Searched refs:progCtx (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 1701 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const 1704 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); 1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); 1733 void ShaderCompilerCase::setShaderInputs (deUint32 program, const ProgramContext& progCtx) const 1739 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) 1741 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); 1745 gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].value.getPtr()); 1751 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) 1753 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str()); 1756 const float* floatPtr = progCtx [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 1721 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const 1724 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); 1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); 1753 void ShaderCompilerCase::setShaderInputs (deUint32 program, const ProgramContext& progCtx) const 1759 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) 1761 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); 1765 gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].value.getPtr()); 1771 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) 1773 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str()); 1776 const float* floatPtr = progCtx [all...] |
/external/deqp/modules/glshared/ |
H A D | glsLongStressCase.cpp | 1137 const ProgramContext& progCtx = m_programContexts[progCtxNdx]; local 1140 for (int texSpecNdx = 0; texSpecNdx < (int)progCtx.textureSpecs.size(); texSpecNdx++) 1142 const TextureSpec& spec = progCtx.textureSpecs[texSpecNdx]; 1222 const ProgramContext& progCtx = m_programContexts[progCtxNdx]; local 1223 glu::ShaderProgram prog(m_renderCtx, glu::makeVtxFragSources(mangleShaderNames(progCtx.vertexSource, ""), mangleShaderNames(progCtx.fragmentSource, "")));
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