/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 200 deUint32 texCube = 2; local 201 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 206 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 272 deUint32 texCube = 2; local 273 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 278 context.deleteTextures(1, &texCube); 279 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 424 deUint32 texCube = 1; local 425 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 477 deUint32 texCube = 1; local [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 985 GLuint texCube; 990 glGenTextures(1, &texCube); 991 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 1012 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); 1026 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 1028 glDeleteTextures(1, &texCube);
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H A D | es3fFboTestUtil.cpp | 535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube;
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H A D | es3fTextureUnitTests.cpp | 666 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break;
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H A D | es3fShaderTextureFunctionTests.cpp | 334 float d = (float)c.textures[0].texCube->getSize(); 343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 348 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } 113 const glu::TextureCube* texCube; member in union:deqp::gls::TextureBinding::__anon20406 135 const tcu::TextureCube* texCube; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler 141 , texCube (DE_NULL)
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H A D | glsRandomShaderCase.hpp | 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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H A D | glsShaderRenderCase.cpp | 92 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument 96 m_binding.texCube = texCube; 130 void TextureBinding::setTexture (const glu::TextureCube* texCube) argument 133 m_binding.texCube = texCube; 300 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
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H A D | glsRandomShaderCase.cpp | 93 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) argument 95 m_texCube[unit] = texCube;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 224 deUint32 texCube = 2; local 225 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 230 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 296 deUint32 texCube = 2; local 297 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 298 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 302 context.deleteTextures(1, &texCube); 303 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 448 deUint32 texCube = 1; local 449 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 501 deUint32 texCube = 1; local [all...] |
H A D | es2fNegativeBufferApiTests.cpp | 318 GLuint texCube; 323 glGenTextures(1, &texCube); 324 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 361 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 363 glDeleteTextures(1, &texCube);
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H A D | es2fShaderTextureFunctionTests.cpp | 193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 587 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap); 603 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube), 604 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias),
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H A D | es2fTextureUnitTests.cpp | 516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords);
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H A D | es2fTextureSpecificationTests.cpp | 320 m_uniforms[0].sampler.texCube->sample4(colors, texCoords);
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | TextureTest.cpp | 61 uniform samplerCube texCube; 67 gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); 142 GLint texCubeUniformLocation = glGetUniformLocation(mCubeProgram, "texCube");
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | validationES2.cpp | 203 gl::TextureCubeMap *texCube = context->getTextureCubeMap(); local 204 if (texCube) 206 textureCompressed = texCube->isCompressed(target, level); 207 textureInternalFormat = texCube->getInternalFormat(target, level); 208 textureLevelWidth = texCube->getWidth(target, level); 209 textureLevelHeight = texCube->getHeight(target, level); 210 texture = texCube; 214 target, level, format, type, texCube))
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 212 const rc::TextureCube* texCube; member in union:sglr::UniformSlot::__anon19764
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H A D | sglrReferenceContext.hpp | 798 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
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H A D | sglrReferenceContext.cpp | 2175 const TextureCube* texCube = static_cast<const TextureCube*>(texture); 2179 if (texCube->hasFace(attachment.level, face)) 2180 level = texCube->getFace(attachment.level, face); 4483 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex; 4486 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1004 GLuint texCube = 0x1234; local 1012 ctx.glGenTextures(1, &texCube); 1013 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 1036 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); 1050 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 1052 ctx.glDeleteTextures(1, &texCube);
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