Searched refs:shaderType (Results 1 - 25 of 84) sorted by relevance

1234

/external/deqp/framework/opengl/
H A DgluShaderProgram.cpp40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType) argument
46 m_info.type = shaderType;
47 m_shader = gl.createShader(getGLShaderType(shaderType));
290 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
292 for (int shaderNdx = 0; shaderNdx < (int)sources.sources[shaderType].size(); ++shaderNdx)
294 const char* source = sources.sources[shaderType][shaderNdx].c_str();
295 const int length = (int)sources.sources[shaderType][shaderNdx].size();
297 m_shaders[shaderType]
350 getGLShaderType(ShaderType shaderType) argument
366 getGLShaderTypeBit(ShaderType shaderType) argument
382 getLogShaderType(ShaderType shaderType) argument
417 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeNdx; local
451 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeNdx; local
[all...]
H A DgluShaderProgram.hpp75 Shader (const RenderContext& renderCtx, ShaderType shaderType);
180 bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].empty(); }
181 int getNumShaders (glu::ShaderType shaderType) const { return (int)m_shaders[shaderType].size(); }
182 const ShaderInfo& getShaderInfo (glu::ShaderType shaderType, int shaderNdx = 0) const { return m_shaders[shaderType][shaderNdx]->getInfo(); } argument
195 deUint32 getGLShaderType (ShaderType shaderType);
196 deUint32 getGLShaderTypeBit (ShaderType shaderType);
197 qpShaderType getLogShaderType (ShaderType shaderType);
245 ShaderType shaderType; member in struct:glu::ShaderSource
[all...]
/external/chromium_org/third_party/angle/src/compiler/translator/
H A DScalarizeVecAndMatConstructorArgs.h15 ScalarizeVecAndMatConstructorArgs(sh::GLenum shaderType, argument
18 mShaderType(shaderType),
H A DCompiler.cpp100 : shaderType(type),
119 maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ?
166 shaderType, shaderSpec, compileOptions, true,
194 if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
232 if (success && shaderType == GL_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
254 if (success && shaderType == GL_VERTEX_SHADER &&
262 shaderType, fragmentPrecisionHigh);
312 switch(shaderType)
333 InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
335 IdentifyBuiltIns(shaderType, shaderSpe
[all...]
H A DBuiltInFunctionEmulator.h20 BuiltInFunctionEmulator(sh::GLenum shaderType);
H A DValidateLimitations.h17 ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase &sink);
H A DBuiltInFunctionEmulator.cpp268 BuiltInFunctionEmulator::BuiltInFunctionEmulator(sh::GLenum shaderType) argument
270 if (shaderType == GL_FRAGMENT_SHADER) {
H A DCompiler.h90 sh::GLenum getShaderType() const { return shaderType; }
148 sh::GLenum shaderType; member in class:TCompiler
/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp72 const char* getSimpleShaderSource (const glu::ShaderType shaderType) argument
77 switch (shaderType)
176 virtual std::string next (const glu::ShaderType shaderType) = 0;
177 virtual bool finished (const glu::ShaderType shaderType) const = 0;
186 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false; }
188 std::string next (const glu::ShaderType shaderType);
194 std::string ConstantShaderGenerator::next (const glu::ShaderType shaderType) argument
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType
224 get(const glu::ShaderType shaderType) argument
245 hasShader(const glu::ShaderType shaderType) argument
253 createShader(const glu::ShaderType shaderType) argument
265 deleteShader(const glu::ShaderType shaderType) argument
273 setSource(const glu::ShaderType shaderType) argument
300 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; local
328 CreateShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
352 CompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
530 ShaderSourceReplaceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
630 ShaderSourceSplitCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType, const int numSlices, const deUint32 flags = 0) argument
775 ProgramStateCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
863 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local
880 ProgramStateDetachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
902 ProgramStateReattachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
925 ProgramStateDeleteShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
948 ProgramStateReplaceShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
972 ProgramStateRecompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
995 ProgramStateReplaceSourceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1058 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local
1071 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local
[all...]
H A Des2fShaderIndexingTests.cpp1052 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local
1053 const char* shaderTypeName = getShaderTypeName(shaderType);
1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1080 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local
1081 const char* shaderTypeName = getShaderTypeName(shaderType);
1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1116 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local
1117 const char* shaderTypeName = getShaderTypeName(shaderType);
1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1152 ShaderType shaderType local
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp77 const char* getSimpleShaderSource (const glu::ShaderType shaderType) argument
94 switch (shaderType)
221 virtual std::string next (const glu::ShaderType shaderType) = 0;
222 virtual bool finished (const glu::ShaderType shaderType) const = 0;
231 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false; }
233 std::string next (const glu::ShaderType shaderType);
239 std::string ConstantShaderGenerator::next (const glu::ShaderType shaderType) argument
241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType
277 get(const glu::ShaderType shaderType) argument
298 hasShader(const glu::ShaderType shaderType) argument
306 createShader(const glu::ShaderType shaderType) argument
318 deleteShader(const glu::ShaderType shaderType) argument
326 setSource(const glu::ShaderType shaderType) argument
354 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; local
382 CreateShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
406 CompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
584 ShaderSourceReplaceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
687 ShaderSourceSplitCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType, const int numSlices, const deUint32 flags = 0) argument
835 ProgramStateCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
923 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local
940 ProgramStateDetachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
962 ProgramStateReattachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
985 ProgramStateDeleteShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1008 ProgramStateReplaceShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1032 ProgramStateRecompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1055 ProgramStateReplaceSourceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1409 ProgramBinaryPersistenceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1488 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local
1505 ProgramBinaryPersistenceDetachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1527 ProgramBinaryPersistenceReattachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1550 ProgramBinaryPersistenceDeleteShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1573 ProgramBinaryPersistenceReplaceShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1597 ProgramBinaryPersistenceRecompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1620 ProgramBinaryPersistenceReplaceSourceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument
1683 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local
1697 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local
[all...]
H A Des3fShaderPackingFunctionTests.cpp72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument
90 , m_shaderType (shaderType)
133 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument
140 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
141 return s_postfix[shaderType];
147 PackSnorm2x16Case (Context& context, glu::ShaderType shaderType, glu::Precision precision) argument
148 : ShaderPackingFunctionCase (context, (string("packsnorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(), "packSnorm2x16", shaderType)
251 UnpackSnorm2x16Case (Context& context, glu::ShaderType shaderType) argument
338 PackUnorm2x16Case(Context& context, glu::ShaderType shaderType, glu::Precision precision) argument
442 UnpackUnorm2x16Case(Context& context, glu::ShaderType shaderType) argument
529 PackHalf2x16Case(Context& context, glu::ShaderType shaderType) argument
635 UnpackHalf2x16Case(Context& context, glu::ShaderType shaderType) argument
[all...]
H A Des3fShaderCommonFunctionTests.cpp167 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
191 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument
193 , m_shaderType (shaderType)
403 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument
410 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
411 return s_postfix[shaderType];
414 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
416 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType);
422 AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
423 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType)
504 SignCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
610 RoundEvenCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
721 ModfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
787 IsnanCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
868 IsinfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
949 FloatBitsToUintIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) argument
1009 FloatBitsToIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1018 FloatBitsToUintCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1027 BitsToFloatCase(Context& context, glu::DataType baseType, glu::ShaderType shaderType) argument
1077 FloorCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1173 TruncCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1281 RoundCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1409 CeilCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1514 FractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
[all...]
H A Des3fShaderIndexingTests.cpp1017 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local
1018 const char* shaderTypeName = getShaderTypeName(shaderType);
1021 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1045 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local
1046 const char* shaderTypeName = getShaderTypeName(shaderType);
1049 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1081 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local
1082 const char* shaderTypeName = getShaderTypeName(shaderType);
1085 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1123 ShaderType shaderType local
[all...]
/external/deqp/modules/gles3/stress/
H A Des3sLongShaderTests.cpp82 const char* getConstShaderSource (const glu::ShaderType shaderType) argument
84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
86 if (shaderType == glu::SHADERTYPE_VERTEX)
162 glu::ShaderType shaderType;
169 : shaderType (shaderTypeInit)
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT);
222 return glu::ShaderSource(m_spec.shaderType, m_source);
233 if (m_spec.shaderType
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fShaderCommonFunctionTests.cpp194 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
218 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument
220 , m_shaderType (shaderType)
430 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument
441 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
442 return s_postfix[shaderType];
445 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
447 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType);
453 AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
454 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType)
535 SignCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
641 RoundEvenCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
752 ModfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
818 IsnanCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
901 IsinfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
985 FloatBitsToUintIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) argument
1045 FloatBitsToIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1054 FloatBitsToUintCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1063 BitsToFloatCase(Context& context, glu::DataType baseType, glu::ShaderType shaderType) argument
1113 FloorCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1209 TruncCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1317 RoundCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1445 CeilCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1550 FractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
[all...]
H A Des31fProgramInterfaceDefinitionUtil.hpp85 VariableSearchFilter (glu::ShaderType shaderType, glu::Storage storage) : m_shaderType(shaderType), m_storage(storage), m_null(false) { } argument
97 VariableSearchFilter (glu::ShaderType shaderType, glu::Storage storage, bool empty) : m_shaderType(shaderType), m_storage(storage), m_null(empty) { } argument
H A Des31fShaderBuiltinConstantTests.cpp136 bool verifyInShaderType (glu::ShaderType shaderType, DataType reference);
166 glu::ShaderType shaderType,
183 return createExecutor(renderCtx, shaderType, shaderSpec);
199 bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference) argument
203 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt));
237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++)
239 if ((SHADER_TYPES & (1<<shaderType)) != 0)
241 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType));
165 createGetConstantExecutor(const glu::RenderContext& renderCtx, glu::ShaderType shaderType, glu::DataType dataType, const std::string& varName, const std::string& extName) argument
[all...]
H A Des31fShaderIntegerFunctionTests.cpp111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) argument
114 DE_UNREF(shaderType);
137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues) argument
140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision);
165 IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
189 IntegerFunctionCase::IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument
191 , m_shaderType (shaderType)
335 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument
346 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
347 return s_postfix[shaderType];
350 getIntegerFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
358 UaddCarryCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
454 UsubBorrowCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
548 UmulExtendedCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
638 ImulExtendedCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
729 BitfieldExtractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
792 BitfieldInsertCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
869 BitfieldReverseCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
915 BitCountCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
975 FindLSBCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1053 FindMSBCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
[all...]
H A Des31fShaderPackingFunctionTests.cpp72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument
90 , m_shaderType (shaderType)
133 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument
144 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
145 return s_postfix[shaderType];
151 PackSnorm2x16Case (Context& context, glu::ShaderType shaderType, glu::Precision precision) argument
152 : ShaderPackingFunctionCase (context, (string("packsnorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(), "packSnorm2x16", shaderType)
255 UnpackSnorm2x16Case (Context& context, glu::ShaderType shaderType) argument
342 PackUnorm2x16Case(Context& context, glu::ShaderType shaderType, glu::Precision precision) argument
446 UnpackUnorm2x16Case(Context& context, glu::ShaderType shaderType) argument
533 PackHalf2x16Case(Context& context, glu::ShaderType shaderType) argument
639 UnpackHalf2x16Case(Context& context, glu::ShaderType shaderType) argument
749 PackSnorm4x8Case(Context& context, glu::ShaderType shaderType, glu::Precision precision) argument
863 UnpackSnorm4x8Case(Context& context, glu::ShaderType shaderType) argument
958 PackUnorm4x8Case(Context& context, glu::ShaderType shaderType, glu::Precision precision) argument
1072 UnpackUnorm4x8Case(Context& context, glu::ShaderType shaderType) argument
[all...]
H A Des31fLayoutBindingTests.cpp85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) argument
94 switch (shaderType)
125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) argument
135 switch (shaderType)
212 ShaderType shaderType,
257 ShaderType shaderType,
266 , m_shaderType (shaderType)
578 ShaderType shaderType,
615 ShaderType shaderType,
625 , m_shaderType (shaderType)
254 LayoutBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum maxBindingPointEnum, glw::GLenum maxVertexUnitsEnum, glw::GLenum maxFragmentUnitsEnum, glw::GLenum maxCombinedUnitsEnum, const std::string& uniformName) argument
612 LayoutBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum maxBindingPointEnum, glw::GLenum maxVertexUnitsEnum, glw::GLenum maxFragmentUnitsEnum, glw::GLenum maxCombinedUnitsEnum, const std::string& uniformName) argument
842 SamplerBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum textureType) argument
1039 SamplerBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum samplerType) argument
1140 ImageBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum imageType, glw::GLenum textureType) argument
1338 ImageBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum imageType) argument
1432 UBOBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType) argument
1584 UBOBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType) argument
1667 SSBOBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType) argument
1819 SSBOBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType) argument
1922 ShaderType shaderType; member in struct:deqp::gles31::Functional::RenderTestType
1943 ShaderType shaderType; member in struct:deqp::gles31::Functional::NegativeTestType
[all...]
H A Des31fOpaqueTypeIndexingTests.cpp315 SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType);
332 SamplerIndexingCase::SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType) argument
334 , m_shaderType (shaderType)
650 BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType);
669 BlockArrayIndexingCase::BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType) argument
673 , m_shaderType (shaderType)
868 AtomicCounterIndexingCase (Context& context, const char* name, const char* description, IndexExprType indexExprType, ShaderType shaderType);
884 AtomicCounterIndexingCase::AtomicCounterIndexingCase (Context& context, const char* name, const char* description, IndexExprType indexExprType, ShaderType shaderType) argument
887 , m_shaderType (shaderType)
1208 const ShaderType shaderType local
1241 const ShaderType shaderType = shaderTypes[shaderTypeNdx].type; local
[all...]
/external/chromium_org/third_party/webrtc/modules/video_render/android/
H A Dvideo_render_opengles20.h35 GLuint loadShader(GLenum shaderType, const char* pSource);
/external/deqp/modules/glshared/
H A DglsShaderExecUtil.hpp102 ShaderExecutor* createExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec);
/external/deqp/executor/tools/
H A DxeExtractShaderPrograms.cpp53 static const char* getShaderTypeSuffix (const xe::ri::Shader::ShaderType shaderType) argument
55 switch (shaderType)
75 const string shaderPath = basePath + "." + getShaderTypeSuffix(shader.shaderType);

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