Searched refs:unif (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp391 GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4
392 if (unif == -1)
400 glGetUniformfv (-1, unif, &params[0]);
405 glGetUniformfv (shader, unif, &params[0]);
410 glGetUniformfv (programEmpty, unif, &params[0]);
427 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4
428 if (unif == -1)
436 glGetUniformiv (-1, unif, &params[0]);
441 glGetUniformiv (shader, unif, &params[0]);
446 glGetUniformiv (programEmpty, unif,
[all...]
H A Des3fUniformApiTests.cpp1332 const BasicUniform& unif = basicUniforms[i]; local
1334 if (unif.isUsedInShader)
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp397 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 local
398 if (unif == -1)
406 ctx.glGetUniformfv (-1, unif, &params[0]);
411 ctx.glGetUniformfv (shader, unif, &params[0]);
416 ctx.glGetUniformfv (programEmpty, unif, &params[0]);
434 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 local
435 if (unif == -1)
443 ctx.glGetUniformiv (-1, unif, &params[0]);
448 ctx.glGetUniformiv (shader, unif, &params[0]);
453 ctx.glGetUniformiv (programEmpty, unif,
471 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4 local
[all...]
H A Des31fProgramUniformTests.cpp1148 const BasicUniform& unif = basicUniforms[i]; local
1150 if (unif.isUsedInShader)
/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp1142 const BasicUniform& unif = basicUniforms[i]; local
1144 if (unif.isUsedInShader)

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