Searched refs:tileXAndY (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/
H A DGrTextureAccess.cpp25 SkShader::TileMode tileXAndY) {
26 this->reset(texture, filterMode, tileXAndY);
38 SkShader::TileMode tileXAndY) {
39 this->reset(texture, swizzle, filterMode, tileXAndY);
56 SkShader::TileMode tileXAndY) {
60 fParams.reset(tileXAndY, filterMode);
76 SkShader::TileMode tileXAndY) {
79 fParams.reset(tileXAndY, filterMode);
23 GrTextureAccess(GrTexture* texture, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
35 GrTextureAccess(GrTexture* texture, const char* swizzle, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
53 reset(GrTexture* texture, const char* swizzle, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
74 reset(GrTexture* texture, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
/external/skia/src/gpu/
H A DGrTextureAccess.cpp25 SkShader::TileMode tileXAndY) {
26 this->reset(texture, filterMode, tileXAndY);
38 SkShader::TileMode tileXAndY) {
39 this->reset(texture, swizzle, filterMode, tileXAndY);
56 SkShader::TileMode tileXAndY) {
60 fParams.reset(tileXAndY, filterMode);
76 SkShader::TileMode tileXAndY) {
79 fParams.reset(tileXAndY, filterMode);
23 GrTextureAccess(GrTexture* texture, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
35 GrTextureAccess(GrTexture* texture, const char* swizzle, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
53 reset(GrTexture* texture, const char* swizzle, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
74 reset(GrTexture* texture, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
/external/chromium_org/third_party/skia/include/gpu/
H A DGrTextureAccess.h34 GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { argument
35 this->reset(tileXAndY, filterMode);
57 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { argument
58 fTileModes[0] = fTileModes[1] = tileXAndY;
130 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
140 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
145 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
150 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
/external/skia/include/gpu/
H A DGrTextureAccess.h35 GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { argument
36 this->reset(tileXAndY, filterMode);
58 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { argument
59 fTileModes[0] = fTileModes[1] = tileXAndY;
129 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
139 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
144 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
149 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);

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