Searched refs:vertex_shader (Results 1 - 25 of 62) sorted by relevance

123

/external/chromium_org/cc/output/
H A Dprogram_binding.h28 const std::string& vertex_shader,
41 unsigned vertex_shader,
91 const VertexShader& vertex_shader() const { return vertex_shader_; } function in class:cc::ProgramBinding
H A Dprogram_binding.cc30 const std::string& vertex_shader,
33 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader);
100 unsigned vertex_shader,
106 context->AttachShader(program_object, vertex_shader);
29 Init(GLES2Interface* context, const std::string& vertex_shader, const std::string& fragment_shader) argument
99 CreateShaderProgram(GLES2Interface* context, unsigned vertex_shader, unsigned fragment_shader) argument
H A Dgl_renderer.cc574 program->vertex_shader().matrix_location());
595 program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0]));
1145 shader_quad_location = program->vertex_shader().quad_location();
1146 shader_edge_location = program->vertex_shader().edge_location();
1147 shader_viewport_location = program->vertex_shader().viewport_location();
1154 shader_matrix_location = program->vertex_shader().matrix_location();
1157 program->vertex_shader().tex_transform_location();
1170 shader_matrix_location = program->vertex_shader().matrix_location();
1173 program->vertex_shader().tex_transform_location();
1180 shader_quad_location = program->vertex_shader()
[all...]
/external/chromium_org/media/tools/player_x11/
H A Dgl_video_renderer.cc177 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); local
180 glShaderSource(vertex_shader, 1, &vs_source, &vs_size);
181 glCompileShader(vertex_shader);
183 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &result);
187 glGetShaderInfoLog(vertex_shader, kErrorSize - 1, &len, log);
191 glAttachShader(program, vertex_shader);
192 glDeleteShader(vertex_shader);
/external/chromium_org/gpu/command_buffer/tests/
H A Dgl_test_utils.h26 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
H A Dgl_test_utils.cc57 GLuint vertex_shader, GLuint fragment_shader) {
60 glAttachShader(program, vertex_shader);
82 GLuint vertex_shader = LoadShader( local
86 if (!vertex_shader || !fragment_shader) {
89 return SetupProgram(vertex_shader, fragment_shader);
56 SetupProgram( GLuint vertex_shader, GLuint fragment_shader) argument
H A Dgl_bind_uniform_location_unittest.cc60 GLuint vertex_shader = GLTestHelper::LoadShader( local
71 glAttachShader(program, vertex_shader);
155 GLuint vertex_shader = GLTestHelper::LoadShader( local
169 glAttachShader(program, vertex_shader);
H A Dgl_readback_unittest.cc180 GLuint vertex_shader = CompileShader(GL_VERTEX_SHADER, vs_source); local
181 ASSERT_NE(vertex_shader, GLuint(0));
194 glAttachShader(program, vertex_shader);
195 glDeleteShader(vertex_shader);
/external/chromium_org/third_party/webrtc/modules/video_render/ios/
H A Dopen_gles20.mm198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source);
199 if (!vertex_shader) {
210 glAttachShader(program, vertex_shader);
234 if (vertex_shader) {
235 glDeleteShader(vertex_shader);
/external/chromium_org/gpu/command_buffer/service/
H A Dmemory_program_cache.cc277 for (int i = 0; i < proto->vertex_shader().attribs_size(); i++) {
278 RetrieveShaderInfo(proto->vertex_shader().attribs(i), &vertex_attribs);
281 for (int i = 0; i < proto->vertex_shader().uniforms_size(); i++) {
282 RetrieveShaderInfo(proto->vertex_shader().uniforms(i), &vertex_uniforms);
285 for (int i = 0; i < proto->vertex_shader().varyings_size(); i++) {
286 RetrieveShaderInfo(proto->vertex_shader().varyings(i), &vertex_varyings);
316 proto->vertex_shader().sha().c_str(),
H A Dgles2_cmd_copy_texture_chromium.cc400 GLuint* vertex_shader = &vertex_shaders_[vertex_shader_id]; local
401 if (!*vertex_shader) {
402 *vertex_shader = glCreateShader(GL_VERTEX_SHADER);
403 CompileShader(*vertex_shader, vertex_shader_source[vertex_shader_id]);
405 glAttachShader(info->program, *vertex_shader);
/external/chromium_org/mojo/examples/sample_app/
H A Dspinning_cube.cc119 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, local
121 if (!vertex_shader)
127 glDeleteShader(vertex_shader);
132 glAttachShader(program_object, vertex_shader);
137 glDeleteShader(vertex_shader);
/external/chromium_org/ppapi/examples/compositor/
H A Dspinning_cube.cc103 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, local
105 if (!vertex_shader)
111 glDeleteShader(vertex_shader);
116 glAttachShader(program_object, vertex_shader);
121 glDeleteShader(vertex_shader);
/external/chromium_org/ppapi/examples/gles2_spinning_cube/
H A Dspinning_cube.cc119 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, local
121 if (!vertex_shader)
127 glDeleteShader(vertex_shader);
132 glAttachShader(program_object, vertex_shader);
137 glDeleteShader(vertex_shader);
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
H A Dbuiltin_function.cpp[all...]
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_emit.c76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
H A Ddraw_pt_so_emit.c58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0);
91 &draw->vs.vertex_shader->state.stream_output;
H A Ddraw_vs.c159 draw->vs.vertex_shader = dvs;
169 draw->vs.vertex_shader = NULL;
/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_emit.c76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
H A Ddraw_pt_so_emit.c58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0);
91 &draw->vs.vertex_shader->state.stream_output;
H A Ddraw_vs.c159 draw->vs.vertex_shader = dvs;
169 draw->vs.vertex_shader = NULL;
/external/chromium_org/content/common/gpu/client/
H A Dgl_helper_scaling.cc840 GLuint vertex_shader = local
842 if (vertex_shader == 0)
845 gl_->AttachShader(program_, vertex_shader);
846 gl_->DeleteShader(vertex_shader);
/external/chromium_org/gpu/tools/compositor_model_bench/
H A Drender_tree.h162 ShaderID vertex_shader() { function in class:CCNode
/external/chromium_org/native_client_sdk/src/examples/api/video_decode/
H A Dvideo_decode.cc116 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader);
657 Shader MyInstance::CreateProgram(const char* vertex_shader, argument
664 shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader));
/external/chromium_org/ppapi/examples/video_decode/
H A Dvideo_decode.cc117 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader);
658 Shader MyInstance::CreateProgram(const char* vertex_shader, argument
665 shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader));

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