/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); 92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); 141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
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H A D | sglrContext.hpp | 146 virtual void vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer) = DE_NULL;
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H A D | sglrGLContext.hpp | 158 virtual void vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer);
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/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 566 gl.vertexAttribPointer(coordLo [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 512 gl.vertexAttribPointer(coordLo [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 572 gl.vertexAttribPointer(coordLo [all...] |
H A D | es2pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 518 gl.vertexAttribPointer(coordLo [all...] |
H A D | es2pDrawCallBatchingTests.cpp | 597 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL); 601 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); 629 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, NULL); 633 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAttributeDatas[attribNdx][m_spec.triangleCount * 3 * drawNdx * 4])); 703 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL); 707 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); 733 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, NULL); 737 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAttributeDatas[attribute][0]));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 640 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); 657 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); 788 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); 807 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); 901 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); 920 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); 1017 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 1145 gl.vertexAttribPointer (positionLo [all...] |
H A D | es2fDepthStencilClearTests.cpp | 347 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]); 374 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
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H A D | es2fShaderInvarianceTests.cpp | 288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); 333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 643 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); 660 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); 791 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); 810 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); 904 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); 923 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); 1020 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 1148 gl.vertexAttribPointer (positionLo [all...] |
H A D | es3fDepthStencilClearTests.cpp | 350 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]); 377 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
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H A D | es3fShaderInvarianceTests.cpp | 288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); 333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
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/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); 667 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 670 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 683 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 684 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); 868 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 1180 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 1181 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); 1358 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 1557 gl.vertexAttribPointer(positionLo [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); 679 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 682 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 695 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 696 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); 883 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 1217 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 1218 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); 1535 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 1536 gl.vertexAttribPointer(texCoordLo [all...] |
/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 144 gl->vertexAttribPointer = &glVertexAttribPointer;
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/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 374 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); 389 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2);
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H A D | teglPreservingSwapTests.cpp | 237 m_gl.vertexAttribPointer(m_coordLoc, 4, GL_FLOAT, GL_FALSE, 0, coords); 238 m_gl.vertexAttribPointer(m_colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fAdvancedBlendTests.cpp | 406 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); 411 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
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H A D | es31fFboNoAttachmentTests.cpp | 133 gl.vertexAttribPointer(0, 2, GL_FLOAT, false, 0, DE_NULL); 233 gl.vertexAttribPointer(0, 2, GL_FLOAT, false, 0, DE_NULL);
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H A D | es31fMultisampleShaderRenderCase.cpp | 488 gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, it->second.stride, (deUint8*)DE_NULL + it->second.offset); 568 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 625 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
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H A D | es31fDrawTests.cpp | 860 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 867 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 874 ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 1507 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), DE_NULL); 1508 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), ((const deUint8*)DE_NULL) + 4*sizeof(float)); 2342 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 2498 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); 2510 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 2519 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 2643 gl.vertexAttribPointer(posLocatio [all...] |
H A D | es31fTextureMultisampleTests.cpp | 395 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 397 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer"); 487 gl.vertexAttribPointer (m_samplerProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 489 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer"); 904 gl.vertexAttribPointer (m_alphaProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 906 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer"); 1008 gl.vertexAttribPointer (m_samplerProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 1010 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer"); 1410 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 1473 gl.vertexAttribPointer(posLocatio [all...] |
/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperFuncs.inl | 144 dst->vertexAttribPointer = src.vertexAttribPointer;
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