/external/chromium_org/cc/output/ |
H A D | shader.cc | 178 uniform mat4 matrix; 216 uniform mat4 matrix; 218 uniform TexCoordPrecision vec2 texScale; 219 uniform TexCoordPrecision vec2 texOffset; 250 uniform mat4 matrix; 288 uniform mat4 matrix[8]; 289 uniform TexCoordPrecision vec4 texTransform[8]; 290 uniform float opacity[32]; 339 // TODO(epenner): Find the cause of this 'quad' uniform 345 uniform mat [all...] |
/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | shaders.cc | 131 uniform mat4 matrix; 134 uniform float y_widthScaleFactor; 135 uniform float uv_widthScaleFactor; 148 uniform mat4 matrix; 159 uniform mat4 matrix; 160 uniform vec4 texTransform; 175 uniform sampler2D y_texture; 176 uniform sampler2D u_texture; 177 uniform sampler2D v_texture; 178 uniform floa [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
H A D | gl_bind_uniform_location_unittest.cc | 47 uniform vec4 u_colorC; 48 uniform vec4 u_colorB[2]; 49 uniform vec4 u_colorA; 111 uniform mat4 matrix; 112 uniform vec2 color_a[4]; 113 uniform vec4 color_b; 127 uniform float alpha; 128 uniform vec4 multiplier; 129 uniform vec3 color_c[8];
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H A D | gl_program_unittest.cc | 35 uniform mat4 u_modelViewProjMatrix; 43 uniform MyStruct u_struct; 44 uniform float u_array[4]; 138 uniform vec4 u_color;
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
H A D | UniformHLSL.cpp | 101 const Uniform *uniform = findUniformByName(name); local 102 ASSERT(uniform); 104 mUniformRegisterMap[uniform->name] = registerIndex; 106 unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType); 108 if (gl::IsSampler(uniform->type)) 127 const TIntermSymbol &uniform = *uniformIt->second; local 128 const TType &type = uniform.getType(); 129 const TString &name = uniform.getSymbol(); 135 uniforms += "uniform " + SamplerString(type) + " sampler_" + DecorateUniform(name, type) + ArrayString(type) + 138 uniforms += "uniform " [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
H A D | ProgramD3D.cpp | 172 const gl::LinkedUniform &uniform = *uniforms[uniformIndex]; local 174 if (!gl::IsSampler(uniform.type)) 176 if (uniform.isReferencedByVertexShader()) 178 vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount); 180 if (uniform.isReferencedByFragmentShader()) 182 fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLProcessor.h | 50 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) argument 51 : fSamplerUniform(uniform) 75 key; this function reads data from a GrProcessor and uploads any uniform variables required
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H A D | GrGLProgramDataManager.cpp | 27 Uniform& uniform = fUniforms[i]; local 32 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); 33 uniform.fType = builderUniform.fVariable.getType(); 35 // TODO: Move the Xoom uniform array in both FS and VS bug workaround here. 38 uniform.fVSLocation = builderUniform.fLocation; 40 uniform.fVSLocation = kUnusedUniform; 43 uniform.fFSLocation = builderUniform.fLocation; 45 uniform.fFSLocation = kUnusedUniform; 67 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not 100 // Once the uniform manage [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | ProgramBinary.cpp | 924 // Retrieve sampler uniform values 1178 LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo); 1180 stream.readInt(&uniform->psRegisterIndex); 1181 stream.readInt(&uniform->vsRegisterIndex); 1182 stream.readInt(&uniform->registerCount); 1183 stream.readInt(&uniform->registerElement); 1185 mUniforms[uniformIndex] = uniform; 1401 const LinkedUniform &uniform = *mUniforms[uniformIndex]; 1403 stream.writeInt(uniform.type); 1404 stream.writeInt(uniform [all...] |
H A D | validationES.cpp | 1062 // Silently ignore the uniform command 1072 LinkedUniform *uniform = programBinary->getUniformByLocation(location); local 1074 // attempting to write an array to a non-array uniform is an INVALID_OPERATION 1075 if (uniform->elementCount() == 1 && count > 1) 1081 *uniformOut = uniform; 1087 // Check for ES3 uniform entry points 1094 LinkedUniform *uniform = NULL; local 1095 if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform)) 1101 bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT); 1102 if (!samplerUniformCheck && uniformType != uniform 1129 LinkedUniform *uniform = NULL; local 1905 LinkedUniform *uniform = programBinary->getUniformByLocation(location); local [all...] |
/external/chromium_org/third_party/angle/tests/compiler_tests/ |
H A D | ExpressionLimit_test.cpp | 62 uniform vec4 u_color; 80 uniform vec4 u_color; 102 uniform vec4 u_color; 304 uniform vec4 u_color; 316 uniform vec4 u_color; 335 uniform vec4 u_color; 351 uniform vec4 u_color; 367 uniform vec4 u_color; 379 uniform vec4 u_color; 391 uniform vec [all...] |
/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | TextureTest.cpp | 48 uniform sampler2D tex; 60 uniform sampler2D tex2D; 61 uniform samplerCube texCube;
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/external/chromium_org/third_party/angle/samples/angle/particle_system/ |
H A D | ParticleSystem.cpp | 38 uniform float u_time; 39 uniform vec3 u_centerPosition; 65 uniform vec4 u_color; 67 uniform sampler2D s_texture; 88 // Get the uniform locations 159 // Load uniform time variable
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 23 * \todo [2013-02-26 nuutti] Much duplication between ES2&3 uniform api 323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } argument 811 // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glProgramUniform1f(), where possible. If not given, use pass-by-pointer versions. 842 // A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d). 848 VarValue finalValue; //!< The value we ultimately want to set for this uniform. 898 // Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID. 902 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values. 904 // Render and check that all pixels are green (i.e. all uniform comparison 1280 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1361 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1560 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
/external/chromium_org/third_party/angle/samples/angle/mip_map_2d/ |
H A D | MipMap2D.cpp | 32 uniform float u_offset; 48 uniform sampler2D s_texture;
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/external/chromium_org/third_party/angle/samples/angle/multi_texture/ |
H A D | MultiTexture.cpp | 58 uniform sampler2D s_baseMap; 59 uniform sampler2D s_lightMap;
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/external/chromium_org/third_party/angle/samples/angle/texture_wrap/ |
H A D | TextureWrap.cpp | 32 uniform float u_offset; 48 uniform sampler2D s_texture;
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/external/deqp/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 594 const Uniform& uniform = *uniformIter; local 595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags())); 612 // Compute active uniform set for block. 813 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel); 906 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel) argument 908 if ((uniform.getFlags() & LAYOUT_MASK) != 0) 909 src << "layout(" << LayoutFlagsFmt(uniform.getFlags() & LAYOUT_MASK) << ") "; 911 generateDeclaration(src, uniform 1081 const Uniform& uniform = *uniformIter; local 1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local 1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 526 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType()); 534 uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd)); 535 } while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS); 537 res->addUniform(uniform); 917 // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions. 934 // UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values. 952 // A basic uniform is a uniform (possibl 1721 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1800 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1858 const BasicUniform& uniform = basicUniforms[unifNdx]; local 2057 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 460 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType()); 468 uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd)); 469 } while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS); 471 res->addUniform(uniform); 756 // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions. 769 // UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values. 787 // A basic uniform is a uniform (possibl 1364 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1434 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1487 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1645 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
H A D | gles2_cmd_copy_texture_chromium.cc | 57 uniform mat4 u_matrix; 58 uniform vec2 u_half_size; 68 uniform mat4 u_matrix; 69 uniform vec2 u_half_size; 82 uniform SamplerType u_sampler; 89 uniform SamplerType u_sampler; 97 uniform SamplerType u_sampler;
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/external/deqp/framework/randomshaders/ |
H A D | rsgUtils.cpp | 41 const ShaderInput* uniform = *i; local 42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end()) 44 addedUniforms.insert(uniform->getVariable()->getName()); 45 uniforms.push_back(uniform); 119 const ShaderInput* uniform = *i; local 120 values.push_back(VariableValue(uniform->getVariable())); 121 computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange());
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/ |
H A D | SimpleTexture2D.cpp | 46 uniform sampler2D s_texture;
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/ |
H A D | SimpleTextureCubemap.cpp | 48 uniform samplerCube s_texture;
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/external/llvm/examples/Kaleidoscope/MCJIT/cached/ |
H A D | genk-timing.py | 131 self.writeln(" %s = %s %s %f :" % (LValue, LHS, operation, random.uniform(1, 100))) 165 arg1 = random.uniform(1, 100) 166 arg2 = random.uniform(1, 100)
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