Searched refs:releaseTexImage (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
H A D | SurfaceTexture.java | 119 * {@link #releaseTexImage()} method must be called before the image content producer takes 121 * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} 123 * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first 141 * {@link #releaseTexImage()} method must be called before the image content producer takes 143 * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} 145 * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first 150 * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing 248 public void releaseTexImage() { method in class:SurfaceTexture
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/frameworks/native/include/gui/ |
H A D | GLConsumer.h | 101 // releaseTexImage releases the texture acquired in updateTexImage(). 106 status_t releaseTexImage(); 280 // - For releaseTexImage, we use a debug image (mReleasedTexImage) 479 // mode and releaseTexImage() has been called
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 302 status_t err = surfaceTexture->releaseTexImage();
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureMultiContextGL_test.cpp | 406 ASSERT_EQ(OK, mST->releaseTexImage());
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/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 235 status_t GLConsumer::releaseTexImage() { function in class:android::GLConsumer 237 ST_LOGV("releaseTexImage"); 241 ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); 261 ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached); 277 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
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