Searched refs:start_brightness (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/cc/test/ |
H A D | animation_test_common.cc | 102 float start_brightness, 110 FilterOperation::CreateBrightnessFilter(start_brightness)); 274 float start_brightness, 277 controller, duration, start_brightness, end_brightness); 340 float start_brightness, 342 return AddAnimatedFilter(layer, duration, start_brightness, end_brightness); 347 float start_brightness, 351 start_brightness, 100 AddAnimatedFilter(Target* target, double duration, float start_brightness, float end_brightness) argument 272 AddAnimatedFilterToController(LayerAnimationController* controller, double duration, float start_brightness, float end_brightness) argument 338 AddAnimatedFilterToLayer(Layer* layer, double duration, float start_brightness, float end_brightness) argument 345 AddAnimatedFilterToLayer(LayerImpl* layer, double duration, float start_brightness, float end_brightness) argument
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H A D | animation_test_common.h | 135 float start_brightness, 172 float start_brightness, 177 float start_brightness,
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/external/chromium_org/ui/compositor/ |
H A D | layer_animator_unittest.cc | 292 double start_brightness(0.0); 298 delegate.SetBrightnessFromAnimation(start_brightness); 306 EXPECT_FLOAT_EQ(delegate.GetBrightnessForAnimation(), start_brightness); 379 double start_brightness(0.0); 390 delegate.SetBrightnessFromAnimation(start_brightness); 403 EXPECT_FLOAT_EQ(delegate.GetBrightnessForAnimation(), start_brightness); 496 double start_brightness(0.0); 502 delegate.SetBrightnessFromAnimation(start_brightness); 511 LayerAnimationElement::CreateBrightnessElement(start_brightness, 515 EXPECT_FLOAT_EQ(delegate.GetBrightnessForAnimation(), start_brightness); [all...] |
H A D | layer_animation_sequence_unittest.cc | 208 float start_brightness = 0.0f; local 216 LayerAnimationElement::CreateBrightnessElement(start_brightness, delta)); 220 delegate.SetBrightnessFromAnimation(start_brightness); 231 delegate.SetBrightnessFromAnimation(start_brightness); 236 EXPECT_FLOAT_EQ(start_brightness, delegate.GetBrightnessForAnimation());
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