Searched refs:shaderTypeName (Results 1 - 9 of 9) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp1053 const char* shaderTypeName = getShaderTypeName(shaderType); local
1054 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1055 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1081 const char* shaderTypeName = getShaderTypeName(shaderType); local
1082 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1083 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1117 const char* shaderTypeName = getShaderTypeName(shaderType); local
1118 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1119 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1153 const char* shaderTypeName local
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H A Des2fShaderLoopTests.cpp1306 const char* shaderTypeName = getShaderTypeName(shaderType); local
1309 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName;
1310 string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader.";
1329 const char* shaderTypeName = getShaderTypeName(shaderType); local
1332 string name = string(loopCaseName) + "_" + shaderTypeName;
1333 string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader.";
H A Des2fShaderApiTests.cpp864 const std::string shaderTypeName = getShaderTypeName(shaderType); local
866 const std::string caseName = name + "_" + shaderTypeName;
867 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader.";
H A Des2fShaderOperatorTests.cpp1284 const char* shaderTypeName = getShaderTypeName(shaderType); local
1376 name += shaderTypeName;
1436 const char* shaderTypeName = getShaderTypeName(shaderType); local
1439 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
1499 const char* shaderTypeName = getShaderTypeName(shaderType); local
1502 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp1018 const char* shaderTypeName = getShaderTypeName(shaderType); local
1019 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1020 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1046 const char* shaderTypeName = getShaderTypeName(shaderType); local
1047 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1048 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1082 const char* shaderTypeName = getShaderTypeName(shaderType); local
1083 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1084 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1124 const char* shaderTypeName local
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H A Des3fShaderLoopTests.cpp1182 const char* shaderTypeName = getShaderTypeName(shaderType); local
1185 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName;
1186 string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader.";
1205 const char* shaderTypeName = getShaderTypeName(shaderType); local
1208 string name = string(loopCaseName) + "_" + shaderTypeName;
1209 string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader.";
H A Des3fShaderApiTests.cpp924 const std::string shaderTypeName = getShaderTypeName(shaderType); local
926 const std::string caseName = name + "_" + shaderTypeName;
927 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader.";
1489 const std::string shaderTypeName = getShaderTypeName(shaderType); local
1491 const std::string caseName = name + "_" + shaderTypeName;
1492 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader.";
1684 const std::string shaderTypeName = getShaderTypeName(shaderType); local
1686 const std::string caseName = std::string("replace_source_") + shaderTypeName;
1687 const std::string caseDesc = std::string("Replace source code of ") + shaderTypeName + " shader.";
H A Des3fShaderOperatorTests.cpp1922 const char* shaderTypeName = getShaderTypeName(shaderType); local
2024 name += shaderTypeName;
2089 const char* shaderTypeName = getShaderTypeName(shaderType); local
2092 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2154 const char* shaderTypeName = getShaderTypeName(shaderType); local
2157 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
/external/deqp/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp241 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); local
242 const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName);
252 m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() << TestLog::EndMessage;

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