Searched refs:realProcessed (Results 1 - 1 of 1) sorted by relevance

/external/lzma/CPP/7zip/UI/Common/
H A DUpdate.cpp159 UInt32 realProcessed; local
160 RINOK(subStream.Stream->Write(data, curSize, &realProcessed));
161 data = (void *)((Byte *)data + realProcessed);
162 size -= realProcessed;
163 subStream.Pos += realProcessed;
164 _offsetPos += realProcessed;
165 _absPos += realProcessed;
171 *processedSize += realProcessed;
177 if (realProcessed == 0 && curSize != 0)

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