/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords); 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles2::Functional::ShaderDiscardCase
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H A D | es2fShaderStructTests.cpp | 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderStructCase 146 ShaderRenderCase::setupUniforms(programID, constCoords); 151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument 190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); 192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
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H A D | es2fShaderIndexingTests.cpp | 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderIndexingCase
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H A D | es2fShaderLoopTests.cpp | 221 virtual void setupUniforms (int programID, const Vec4& constCoords); 267 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderLoopCase
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H A D | es2fShaderTextureFunctionTests.cpp | 235 void setupUniforms (int programID, const tcu::Vec4& constCoords); 539 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles2::Functional::ShaderTextureFunctionCase
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H A D | es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderMatrixCase
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles3::Functional::ShaderDiscardCase
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H A D | es3fShaderStructTests.cpp | 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderStructCase 113 ShaderRenderCase::setupUniforms(programID, constCoords); 118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument 164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); 166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
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H A D | es3fShaderLoopTests.cpp | 216 virtual void setupUniforms (int programID, const Vec4& constCoords); 235 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderLoopCase
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H A D | es3fShaderIndexingTests.cpp | 146 virtual void setupUniforms (int programID, const Vec4& constCoords); 168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderIndexingCase
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H A D | es3fShaderMatrixTests.cpp | 1393 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1743 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderMatrixCase
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H A D | es3fShaderTextureFunctionTests.cpp | 514 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1009 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles3::Functional::ShaderTextureFunctionCase
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
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H A D | glsShaderRenderCase.cpp | 485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gls::ShaderRenderCase 628 setupUniforms(programID, quadGrid.getConstCoords());
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