/external/oprofile/libutil++/ |
H A D | stream_util.cpp | 20 precision(stream.precision()), 29 stream.precision(precision);
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H A D | stream_util.h | 21 * save the stream flags, precision and fill char. 35 std::streamsize precision; member in class:io_state
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
H A D | OutputESSL.cpp | 19 bool TOutputESSL::writeVariablePrecision(TPrecision precision) argument 21 if (precision == EbpUndefined) 25 out << getPrecisionString(precision);
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H A D | OutputESSL.h | 23 virtual bool writeVariablePrecision(TPrecision precision);
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/external/libcxx/test/input.output/iostreams.base/ios.base/fmtflags.state/ |
H A D | precision_streamsize.pass.cpp | 14 // streamsize precision(streamsize prec); 32 assert(t.precision() == 6); 33 std::streamsize p = t.precision(10); 35 assert(t.precision() == 10);
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H A D | precision.pass.cpp | 14 // streamsize precision() const; 32 assert(t.precision() == 6);
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLShaderPrecisionFormat.cpp | 34 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) argument 36 return adoptRefWillBeNoop(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); 49 GLint WebGLShaderPrecisionFormat::precision() const function in class:blink::WebGLShaderPrecisionFormat 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision) argument 57 , m_precision(precision)
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H A D | WebGLShaderPrecisionFormat.idl | 32 readonly attribute long precision;
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H A D | WebGLShaderPrecisionFormat.h | 41 static PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> create(GLint rangeMin, GLint rangeMax, GLint precision); 45 GLint precision() const; 50 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision);
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/external/libpcap/ |
H A D | sf-pcap-ng.h | 30 u_int precision, char *errbuf, int *err);
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H A D | sf-pcap.h | 35 u_int precision, char *errbuf, int *err);
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/external/chromium_org/chrome/common/extensions/docs/examples/apps/calculator/app/ |
H A D | model.js | 7 function Model(precision) { 8 this.reset_({precision: precision}); 60 var overflow = (operand.replace(/[^0-9]/g, '').length > this.precision); 85 var precision = (state && state.precision) || this.precision || 9; 86 this.precision = Math.min(Math.max(precision, 1), 9); 114 * model's precision, o [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderOptimizationTests.cpp | 369 const string precision = getShaderPrecision(m_caseShaderType); local 370 const string statements = optimized ? " " + precision + " vec4 valueOrig = value;\n" 371 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 374 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 379 : " " + precision + " vec4 valueOrig = value;\n" 382 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 383 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 407 const string precision = getShaderPrecision(m_caseShaderType); local 409 const string maybeFuncDefs = optimized ? "" : funcDefinitions(m_callNestingDepth, precision, expression); 418 static inline string funcDefinitions (int callNestingDepth, const string& precision, cons argument 452 const string precision = getShaderPrecision(m_caseShaderType); local 465 builtinFunctionsCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 482 arrayCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 510 structCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 561 const string precision = getShaderPrecision(m_caseShaderType); local 574 singleStatementCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 586 multipleStatementsCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 606 staticBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 650 loopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 702 const string precision = getShaderPrecision(m_caseShaderType); local 739 deadBranchComplexCaseStatements(bool optimized, const string& precision, bool useConst, bool useHeavierWorkload) argument 760 deadBranchFuncCallCaseFuncDefs(bool optimized, const string& precision) argument 780 unusedValueBasicCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 793 unusedValueLoopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 807 unusedValueAfterReturnCaseFuncDefs(bool optimized, const string& precision, bool useHeavierWorkload) argument 833 unusedValueDeadBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 848 unusedValueMulZeroCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderOptimizationTests.cpp | 366 const string precision = getShaderPrecision(m_caseShaderType); local 367 const string statements = optimized ? " " + precision + " vec4 valueOrig = value;\n" 368 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 371 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 376 : " " + precision + " vec4 valueOrig = value;\n" 379 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 380 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 404 const string precision = getShaderPrecision(m_caseShaderType); local 406 const string maybeFuncDefs = optimized ? "" : funcDefinitions(m_callNestingDepth, precision, expression); 415 static inline string funcDefinitions (int callNestingDepth, const string& precision, cons argument 450 const string precision = getShaderPrecision(m_caseShaderType); local 463 builtinFunctionsCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 480 arrayCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 499 structCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 550 const string precision = getShaderPrecision(m_caseShaderType); local 563 singleStatementCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 575 multipleStatementsCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 595 staticBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 639 loopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 691 const string precision = getShaderPrecision(m_caseShaderType); local 728 deadBranchComplexCaseStatements(bool optimized, const string& precision, bool useConst, bool useHeavierWorkload) argument 749 deadBranchFuncCallCaseFuncDefs(bool optimized, const string& precision) argument 769 unusedValueBasicCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 782 unusedValueLoopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 796 unusedValueAfterReturnCaseFuncDefs(bool optimized, const string& precision, bool useHeavierWorkload) argument 822 unusedValueDeadBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 837 unusedValueMulZeroCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument [all...] |
/external/compiler-rt/lib/builtins/ |
H A D | fp_trunc.h | 1 //=== lib/fp_trunc.h - high precision -> low precision conversion *- C -*-===// 10 // Set source and destination precision setting 32 #error Source should be double precision or quad precision! 33 #endif //end source precision 48 #error Destination should be single precision or double precision! 49 #endif //end destination precision
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H A D | fp_extend.h | 1 //===-lib/fp_extend.h - low precision -> high precision conversion -*- C -*-===// 43 #error Source should be single precision or double precision! 44 #endif //end source precision 59 #error Destination should be double precision or quad precision! 60 #endif //end destination precision
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/external/libcxx/test/input.output/iostream.format/std.manip/ |
H A D | setprecision.pass.cpp | 30 assert(is.precision() == 10); 36 assert(os.precision() == 10); 42 assert(is.precision() == 10); 48 assert(os.precision() == 10);
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/external/llvm/test/MC/ARM/ |
H A D | vfp-aliases-diagnostics.s | 34 @ CHECK: error: VFP/Neon double precision register expected 37 @ CHECK: error: VFP/Neon double precision register expected 40 @ CHECK: error: VFP/Neon double precision register expected 43 @ CHECK: error: VFP/Neon double precision register expected 46 @ CHECK: error: VFP/Neon single precision register expected 49 @ CHECK: error: VFP/Neon single precision register expected 52 @ CHECK: error: VFP/Neon single precision register expected 55 @ CHECK: error: VFP/Neon single precision register expected 59 @ CHECK: error: VFP/Neon single precision register expected 62 @ CHECK: error: VFP/Neon single precision registe [all...] |
H A D | single-precision-fp.s | 10 @ CHECK-ERRORS: error: instruction requires: double precision VFP 12 @ CHECK-ERRORS: error: instruction requires: double precision VFP 14 @ CHECK-ERRORS: error: instruction requires: double precision VFP 16 @ CHECK-ERRORS: error: instruction requires: double precision VFP 18 @ CHECK-ERRORS: error: instruction requires: double precision VFP 29 @ CHECK-ERRORS: error: instruction requires: double precision VFP 31 @ CHECK-ERRORS: error: instruction requires: double precision VFP 33 @ CHECK-ERRORS: error: instruction requires: double precision VFP 35 @ CHECK-ERRORS: error: instruction requires: double precision VFP 37 @ CHECK-ERRORS: error: instruction requires: double precision VF [all...] |
/external/chromium_org/third_party/skia/include/gpu/ |
H A D | GrShaderVar.h | 49 * Defaults to a float with no precision specifier 59 Precision precision = kDefault_Precision) 64 , fPrecision(precision) { 69 Precision precision = kDefault_Precision) 74 , fPrecision(precision) { 79 int arrayCount = kNonArray, Precision precision = kDefault_Precision) 84 , fPrecision(precision) { 102 Precision precision = kDefault_Precision) { 108 fPrecision = precision; 117 Precision precision [all...] |
/external/chromium_org/third_party/skia/src/pathops/ |
H A D | SkDCubicToQuads.cpp | 30 pick an absolute precision (prec) 56 static double calc_t_div(const SkDCubic& cubic, double precision, double start) { argument 71 double tDiv3 = precision / (adjust * dist); 90 static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) { argument 91 double tDiv = calc_t_div(cubic, precision, 0); 102 static void addTs(const SkDCubic& cubic, double precision, double start, double end, argument 104 double tDiv = calc_t_div(cubic, precision, 0); 118 void SkDCubic::toQuadraticTs(double precision, SkTArray<double, true>* ts) const { argument 164 if (inflections == 0 && add_simple_ts(*this, precision, ts)) { 169 addTs(pair.first(), precision, [all...] |
/external/skia/src/pathops/ |
H A D | SkDCubicToQuads.cpp | 30 pick an absolute precision (prec) 56 static double calc_t_div(const SkDCubic& cubic, double precision, double start) { argument 71 double tDiv3 = precision / (adjust * dist); 90 static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) { argument 91 double tDiv = calc_t_div(cubic, precision, 0); 102 static void addTs(const SkDCubic& cubic, double precision, double start, double end, argument 104 double tDiv = calc_t_div(cubic, precision, 0); 118 void SkDCubic::toQuadraticTs(double precision, SkTArray<double, true>* ts) const { argument 164 if (inflections == 0 && add_simple_ts(*this, precision, ts)) { 169 addTs(pair.first(), precision, [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderCommonFunctionTests.cpp | 124 inline bool supportsSignedZero (glu::Precision precision) argument 128 return precision == glu::PRECISION_HIGHP; 150 static int getMinMantissaBits (glu::Precision precision) argument 159 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(bits))); 160 return bits[precision]; 163 static int getMaxNormalizedValueExponent (glu::Precision precision) argument 172 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(exponent))); 173 return exponent[precision]; 176 static int getMinNormalizedValueExponent (glu::Precision precision) argument 185 DE_ASSERT(de::inBounds<int>(precision, 417 getPrecisionPostfix(glu::Precision precision) argument 445 getCommonFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 453 AbsCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 478 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 490 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 535 SignCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 560 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 583 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 641 RoundEvenCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 660 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 690 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 752 ModfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 772 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 781 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 818 IsnanCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 835 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 858 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 901 IsinfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 918 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 941 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 985 FloatBitsToUintIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) argument 1008 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1017 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1045 FloatBitsToIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1054 FloatBitsToUintCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1113 FloorCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1132 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1148 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1209 TruncCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1228 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1254 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1317 RoundCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1336 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1366 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1445 CeilCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1464 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1481 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1550 FractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1569 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1599 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local [all...] |
/external/chromium_org/third_party/sqlite/src/src/ |
H A D | printf.c | 39 ** * The %c field now accepts a precision. The character output 40 ** is repeated by the number of times the precision specifies. 104 #define FLAG_STRING 4 /* Allow infinity precision */ 236 int precision; /* Precision of the current field */ local 313 /* Get the precision */ 315 precision = 0; 318 precision = va_arg(ap,int); 319 if( precision<0 ) precision = -precision; [all...] |
/external/chromium_org/third_party/skia/experimental/Intersection/ |
H A D | CubicToQuadratics.cpp | 31 pick an absolute precision (prec) 57 static double calcTDiv(const Cubic& cubic, double precision, double start) { argument 72 double tDiv3 = precision / (adjust * dist); 93 int cubic_to_quadratics(const Cubic& cubic, double precision, SkTDArray<Quadratic>& quadratics) { argument 95 cubic_to_quadratics(cubic, precision, ts); 116 static bool addSimpleTs(const Cubic& cubic, double precision, SkTDArray<double>& ts) { 117 double tDiv = calcTDiv(cubic, precision, 0); 128 static void addTs(const Cubic& cubic, double precision, double start, double end, 130 double tDiv = calcTDiv(cubic, precision, 0); 144 void cubic_to_quadratics(const Cubic& cubic, double precision, SkTDArra [all...] |