Searched refs:setupUniforms (Results 1 - 14 of 14) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles2::Functional::ShaderDiscardCase
H A Des2fShaderStructTests.cpp72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderStructCase
146 ShaderRenderCase::setupUniforms(programID, constCoords);
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument
190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
H A Des2fShaderIndexingTests.cpp155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderIndexingCase
H A Des2fShaderLoopTests.cpp221 virtual void setupUniforms (int programID, const Vec4& constCoords);
267 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderLoopCase
H A Des2fShaderTextureFunctionTests.cpp235 void setupUniforms (int programID, const tcu::Vec4& constCoords);
539 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles2::Functional::ShaderTextureFunctionCase
H A Des2fShaderMatrixTests.cpp749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderMatrixCase
/external/deqp/modules/gles3/functional/
H A Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles3::Functional::ShaderDiscardCase
H A Des3fShaderStructTests.cpp65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderStructCase
113 ShaderRenderCase::setupUniforms(programID, constCoords);
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument
164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
H A Des3fShaderLoopTests.cpp216 virtual void setupUniforms (int programID, const Vec4& constCoords);
235 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderLoopCase
H A Des3fShaderIndexingTests.cpp146 virtual void setupUniforms (int programID, const Vec4& constCoords);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderIndexingCase
H A Des3fShaderMatrixTests.cpp1393 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1743 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderMatrixCase
H A Des3fShaderTextureFunctionTests.cpp514 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1009 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles3::Functional::ShaderTextureFunctionCase
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
H A DglsShaderRenderCase.cpp485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gls::ShaderRenderCase
628 setupUniforms(programID, quadGrid.getConstCoords());

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