Searched refs:valuesToAssign (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 1381 vector<VarValue> valuesToAssign; local 1402 valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue); 1410 DE_ASSERT(!valuesToAssign.empty()); 1412 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) 1416 const float* const ptr = &valuesToAssign[0].val.floatV[0]; 1430 vector<float> buffer(valuesToAssign.size() * typeSize); 1432 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; 1437 case 1: GLU_CHECK_CALL(glProgramUniform1fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1438 case 2: GLU_CHECK_CALL(glProgramUniform2fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1439 case 3: GLU_CHECK_CALL(glProgramUniform3fv(programGL, location, (GLsizei)valuesToAssign [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1878 vector<VarValue> valuesToAssign; local 1899 valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue); 1907 DE_ASSERT(!valuesToAssign.empty()); 1909 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) 1913 const float* const ptr = &valuesToAssign[0].val.floatV[0]; 1927 vector<float> buffer(valuesToAssign.size() * typeSize); 1929 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; 1934 case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1935 case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1936 case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 1507 vector<VarValue> valuesToAssign; local 1528 valuesToAssign.push_back(apiValue); 1536 DE_ASSERT(!valuesToAssign.empty()); 1538 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) 1542 const float* const ptr = &valuesToAssign[0].val.floatV[0]; 1556 vector<float> buffer(valuesToAssign.size() * typeSize); 1558 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; 1563 case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1564 case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1565 case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign [all...] |
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