/external/deqp/framework/randomshaders/ |
H A D | rsgProgramGenerator.hpp | 39 void generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader);
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H A D | rsgTest.cpp | 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); 54 generator.generate(programParams, vertexShader, fragmentShader); 56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n"; 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); 70 executor.execute(vertexShader, fragmentShader, uniformValues);
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H A D | rsgProgramGenerator.cpp | 43 Shader& vertexShader, 65 shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs); 70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms(); 41 generate( const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader) argument
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H A D | rsgProgramExecutor.hpp | 51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
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H A D | rsgUtils.hpp | 38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms);
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | UniformTest.cpp | 20 const std::string &vertexShader = "void main() { gl_Position = vec4(1); }"; local 27 mProgram = CompileProgram(vertexShader, fragShader);
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H A D | GLSLTest.cpp | 105 void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* vertexShader) argument 149 vertexShader->clear(); 150 vertexShader->append(varyingDeclaration); 151 vertexShader->append("\nvoid main()\n{\n"); 157 vertexShader->append(GenerateVectorVaryingSettingCode(1, 1, currentVSVarying)); 163 vertexShader->append(GenerateVectorVaryingSettingCode(1, 2, currentVSVarying)); 169 vertexShader->append(GenerateVectorVaryingSettingCode(2, 1, currentVSVarying)); 175 vertexShader->append(GenerateVectorVaryingSettingCode(2, 2, currentVSVarying)); 181 vertexShader->append(GenerateVectorVaryingSettingCode(3, 1, currentVSVarying)); 187 vertexShader [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
H A D | DynamicHLSL.h | 62 rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings); 69 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, 76 std::string generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const; 91 void storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, std::vector<gl::LinkedVarying> *linkedVaryings) const; 94 std::string generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
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H A D | DynamicHLSL.cpp | 229 rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings) 234 vertexShader->resetVaryingsRegisterAssignment(); 240 std::vector<gl::PackedVarying> &vertexVaryings = vertexShader->getVaryings(); 642 void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, argument 645 const std::string &varyingSemantic = getVaryingSemantic(vertexShader->mUsesPointSize); 646 const std::vector<PackedVarying> &varyings = vertexShader->getVaryings(); 667 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, 684 bool usesPointSize = vertexShader->mUsesPointSize; 706 int shaderVersion = vertexShader->getShaderVersion(); 714 const std::string &varyingHLSL = generateVaryingHLSL(vertexShader); 228 packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings) argument 665 generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing, std::string& pixelHLSL, std::string& vertexHLSL, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings, std::vector<LinkedVarying> *linkedVaryings, std::map<int, VariableLocation> *programOutputVars, std::vector<PixelShaderOutputVariable> *outPixelShaderKey, bool *outUsesFragDepth) const argument [all...] |
H A D | ProgramD3D.h | 55 bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
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H A D | ProgramD3D.cpp | 128 bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, argument 132 rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); 150 if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader))
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/ |
H A D | RTCOpenGLVideoRenderer.mm | 119 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) { 120 if (vertexShader == 0 || fragmentShader == 0) { 127 glAttachShader(program, vertexShader); 279 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource); 280 NSAssert(vertexShader, @"failed to create vertex shader"); 284 _program = CreateProgram(vertexShader, fragmentShader); 286 if (vertexShader) { 287 glDeleteShader(vertexShader);
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/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.hpp | 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
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H A D | glsRandomShaderProgram.cpp | 70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) argument 72 decl << sglr::pdec::VertexSource(vertexShader.getSource()) 75 for (vector<rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.getInputs().end(); ++vtxInIter) 96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) argument 99 generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms); 131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) argument 132 : sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms)) 133 , m_vertexShader (vertexShader) 137 , m_positionVar (findShaderOutputByName(vertexShader, "gl_Positio [all...] |
/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 135 deUint32 vertexShader = 0; local 148 vertexShader = gl.createShader(GL_VERTEX_SHADER); 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 154 gl.compileShader(vertexShader); 164 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 165 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 169 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); 189 gl.attachShader(program, vertexShader); 219 gl.deleteShader(vertexShader); 230 if (vertexShader) [all...] |
H A D | teglNativeColorMappingTests.cpp | 100 deUint32 vertexShader = 0; local 113 vertexShader = gl.createShader(GL_VERTEX_SHADER); 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 119 gl.compileShader(vertexShader); 129 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); 154 gl.attachShader(program, vertexShader); 184 gl.deleteShader(vertexShader); 195 if (vertexShader) [all...] |
H A D | teglNativeCoordMappingTests.cpp | 100 deUint32 vertexShader = 0; local 113 vertexShader = gl.createShader(GL_VERTEX_SHADER); 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 119 gl.compileShader(vertexShader); 129 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); 154 gl.attachShader(program, vertexShader); 184 gl.deleteShader(vertexShader); 195 if (vertexShader) [all...] |
H A D | teglGLES2SharingTests.cpp | 379 const char* vertexShader = "" local 396 Program program(vertexShader, fragmentShader); 555 const char* vertexShader = "" local 573 Program program(vertexShader, fragmentShader); 691 const char* vertexShader = "" local 708 m_program = new Program(vertexShader, fragmentShader); 844 const char* vertexShader = "" local 868 GLU_CHECK_CALL(glShaderSource(m_shader, 1, &vertexShader, NULL)); 894 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage; 922 const char* vertexShader local [all...] |
/external/deqp/framework/referencerenderer/ |
H A D | rrRenderer.hpp | 63 : vertexShader (vertexShader_) 69 const VertexShader* vertexShader; member in struct:rr::Program
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
H A D | ProgramImpl.h | 46 virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Clear11.h | 59 ID3D11VertexShader *vertexShader; member in struct:rx::Clear11::ClearShader
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/external/deqp/modules/gles2/performance/ |
H A D | es2pDrawCallBatchingTests.cpp | 200 std::ostringstream vertexShader; local 204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n"; 207 vertexShader << "\n"; 210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n"; 212 vertexShader 219 vertexShader << "\tv_color = "; 226 vertexShader << " + "; 229 vertexShader << "a_static" << attributeNdx; 235 vertexShader << " + "; 238 vertexShader << "a_dy [all...] |
/external/chromium_org/third_party/skia/tests/ |
H A D | GLProgramsTest.cpp | 61 bool vertexShader = SkToBool(geometryProcessor); 79 vertexShader = true; 102 get_stage_stats(*stage, &dstRead, &fragPos, &vertexShader); 159 header->fHasGeometryProcessor = vertexShader;
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | ProgramBinary.h | 156 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader, 197 static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader); 213 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader); 224 bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps); 232 bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
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/external/chromium_org/third_party/webrtc/modules/video_render/android/ |
H A D | video_render_opengles20.cc | 271 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 272 if (!vertexShader) { 283 glAttachShader(program, vertexShader);
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