Searched refs:perspectiveMatrix (Results 1 - 5 of 5) sorted by relevance

/external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/
H A DPostSubBuffer.cpp104 Matrix4 perspectiveMatrix = Matrix4::perspective(60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(), local
112 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix;
/external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/
H A DSimpleVertexShader.cpp91 Matrix4 perspectiveMatrix = Matrix4::perspective(60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(), local
99 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix;
/external/chromium_org/ui/gfx/
H A Dtransform_util.cc321 SkMatrix44 perspectiveMatrix = matrix;
324 perspectiveMatrix.set(3, i, 0.0);
326 perspectiveMatrix.set(3, 3, 1.0);
330 if (std::abs(perspectiveMatrix.determinant()) < 1e-8)
343 // Solve the equation by inverting perspectiveMatrix and multiplying
346 if (!perspectiveMatrix.invert(&inversePerspectiveMatrix))
/external/chromium_org/third_party/WebKit/Source/platform/transforms/
H A DTransformationMatrix.cpp312 // perspectiveMatrix is used to solve for perspective, but it also provides
314 TransformationMatrix::Matrix4 perspectiveMatrix; local
315 memcpy(perspectiveMatrix, localMatrix, sizeof(TransformationMatrix::Matrix4));
317 perspectiveMatrix[i][3] = 0;
318 perspectiveMatrix[3][3] = 1;
320 if (determinant4x4(perspectiveMatrix) == 0)
332 // Solve the equation by inverting perspectiveMatrix and multiplying
336 inverse(perspectiveMatrix, inversePerspectiveMatrix);
/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DRenderObject.cpp2075 TransformationMatrix perspectiveMatrix; local
2076 perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
2079 transform = perspectiveMatrix * transform;

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