154 << sglr::pdec
[all...]
H A Des3fDepthTests.cpp64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
68 << sglr::pdec::VertexSource("#version 300 es\n"
74 << sglr::pdec::FragmentSource("#version 300 es\n"
H A Des3fStencilTests.cpp62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
67 << sglr::pdec::VertexSource("#version 300 es\n"
73 << sglr::pdec::FragmentSource("#version 300 es\n"
H A Des3fTextureUnitTests.cpp248 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes)
250 sglr::pdec::ShaderProgramDeclaration decl;
252 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
253 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
254 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
255 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
264 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]);
265 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4);
266 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4);
267 decl << sglr::pdec
[all...]
H A Des3fDrawTests.cpp588 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
589 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
590 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
591 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
592 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
593 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
594 << sglr::pdec::VertexSource("#version 300 es\n"
604 << sglr::pdec::FragmentSource(
H A Des3fPolygonOffsetTests.cpp216 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
219 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
221 << sglr::pdec::VertexSource(s_shaderSourceVertex)
222 << sglr::pdec::FragmentSource(s_shaderSourceFragment))
H A Des3fClippingTests.cpp410 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
411 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
412 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
413 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT)
414 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
415 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
416 << sglr::pdec::VertexSource(shaderSourceVertex)
417 << sglr::pdec::FragmentSource(shaderSourceFragment))
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.cpp28 namespace pdec namespace in namespace:sglr
39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v)
45 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexToFragmentVarying& v)
51 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexToGeometryVarying& v)
57 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const GeometryToFragmentVarying& v)
63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v)
69 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const Uniform& v)
75 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexSource& c)
83 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentSource& c)
91 ShaderProgramDeclaration& pdec
[all...]
H A DsglrShaderProgram.hpp48 namespace pdec namespace in namespace:sglr
189 } // pdec
229 ShaderProgram (const pdec::ShaderProgramDeclaration&);
/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.cpp116 static sglr::pdec::ShaderProgramDeclaration genTexture2DShaderDecl (const DataTypes& samplerTypes, glu::DataType outputType)
118 sglr::pdec::ShaderProgramDeclaration decl;
120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
122 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType));
125 decl << sglr::pdec::VertexSource(
135 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType));
137 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4);
138 decl << sglr::pdec
[all...]
H A Des31fGeometryShaderTests.cpp198 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
199 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
200 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
201 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
202 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
203 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
204 << sglr::pdec::VertexSource(s_commonShaderSourceVertex)
205 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
206 << sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType))
207 << sglr::pdec
[all...]
H A Des31fDrawTests.cpp718 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
719 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
720 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
721 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
722 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
723 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
724 << sglr::pdec::VertexSource("#version 310 es\n"
734 << sglr::pdec::FragmentSource(
/external/deqp/modules/glshared/
H A DglsRandomShaderProgram.cpp70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
72 decl << sglr::pdec::VertexSource(vertexShader.getSource())
73 << sglr::pdec::FragmentSource(fragmentShader.getSource());
78 decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(vertexInput->getVariable()->getType()));
84 decl << sglr::pdec::VertexToFragmentVarying(mapToGenericVecType(fragInput->getVariable()->getType()));
90 decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable()->getType()));
93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
98 sglr::pdec::ShaderProgramDeclaration decl;
H A DglsVertexArrayTests.cpp792 static sglr::pdec::ShaderProgramDeclaration createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
1155 sglr::pdec::ShaderProgramDeclaration ContextShaderProgram::createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays)
1157 sglr::pdec::ShaderProgramDeclaration decl;
1160 decl << sglr::pdec::VertexAttribute(std::string("a_") + de::toString(arrayNdx), mapOutputType(arrays[arrayNdx]->getOutputType()));
1162 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
1163 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
1165 decl << sglr::pdec::VertexSource(genVertexSource(ctx, arrays));
1166 decl << sglr::pdec::FragmentSource(genFragmentSource(ctx));
1168 decl << sglr::pdec::Uniform("u_coordScale", glu::TYPE_FLOAT);
1169 decl << sglr::pdec
[all...]
H A DglsDrawTest.cpp1166 static sglr::pdec::ShaderProgramDeclaration createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<AttributeArray*>& arrays);
1524 sglr::pdec::ShaderProgramDeclaration DrawTestShaderProgram::createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<AttributeArray*>& arrays)
1526 sglr::pdec::ShaderProgramDeclaration decl;
1529 decl << sglr::pdec::VertexAttribute(std::string("a_") + de::toString(arrayNdx), mapOutputType(arrays[arrayNdx]->getOutputType()));
1531 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
1532 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
1534 decl << sglr::pdec::VertexSource(genVertexSource(ctx, arrays));
1535 decl << sglr::pdec::FragmentSource(genFragmentSource(ctx));
1537 decl << sglr::pdec::Uniform("u_coordScale", glu::TYPE_FLOAT);
1538 decl << sglr::pdec
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
H A Des2fStencilTests.cpp62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
67 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
H A Des2fFboRenderTest.cpp68 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
72 << sglr::pdec::VertexSource(
78 << sglr::pdec::FragmentSource(
115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
118 << sglr::pdec
[all...]
H A Des2fTextureSpecificationTests.cpp112 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
125 << sglr::pdec::FragmentSource("varying mediump vec2 v_coord;\n"
169 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
170 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
171 << sglr::pdec
[all...]
H A Des2fTextureUnitTests.cpp172 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const GLenum* unitTypes)
174 sglr::pdec::ShaderProgramDeclaration decl;
176 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
177 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
178 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
179 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
186 decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE));
187 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3);
190 decl << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
199 decl << sglr::pdec
[all...]
H A Des2fPolygonOffsetTests.cpp213 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
216 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexSource(s_shaderSourceVertex)
219 << sglr::pdec::FragmentSource(s_shaderSourceFragment))
H A Des2fClippingTests.cpp407 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
408 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
409 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
410 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT)
411 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
412 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
413 << sglr::pdec::VertexSource(shaderSourceVertex)
414 << sglr::pdec::FragmentSource(shaderSourceFragment))
/external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/elf/tests/
H A Delfmanysym.asm64 pdec: label
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
H A Dorg.eclipse.pde.api.tools_1.0.202.v20100820_r361.jarMETA-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF.RSA META ...
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.jdt.debug_3.6.1.v20100715_r361/
H A Djdimodel.jarMETA-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF.RSA META ...

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