Searched refs:vertexShader (Results 1 - 25 of 45) sorted by relevance

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/external/deqp/framework/randomshaders/
H A DrsgProgramGenerator.hpp39 void generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader);
H A DrsgTest.cpp50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX);
54 generator.generate(programParams, vertexShader, fragmentShader);
56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n";
63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
70 executor.execute(vertexShader, fragmentShader, uniformValues);
H A DrsgProgramGenerator.cpp43 Shader& vertexShader,
65 shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs);
70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms();
41 generate( const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader) argument
H A DrsgProgramExecutor.hpp51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
H A DrsgUtils.hpp38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms);
/external/chromium_org/third_party/angle/tests/angle_tests/
H A DUniformTest.cpp20 const std::string &vertexShader = "void main() { gl_Position = vec4(1); }"; local
27 mProgram = CompileProgram(vertexShader, fragShader);
H A DGLSLTest.cpp105 void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* vertexShader) argument
149 vertexShader->clear();
150 vertexShader->append(varyingDeclaration);
151 vertexShader->append("\nvoid main()\n{\n");
157 vertexShader->append(GenerateVectorVaryingSettingCode(1, 1, currentVSVarying));
163 vertexShader->append(GenerateVectorVaryingSettingCode(1, 2, currentVSVarying));
169 vertexShader->append(GenerateVectorVaryingSettingCode(2, 1, currentVSVarying));
175 vertexShader->append(GenerateVectorVaryingSettingCode(2, 2, currentVSVarying));
181 vertexShader->append(GenerateVectorVaryingSettingCode(3, 1, currentVSVarying));
187 vertexShader
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
H A DDynamicHLSL.h62 rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings);
69 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader,
76 std::string generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
91 void storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, std::vector<gl::LinkedVarying> *linkedVaryings) const;
94 std::string generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
H A DDynamicHLSL.cpp229 rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings)
234 vertexShader->resetVaryingsRegisterAssignment();
240 std::vector<gl::PackedVarying> &vertexVaryings = vertexShader->getVaryings();
642 void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, argument
645 const std::string &varyingSemantic = getVaryingSemantic(vertexShader->mUsesPointSize);
646 const std::vector<PackedVarying> &varyings = vertexShader->getVaryings();
667 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader,
684 bool usesPointSize = vertexShader->mUsesPointSize;
706 int shaderVersion = vertexShader->getShaderVersion();
714 const std::string &varyingHLSL = generateVaryingHLSL(vertexShader);
228 packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings) argument
665 generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing, std::string& pixelHLSL, std::string& vertexHLSL, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings, std::vector<LinkedVarying> *linkedVaryings, std::map<int, VariableLocation> *programOutputVars, std::vector<PixelShaderOutputVariable> *outPixelShaderKey, bool *outUsesFragDepth) const argument
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H A DProgramD3D.h55 bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
H A DProgramD3D.cpp128 bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, argument
132 rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
150 if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader))
/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/
H A DRTCOpenGLVideoRenderer.mm119 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) {
120 if (vertexShader == 0 || fragmentShader == 0) {
127 glAttachShader(program, vertexShader);
279 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
280 NSAssert(vertexShader, @"failed to create vertex shader");
284 _program = CreateProgram(vertexShader, fragmentShader);
286 if (vertexShader) {
287 glDeleteShader(vertexShader);
/external/deqp/modules/glshared/
H A DglsRandomShaderProgram.hpp44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
H A DglsRandomShaderProgram.cpp70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) argument
72 decl << sglr::pdec::VertexSource(vertexShader.getSource())
75 for (vector<rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.getInputs().end(); ++vtxInIter)
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) argument
99 generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms);
131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) argument
132 : sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms))
133 , m_vertexShader (vertexShader)
137 , m_positionVar (findShaderOutputByName(vertexShader, "gl_Positio
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/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp135 deUint32 vertexShader = 0; local
148 vertexShader = gl.createShader(GL_VERTEX_SHADER);
153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
154 gl.compileShader(vertexShader);
164 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
165 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
169 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
189 gl.attachShader(program, vertexShader);
219 gl.deleteShader(vertexShader);
230 if (vertexShader)
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H A DteglNativeColorMappingTests.cpp100 deUint32 vertexShader = 0; local
113 vertexShader = gl.createShader(GL_VERTEX_SHADER);
118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
119 gl.compileShader(vertexShader);
129 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
154 gl.attachShader(program, vertexShader);
184 gl.deleteShader(vertexShader);
195 if (vertexShader)
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H A DteglNativeCoordMappingTests.cpp100 deUint32 vertexShader = 0; local
113 vertexShader = gl.createShader(GL_VERTEX_SHADER);
118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
119 gl.compileShader(vertexShader);
129 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
154 gl.attachShader(program, vertexShader);
184 gl.deleteShader(vertexShader);
195 if (vertexShader)
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H A DteglGLES2SharingTests.cpp379 const char* vertexShader = "" local
396 Program program(vertexShader, fragmentShader);
555 const char* vertexShader = "" local
573 Program program(vertexShader, fragmentShader);
691 const char* vertexShader = "" local
708 m_program = new Program(vertexShader, fragmentShader);
844 const char* vertexShader = "" local
868 GLU_CHECK_CALL(glShaderSource(m_shader, 1, &vertexShader, NULL));
894 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
922 const char* vertexShader local
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/external/deqp/framework/referencerenderer/
H A DrrRenderer.hpp63 : vertexShader (vertexShader_)
69 const VertexShader* vertexShader; member in struct:rr::Program
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DProgramImpl.h46 virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DClear11.h59 ID3D11VertexShader *vertexShader; member in struct:rx::Clear11::ClearShader
/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp200 std::ostringstream vertexShader; local
204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n";
207 vertexShader << "\n";
210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n";
212 vertexShader
219 vertexShader << "\tv_color = ";
226 vertexShader << " + ";
229 vertexShader << "a_static" << attributeNdx;
235 vertexShader << " + ";
238 vertexShader << "a_dy
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/external/chromium_org/third_party/skia/tests/
H A DGLProgramsTest.cpp61 bool vertexShader = SkToBool(geometryProcessor);
79 vertexShader = true;
102 get_stage_stats(*stage, &dstRead, &fragPos, &vertexShader);
159 header->fHasGeometryProcessor = vertexShader;
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgramBinary.h156 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
197 static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
213 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader);
224 bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
232 bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
/external/chromium_org/third_party/webrtc/modules/video_render/android/
H A Dvideo_render_opengles20.cc271 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
272 if (!vertexShader) {
283 glAttachShader(program, vertexShader);

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