Searched refs:toValue (Results 1 - 25 of 28) sorted by relevance

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/external/proguard/src/proguard/gui/splash/
H A DLinearDouble.java31 private final double toValue; field in class:LinearDouble
38 * @param toValue the value that corresponds to a timing of 1.
41 public LinearDouble(double fromValue, double toValue, Timing timing) argument
44 this.toValue = toValue;
53 return fromValue + timing.getTiming(time) * (toValue - fromValue);
H A DLinearInt.java31 private final int toValue; field in class:LinearInt
38 * @param toValue the value that corresponds to a timing of 1.
41 public LinearInt(int fromValue, int toValue, Timing timing) argument
44 this.toValue = toValue;
53 return (int) (fromValue + timing.getTiming(time) * (toValue - fromValue));
H A DLinearColor.java33 private final Color toValue; field in class:LinearColor
43 * @param toValue the value that corresponds to a timing of 1.
46 public LinearColor(Color fromValue, Color toValue, Timing timing) argument
49 this.toValue = toValue;
64 t == 1.0 ? toValue :
65 new Color((int)(fromValue.getRed() + t * (toValue.getRed() - fromValue.getRed())),
66 (int)(fromValue.getGreen() + t * (toValue.getGreen() - fromValue.getGreen())),
67 (int)(fromValue.getBlue() + t * (toValue.getBlue() - fromValue.getBlue())));
/external/chromium_org/third_party/WebKit/Source/core/animation/animatable/
H A DAnimatableImage.cpp56 CSSValue* toValue = toAnimatableImage(value)->toCSSValue(); local
58 RefPtrWillBeRawPtr<CSSCrossfadeValue> crossfadeValue = CSSCrossfadeValue::create(fromValue, toValue);
/external/chromium_org/third_party/WebKit/Source/core/css/
H A DCSSCrossfadeValue.h45 static PassRefPtrWillBeRawPtr<CSSCrossfadeValue> create(PassRefPtrWillBeRawPtr<CSSValue> fromValue, PassRefPtrWillBeRawPtr<CSSValue> toValue) argument
47 return adoptRefWillBeNoop(new CSSCrossfadeValue(fromValue, toValue));
72 CSSCrossfadeValue(PassRefPtrWillBeRawPtr<CSSValue> fromValue, PassRefPtrWillBeRawPtr<CSSValue> toValue) argument
75 , m_toValue(toValue)
/external/chromium_org/third_party/WebKit/Source/core/svg/
H A DSVGAnimatedColor.cpp61 void SVGColorProperty::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) argument
64 StyleColor toStyleColor = toSVGColorProperty(toValue)->m_styleColor;
91 float SVGColorProperty::calculateDistance(PassRefPtr<SVGPropertyBase> toValue, SVGElement* contextElement) argument
97 Color toColor = toSVGColorProperty(toValue)->m_styleColor.resolve(fallbackColor);
H A DSVGNumberList.h59 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
H A DSVGPointList.h59 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
H A DSVGLength.cpp414 float toValue = valueInSpecifiedUnits(); local
416 length->newValueSpecifiedUnits(fromType, blink::blend(fromValue, toValue, progress));
418 length->newValueSpecifiedUnits(toType, blink::blend(fromValue, toValue, progress));
435 float toValue = valueInSpecifiedUnits(); local
436 length->newValueSpecifiedUnits(toType, blink::blend(fromValue, toValue, progress));
447 void SVGLength::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) argument
450 RefPtr<SVGLength> toLength = toSVGLength(toValue);
462 float SVGLength::calculateDistance(PassRefPtr<SVGPropertyBase> toValue, SVGElement* contextElement) argument
465 RefPtr<SVGLength> toLength = toSVGLength(toValue);
H A DSVGAnimatedTypeAnimator.cpp235 RefPtr<SVGPropertyBase> toValue = to; local
242 m_animationElement->adjustForInheritance<RefPtr<SVGPropertyBase>, ParsePropertyFromString>(parsePropertyFromString, m_animationElement->toPropertyValueType(), toValue, m_contextElement);
244 animatedValue->calculateAnimatedValue(m_animationElement, percentage, repeatCount, fromValue, toValue, toAtEndOfDurationValue, m_contextElement);
252 RefPtr<SVGPropertyBase> toValue = createPropertyForAnimation(toString); local
253 return fromValue->calculateDistance(toValue, m_contextElement);
H A DSVGLengthList.h61 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
H A DSVGStringList.h81 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
H A DSVGTransformList.h67 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
H A DSVGNumberList.cpp116 void SVGNumberList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) argument
119 RefPtr<SVGNumberList> toList = toSVGNumberList(toValue);
H A DSVGPointList.cpp132 void SVGPointList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) argument
135 RefPtr<SVGPointList> toList = toSVGPointList(toValue);
H A DSVGRect.cpp128 void SVGRect::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) argument
132 RefPtr<SVGRect> toRect = toSVGRect(toValue);
H A DSVGTransformList.cpp296 void SVGTransformList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) argument
306 RefPtr<SVGTransformList> toList = toSVGTransformList(toValue);
335 float SVGTransformList::calculateDistance(PassRefPtr<SVGPropertyBase> toValue, SVGElement*) argument
340 RefPtr<SVGTransformList> toList = toSVGTransformList(toValue);
H A DSVGPreserveAspectRatio.cpp400 void SVGPreserveAspectRatio::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase>, SVGElement*) argument
407 RefPtr<SVGPreserveAspectRatio> preserveAspectRatioToUse = useToValue ? toSVGPreserveAspectRatio(toValue) : toSVGPreserveAspectRatio(fromValue);
413 float SVGPreserveAspectRatio::calculateDistance(PassRefPtr<SVGPropertyBase> toValue, SVGElement* contextElement) argument
H A DSVGPathBlender.cpp57 float toValue = blendMode == BlendHorizontal ? m_toCurrentPoint.x() : m_toCurrentPoint.y(); local
60 float animValue = blend(from, m_fromMode == AbsoluteCoordinates ? to + toValue : to - toValue, m_progress);
66 float currentValue = blend(fromValue, toValue, m_progress);
H A DSVGPoint.cpp125 void SVGPoint::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) argument
H A DSVGLengthList.cpp137 void SVGLengthList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) argument
140 RefPtr<SVGLengthList> toList = toSVGLengthList(toValue);
H A DSVGPathSegList.cpp170 void SVGPathSegList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) argument
178 const RefPtr<SVGPathSegList> to = toSVGPathSegList(toValue);
H A DSVGAnimationElement.h149 String toValue() const;
H A DSVGPathSegList.h140 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
H A DSVGAnimationElement.cpp273 else if (!toValue().isEmpty())
312 String SVGAnimationElement::toValue() const function in class:blink::SVGAnimationElement
566 String to = toValue();

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