/frameworks/native/libs/gui/ |
H A D | BufferQueue.cpp | 68 sp<IGraphicBufferProducer> producer(new BufferQueueProducer(core)); 69 LOG_ALWAYS_FATAL_IF(producer == NULL, 76 *outProducer = producer;
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H A D | ISurfaceComposer.cpp | 107 const sp<IGraphicBufferProducer>& producer, 116 data.writeStrongBinder(producer->asBinder()); 352 sp<IGraphicBufferProducer> producer = local 363 status_t res = captureScreen(display, producer, 106 captureScreen(const sp<IBinder>& display, const sp<IGraphicBufferProducer>& producer, Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool useIdentityTransform, ISurfaceComposer::Rotation rotation) argument
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureGL.h | 40 sp<IGraphicBufferProducer> producer; local 41 BufferQueue::createBufferQueue(&producer, &mConsumer); 44 mSTC = new Surface(producer);
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H A D | Surface_test.cpp | 92 sp<IGraphicBufferProducer> producer; local 94 BufferQueue::createBufferQueue(&producer, &consumer); 98 ASSERT_EQ(NO_ERROR, sf->captureScreen(display, producer, Rect(), 127 ASSERT_EQ(NO_ERROR, sf->captureScreen(display, producer, Rect(), 142 sp<IGraphicBufferProducer> producer; local 144 BufferQueue::createBufferQueue(&producer, &consumer); 147 sp<Surface> s = new Surface(producer);
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H A D | MultiTextureConsumer_test.cpp | 37 sp<IGraphicBufferProducer> producer; local 39 BufferQueue::createBufferQueue(&producer, &consumer); 42 mSurface = new Surface(producer);
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H A D | BufferQueue_test.cpp | 86 sp<IGraphicBufferProducer> producer; local 88 BufferQueue::createBufferQueue(&producer, &consumer); 90 serviceManager->addService(PRODUCER_NAME, producer->asBinder());
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H A D | SRGB_test.cpp | 71 sp<IGraphicBufferProducer> producer; local 73 BufferQueue::createBufferQueue(&producer, &consumer); 79 mInputSurface = new Surface(producer); 226 // Primary producer and consumer
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H A D | SurfaceTextureClient_test.cpp | 46 sp<IGraphicBufferProducer> producer; local 48 BufferQueue::createBufferQueue(&producer, &consumer); 51 mSTC = new Surface(producer); 717 sp<IGraphicBufferProducer> producer; local 719 BufferQueue::createBufferQueue(&producer, &consumer); 722 sp<Surface> stc(new Surface(producer));
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 46 jfieldID producer; member in struct:android::fields_t 69 const sp<IGraphicBufferProducer>& producer) 72 (IGraphicBufferProducer*)env->GetLongField(thiz, fields.producer); 73 if (producer.get()) { 74 producer->incStrong((void*)SurfaceTexture_setProducer); 79 env->SetLongField(thiz, fields.producer, (jlong)producer.get()); 102 return (IGraphicBufferProducer*)env->GetLongField(thiz, fields.producer); 107 sp<IGraphicBufferProducer> producer(SurfaceTexture_getProducer(env, thiz)); 108 sp<Surface> surfaceTextureClient(surfaceTexture != NULL ? new Surface(producer) 68 SurfaceTexture_setProducer(JNIEnv* env, jobject thiz, const sp<IGraphicBufferProducer>& producer) argument 233 sp<IGraphicBufferProducer> producer; local [all...] |
/frameworks/native/services/surfaceflinger/ |
H A D | MonitoredProducer.cpp | 23 MonitoredProducer::MonitoredProducer(const sp<IGraphicBufferProducer>& producer, argument 25 mProducer(producer), 36 const wp<IBinder>& producer) 37 : mFlinger(flinger), mProducer(producer) {} 35 MessageCleanUpList(const sp<SurfaceFlinger>& flinger, const wp<IBinder>& producer) argument
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H A D | MonitoredProducer.h | 32 MonitoredProducer(const sp<IGraphicBufferProducer>& producer,
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H A D | DisplayDevice.h | 83 const sp<IGraphicBufferProducer>& producer,
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/frameworks/native/opengl/tools/glgen/stubs/egl/ |
H A D | eglCreateWindowSurface.cpp | 93 android::sp<android::IGraphicBufferProducer> producer; local 114 producer = android::SurfaceTexture_getProducer(_env, win); 116 if (producer == NULL) 119 window = new android::Surface(producer, true);
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/frameworks/av/cmds/screenrecord/ |
H A D | FrameOutput.cpp | 70 sp<IGraphicBufferProducer> producer; local 72 BufferQueue::createBufferQueue(&producer, &consumer); 84 *pBufferProducer = producer;
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/frameworks/native/opengl/tests/EGLTest/ |
H A D | EGL_test.cpp | 110 sp<IGraphicBufferProducer> producer; local 112 BufferQueue::createBufferQueue(&producer, &consumer); 114 sp<Surface> mSTC = new Surface(producer);
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/frameworks/av/services/camera/libcameraservice/device3/ |
H A D | Camera3InputStream.cpp | 175 * no-op since we can't disconnect the producer from the consumer-side 206 sp<IGraphicBufferProducer> producer; local 208 BufferQueue::createBufferQueue(&producer, &consumer); 211 res = producer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &minUndequeuedBuffers); 225 * and not the sum of producer+consumer side as in other camera streams). 229 // TODO: somehow set the total buffer count when producer connects?
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H A D | Camera3ZslStream.cpp | 120 sp<IGraphicBufferProducer> producer; local 122 BufferQueue::createBufferQueue(&producer, &consumer); 124 mConsumer = new Surface(producer);
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/frameworks/av/camera/ |
H A D | ProCamera.cpp | 252 sp<IGraphicBufferProducer> producer; 254 BufferQueue::createBufferQueue(&producer, &consumer); 259 sp<Surface> stc = new Surface(producer);
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/frameworks/av/services/camera/libcameraservice/api1/client2/ |
H A D | JpegProcessor.cpp | 85 sp<IGraphicBufferProducer> producer; local 87 BufferQueue::createBufferQueue(&producer, &consumer); 91 mCaptureWindow = new Surface(producer);
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H A D | CallbackProcessor.cpp | 113 sp<IGraphicBufferProducer> producer; local 115 BufferQueue::createBufferQueue(&producer, &consumer); 119 mCallbackWindow = new Surface(producer);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_env.cpp | 165 sp<IGraphicBufferProducer> producer; local 167 BufferQueue::createBufferQueue(&producer, &consumer); 170 window_ = new Surface(producer);
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/frameworks/native/include/gui/ |
H A D | ISurfaceComposer.h | 144 const sp<IGraphicBufferProducer>& producer,
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/frameworks/base/core/jni/ |
H A D | android_view_TextureView.cpp | 117 sp<IGraphicBufferProducer> producer(SurfaceTexture_getProducer(env, surface)); 118 sp<ANativeWindow> window = new Surface(producer, true);
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H A D | android_view_Surface.cpp | 142 sp<IGraphicBufferProducer> producer(SurfaceTexture_getProducer(env, surfaceTextureObj)); 143 if (producer == NULL) { 149 sp<Surface> surface(new Surface(producer, true));
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 204 sp<IGraphicBufferProducer> producer; local 206 BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc); 213 sp<ANativeWindow> anw = new Surface(producer);
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