Searched refs:samplerLocation (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp548 const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
557 if (samplerLocation == -1)
577 gl.uniform1i(samplerLocation, 0);
599 const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
609 if (samplerLocation == -1)
635 gl.uniform1i(samplerLocation, 0);
H A Des31fTextureMultisampleTests.cpp1450 const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler");
1477 gl.uniform1i(samplerLocation, 0);
/external/deqp/modules/egl/
H A DteglGLES2SharingTests.cpp622 GLuint samplerLocation = glGetUniformLocation(program.getProgram(), "u_sampler"); local
624 TCU_CHECK(samplerLocation != (GLuint)-1);
629 GLU_CHECK_CALL(glUniform1i(samplerLocation, 0));

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