Searched refs:timelineCurrentTime (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/animation/ |
H A D | AnimationStack.h | 56 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
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H A D | AnimationStack.cpp | 93 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime) argument 95 // We don't exactly know when new animations will start, but timelineCurrentTime is a good estimate.
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/external/chromium_org/third_party/WebKit/Source/core/animation/css/ |
H A D | CSSAnimations.h | 217 static void calculateAnimationActiveInterpolations(CSSAnimationUpdate*, const Element* animatingElement, double timelineCurrentTime); 218 static void calculateTransitionActiveInterpolations(CSSAnimationUpdate*, const Element* animatingElement, double timelineCurrentTime);
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H A D | CSSAnimations.cpp | 541 void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* update, const Element* animatingElement, double timelineCurrentTime) 547 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); 556 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->cancelledAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime)); 560 void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate* update, const Element* animatingElement, double timelineCurrentTime) 567 activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::TransitionPriority, timelineCurrentTime); 583 activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, &newTransitions, &cancelledAnimationPlayers, Animation::TransitionPriority, timelineCurrentTime);
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