/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.cpp | 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType) argument 46 m_info.type = shaderType; 47 m_shader = gl.createShader(getGLShaderType(shaderType)); 290 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) 292 for (int shaderNdx = 0; shaderNdx < (int)sources.sources[shaderType].size(); ++shaderNdx) 294 const char* source = sources.sources[shaderType][shaderNdx].c_str(); 295 const int length = (int)sources.sources[shaderType][shaderNdx].size(); 297 m_shaders[shaderType] 350 getGLShaderType(ShaderType shaderType) argument 366 getGLShaderTypeBit(ShaderType shaderType) argument 382 getLogShaderType(ShaderType shaderType) argument 417 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeNdx; local 451 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeNdx; local [all...] |
H A D | gluShaderProgram.hpp | 75 Shader (const RenderContext& renderCtx, ShaderType shaderType); 180 bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].empty(); } 181 int getNumShaders (glu::ShaderType shaderType) const { return (int)m_shaders[shaderType].size(); } 182 const ShaderInfo& getShaderInfo (glu::ShaderType shaderType, int shaderNdx = 0) const { return m_shaders[shaderType][shaderNdx]->getInfo(); } argument 195 deUint32 getGLShaderType (ShaderType shaderType); 196 deUint32 getGLShaderTypeBit (ShaderType shaderType); 197 qpShaderType getLogShaderType (ShaderType shaderType); 245 ShaderType shaderType; member in struct:glu::ShaderSource [all...] |
/external/chromium_org/third_party/angle/src/compiler/translator/ |
H A D | ScalarizeVecAndMatConstructorArgs.h | 15 ScalarizeVecAndMatConstructorArgs(sh::GLenum shaderType, argument 18 mShaderType(shaderType),
|
H A D | Compiler.cpp | 100 : shaderType(type), 119 maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ? 166 shaderType, shaderSpec, compileOptions, true, 194 if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER) 232 if (success && shaderType == GL_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION)) 254 if (success && shaderType == GL_VERTEX_SHADER && 262 shaderType, fragmentPrecisionHigh); 312 switch(shaderType) 333 InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable); 335 IdentifyBuiltIns(shaderType, shaderSpe [all...] |
H A D | BuiltInFunctionEmulator.h | 20 BuiltInFunctionEmulator(sh::GLenum shaderType);
|
H A D | ValidateLimitations.h | 17 ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase &sink);
|
H A D | BuiltInFunctionEmulator.cpp | 268 BuiltInFunctionEmulator::BuiltInFunctionEmulator(sh::GLenum shaderType) argument 270 if (shaderType == GL_FRAGMENT_SHADER) {
|
H A D | Compiler.h | 90 sh::GLenum getShaderType() const { return shaderType; } 148 sh::GLenum shaderType; member in class:TCompiler
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 72 const char* getSimpleShaderSource (const glu::ShaderType shaderType) argument 77 switch (shaderType) 176 virtual std::string next (const glu::ShaderType shaderType) = 0; 177 virtual bool finished (const glu::ShaderType shaderType) const = 0; 186 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false; } 188 std::string next (const glu::ShaderType shaderType); 194 std::string ConstantShaderGenerator::next (const glu::ShaderType shaderType) argument 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType 224 get(const glu::ShaderType shaderType) argument 245 hasShader(const glu::ShaderType shaderType) argument 253 createShader(const glu::ShaderType shaderType) argument 265 deleteShader(const glu::ShaderType shaderType) argument 273 setSource(const glu::ShaderType shaderType) argument 300 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; local 328 CreateShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 352 CompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 530 ShaderSourceReplaceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 630 ShaderSourceSplitCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType, const int numSlices, const deUint32 flags = 0) argument 775 ProgramStateCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 863 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local 880 ProgramStateDetachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 902 ProgramStateReattachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 925 ProgramStateDeleteShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 948 ProgramStateReplaceShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 972 ProgramStateRecompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 995 ProgramStateReplaceSourceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1058 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local 1071 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local [all...] |
H A D | es2fShaderIndexingTests.cpp | 1052 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local 1053 const char* shaderTypeName = getShaderTypeName(shaderType); 1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1080 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local 1081 const char* shaderTypeName = getShaderTypeName(shaderType); 1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1116 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local 1117 const char* shaderTypeName = getShaderTypeName(shaderType); 1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1152 ShaderType shaderType local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 77 const char* getSimpleShaderSource (const glu::ShaderType shaderType) argument 94 switch (shaderType) 221 virtual std::string next (const glu::ShaderType shaderType) = 0; 222 virtual bool finished (const glu::ShaderType shaderType) const = 0; 231 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false; } 233 std::string next (const glu::ShaderType shaderType); 239 std::string ConstantShaderGenerator::next (const glu::ShaderType shaderType) argument 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType 277 get(const glu::ShaderType shaderType) argument 298 hasShader(const glu::ShaderType shaderType) argument 306 createShader(const glu::ShaderType shaderType) argument 318 deleteShader(const glu::ShaderType shaderType) argument 326 setSource(const glu::ShaderType shaderType) argument 354 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; local 382 CreateShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 406 CompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 584 ShaderSourceReplaceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 687 ShaderSourceSplitCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType, const int numSlices, const deUint32 flags = 0) argument 835 ProgramStateCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 923 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local 940 ProgramStateDetachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 962 ProgramStateReattachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 985 ProgramStateDeleteShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1008 ProgramStateReplaceShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1032 ProgramStateRecompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1055 ProgramStateReplaceSourceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1409 ProgramBinaryPersistenceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1488 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local 1505 ProgramBinaryPersistenceDetachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1527 ProgramBinaryPersistenceReattachShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1550 ProgramBinaryPersistenceDeleteShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1573 ProgramBinaryPersistenceReplaceShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1597 ProgramBinaryPersistenceRecompileShaderCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1620 ProgramBinaryPersistenceReplaceSourceCase(Context& context, const char* name, const char* desc, glu::ShaderType shaderType) argument 1683 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local 1697 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; local [all...] |
H A D | es3fShaderPackingFunctionTests.cpp | 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument 90 , m_shaderType (shaderType) 133 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument 140 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 141 return s_postfix[shaderType]; 147 PackSnorm2x16Case (Context& context, glu::ShaderType shaderType, glu::Precision precision) argument 148 : ShaderPackingFunctionCase (context, (string("packsnorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(), "packSnorm2x16", shaderType) 251 UnpackSnorm2x16Case (Context& context, glu::ShaderType shaderType) argument 338 PackUnorm2x16Case(Context& context, glu::ShaderType shaderType, glu::Precision precision) argument 442 UnpackUnorm2x16Case(Context& context, glu::ShaderType shaderType) argument 529 PackHalf2x16Case(Context& context, glu::ShaderType shaderType) argument 635 UnpackHalf2x16Case(Context& context, glu::ShaderType shaderType) argument [all...] |
H A D | es3fShaderCommonFunctionTests.cpp | 167 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 191 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument 193 , m_shaderType (shaderType) 403 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument 410 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 411 return s_postfix[shaderType]; 414 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 416 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType); 422 AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 423 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType) 504 SignCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 610 RoundEvenCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 721 ModfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 787 IsnanCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 868 IsinfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 949 FloatBitsToUintIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) argument 1009 FloatBitsToIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1018 FloatBitsToUintCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1027 BitsToFloatCase(Context& context, glu::DataType baseType, glu::ShaderType shaderType) argument 1077 FloorCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1173 TruncCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1281 RoundCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1409 CeilCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1514 FractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument [all...] |
H A D | es3fShaderIndexingTests.cpp | 1017 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local 1018 const char* shaderTypeName = getShaderTypeName(shaderType); 1021 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1045 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local 1046 const char* shaderTypeName = getShaderTypeName(shaderType); 1049 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1081 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; local 1082 const char* shaderTypeName = getShaderTypeName(shaderType); 1085 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1123 ShaderType shaderType local [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sLongShaderTests.cpp | 82 const char* getConstShaderSource (const glu::ShaderType shaderType) argument 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 86 if (shaderType == glu::SHADERTYPE_VERTEX) 162 glu::ShaderType shaderType; 169 : shaderType (shaderTypeInit) 214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); 222 return glu::ShaderSource(m_spec.shaderType, m_source); 233 if (m_spec.shaderType [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderCommonFunctionTests.cpp | 194 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 218 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument 220 , m_shaderType (shaderType) 430 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument 441 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 442 return s_postfix[shaderType]; 445 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 447 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType); 453 AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 454 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType) 535 SignCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 641 RoundEvenCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 752 ModfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 818 IsnanCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 901 IsinfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 985 FloatBitsToUintIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) argument 1045 FloatBitsToIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1054 FloatBitsToUintCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1063 BitsToFloatCase(Context& context, glu::DataType baseType, glu::ShaderType shaderType) argument 1113 FloorCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1209 TruncCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1317 RoundCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1445 CeilCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1550 FractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument [all...] |
H A D | es31fProgramInterfaceDefinitionUtil.hpp | 85 VariableSearchFilter (glu::ShaderType shaderType, glu::Storage storage) : m_shaderType(shaderType), m_storage(storage), m_null(false) { } argument 97 VariableSearchFilter (glu::ShaderType shaderType, glu::Storage storage, bool empty) : m_shaderType(shaderType), m_storage(storage), m_null(empty) { } argument
|
H A D | es31fShaderBuiltinConstantTests.cpp | 136 bool verifyInShaderType (glu::ShaderType shaderType, DataType reference); 166 glu::ShaderType shaderType, 183 return createExecutor(renderCtx, shaderType, shaderSpec); 199 bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference) argument 203 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt)); 237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++) 239 if ((SHADER_TYPES & (1<<shaderType)) != 0) 241 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); 165 createGetConstantExecutor(const glu::RenderContext& renderCtx, glu::ShaderType shaderType, glu::DataType dataType, const std::string& varName, const std::string& extName) argument [all...] |
H A D | es31fShaderIntegerFunctionTests.cpp | 111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) argument 114 DE_UNREF(shaderType); 137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues) argument 140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); 165 IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 189 IntegerFunctionCase::IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument 191 , m_shaderType (shaderType) 335 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument 346 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 347 return s_postfix[shaderType]; 350 getIntegerFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 358 UaddCarryCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 454 UsubBorrowCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 548 UmulExtendedCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 638 ImulExtendedCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 729 BitfieldExtractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 792 BitfieldInsertCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 869 BitfieldReverseCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 915 BitCountCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 975 FindLSBCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1053 FindMSBCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument [all...] |
H A D | es31fShaderPackingFunctionTests.cpp | 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) argument 90 , m_shaderType (shaderType) 133 static const char* getShaderTypePostfix (glu::ShaderType shaderType) argument 144 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 145 return s_postfix[shaderType]; 151 PackSnorm2x16Case (Context& context, glu::ShaderType shaderType, glu::Precision precision) argument 152 : ShaderPackingFunctionCase (context, (string("packsnorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(), "packSnorm2x16", shaderType) 255 UnpackSnorm2x16Case (Context& context, glu::ShaderType shaderType) argument 342 PackUnorm2x16Case(Context& context, glu::ShaderType shaderType, glu::Precision precision) argument 446 UnpackUnorm2x16Case(Context& context, glu::ShaderType shaderType) argument 533 PackHalf2x16Case(Context& context, glu::ShaderType shaderType) argument 639 UnpackHalf2x16Case(Context& context, glu::ShaderType shaderType) argument 749 PackSnorm4x8Case(Context& context, glu::ShaderType shaderType, glu::Precision precision) argument 863 UnpackSnorm4x8Case(Context& context, glu::ShaderType shaderType) argument 958 PackUnorm4x8Case(Context& context, glu::ShaderType shaderType, glu::Precision precision) argument 1072 UnpackUnorm4x8Case(Context& context, glu::ShaderType shaderType) argument [all...] |
H A D | es31fLayoutBindingTests.cpp | 85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) argument 94 switch (shaderType) 125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) argument 135 switch (shaderType) 212 ShaderType shaderType, 257 ShaderType shaderType, 266 , m_shaderType (shaderType) 578 ShaderType shaderType, 615 ShaderType shaderType, 625 , m_shaderType (shaderType) 254 LayoutBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum maxBindingPointEnum, glw::GLenum maxVertexUnitsEnum, glw::GLenum maxFragmentUnitsEnum, glw::GLenum maxCombinedUnitsEnum, const std::string& uniformName) argument 612 LayoutBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum maxBindingPointEnum, glw::GLenum maxVertexUnitsEnum, glw::GLenum maxFragmentUnitsEnum, glw::GLenum maxCombinedUnitsEnum, const std::string& uniformName) argument 842 SamplerBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum textureType) argument 1039 SamplerBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum samplerType) argument 1140 ImageBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum imageType, glw::GLenum textureType) argument 1338 ImageBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum imageType) argument 1432 UBOBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType) argument 1584 UBOBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType) argument 1667 SSBOBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType) argument 1819 SSBOBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType) argument 1922 ShaderType shaderType; member in struct:deqp::gles31::Functional::RenderTestType 1943 ShaderType shaderType; member in struct:deqp::gles31::Functional::NegativeTestType [all...] |
H A D | es31fOpaqueTypeIndexingTests.cpp | 315 SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType); 332 SamplerIndexingCase::SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType) argument 334 , m_shaderType (shaderType) 650 BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType); 669 BlockArrayIndexingCase::BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType) argument 673 , m_shaderType (shaderType) 868 AtomicCounterIndexingCase (Context& context, const char* name, const char* description, IndexExprType indexExprType, ShaderType shaderType); 884 AtomicCounterIndexingCase::AtomicCounterIndexingCase (Context& context, const char* name, const char* description, IndexExprType indexExprType, ShaderType shaderType) argument 887 , m_shaderType (shaderType) 1208 const ShaderType shaderType local 1241 const ShaderType shaderType = shaderTypes[shaderTypeNdx].type; local [all...] |
/external/chromium_org/third_party/webrtc/modules/video_render/android/ |
H A D | video_render_opengles20.h | 35 GLuint loadShader(GLenum shaderType, const char* pSource);
|
/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.hpp | 102 ShaderExecutor* createExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec);
|
/external/deqp/executor/tools/ |
H A D | xeExtractShaderPrograms.cpp | 53 static const char* getShaderTypeSuffix (const xe::ri::Shader::ShaderType shaderType) argument 55 switch (shaderType) 75 const string shaderPath = basePath + "." + getShaderTypeSuffix(shader.shaderType);
|