Searched refs:valuesToAssign (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp1381 vector<VarValue> valuesToAssign; local
1402 valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue);
1410 DE_ASSERT(!valuesToAssign.empty());
1412 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type))
1416 const float* const ptr = &valuesToAssign[0].val.floatV[0];
1430 vector<float> buffer(valuesToAssign.size() * typeSize);
1432 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1437 case 1: GLU_CHECK_CALL(glProgramUniform1fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1438 case 2: GLU_CHECK_CALL(glProgramUniform2fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1439 case 3: GLU_CHECK_CALL(glProgramUniform3fv(programGL, location, (GLsizei)valuesToAssign
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/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1878 vector<VarValue> valuesToAssign; local
1899 valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue);
1907 DE_ASSERT(!valuesToAssign.empty());
1909 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type))
1913 const float* const ptr = &valuesToAssign[0].val.floatV[0];
1927 vector<float> buffer(valuesToAssign.size() * typeSize);
1929 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1934 case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1935 case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1936 case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign
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/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp1507 vector<VarValue> valuesToAssign; local
1528 valuesToAssign.push_back(apiValue);
1536 DE_ASSERT(!valuesToAssign.empty());
1538 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type))
1542 const float* const ptr = &valuesToAssign[0].val.floatV[0];
1556 vector<float> buffer(valuesToAssign.size() * typeSize);
1558 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1563 case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1564 case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1565 case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign
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