Searched refs:timelineCurrentTime (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/animation/
H A DAnimationStack.h56 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
H A DAnimationStack.cpp93 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime) argument
95 // We don't exactly know when new animations will start, but timelineCurrentTime is a good estimate.
/external/chromium_org/third_party/WebKit/Source/core/animation/css/
H A DCSSAnimations.h217 static void calculateAnimationActiveInterpolations(CSSAnimationUpdate*, const Element* animatingElement, double timelineCurrentTime);
218 static void calculateTransitionActiveInterpolations(CSSAnimationUpdate*, const Element* animatingElement, double timelineCurrentTime);
H A DCSSAnimations.cpp541 void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* update, const Element* animatingElement, double timelineCurrentTime)
547 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::DefaultPriority, timelineCurrentTime));
556 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->cancelledAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime));
560 void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate* update, const Element* animatingElement, double timelineCurrentTime)
567 activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::TransitionPriority, timelineCurrentTime);
583 activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, &newTransitions, &cancelledAnimationPlayers, Animation::TransitionPriority, timelineCurrentTime);

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