/external/chromium_org/cc/output/ |
H A D | program_binding.h | 28 const std::string& vertex_shader, 41 unsigned vertex_shader, 91 const VertexShader& vertex_shader() const { return vertex_shader_; } function in class:cc::ProgramBinding
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H A D | program_binding.cc | 30 const std::string& vertex_shader, 33 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader); 100 unsigned vertex_shader, 106 context->AttachShader(program_object, vertex_shader); 29 Init(GLES2Interface* context, const std::string& vertex_shader, const std::string& fragment_shader) argument 99 CreateShaderProgram(GLES2Interface* context, unsigned vertex_shader, unsigned fragment_shader) argument
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H A D | gl_renderer.cc | 574 program->vertex_shader().matrix_location()); 595 program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0])); 1145 shader_quad_location = program->vertex_shader().quad_location(); 1146 shader_edge_location = program->vertex_shader().edge_location(); 1147 shader_viewport_location = program->vertex_shader().viewport_location(); 1154 shader_matrix_location = program->vertex_shader().matrix_location(); 1157 program->vertex_shader().tex_transform_location(); 1170 shader_matrix_location = program->vertex_shader().matrix_location(); 1173 program->vertex_shader().tex_transform_location(); 1180 shader_quad_location = program->vertex_shader() [all...] |
/external/chromium_org/media/tools/player_x11/ |
H A D | gl_video_renderer.cc | 177 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); local 180 glShaderSource(vertex_shader, 1, &vs_source, &vs_size); 181 glCompileShader(vertex_shader); 183 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &result); 187 glGetShaderInfoLog(vertex_shader, kErrorSize - 1, &len, log); 191 glAttachShader(program, vertex_shader); 192 glDeleteShader(vertex_shader);
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/external/chromium_org/gpu/command_buffer/tests/ |
H A D | gl_test_utils.h | 26 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
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H A D | gl_test_utils.cc | 57 GLuint vertex_shader, GLuint fragment_shader) { 60 glAttachShader(program, vertex_shader); 82 GLuint vertex_shader = LoadShader( local 86 if (!vertex_shader || !fragment_shader) { 89 return SetupProgram(vertex_shader, fragment_shader); 56 SetupProgram( GLuint vertex_shader, GLuint fragment_shader) argument
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H A D | gl_bind_uniform_location_unittest.cc | 60 GLuint vertex_shader = GLTestHelper::LoadShader( local 71 glAttachShader(program, vertex_shader); 155 GLuint vertex_shader = GLTestHelper::LoadShader( local 169 glAttachShader(program, vertex_shader);
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H A D | gl_readback_unittest.cc | 180 GLuint vertex_shader = CompileShader(GL_VERTEX_SHADER, vs_source); local 181 ASSERT_NE(vertex_shader, GLuint(0)); 194 glAttachShader(program, vertex_shader); 195 glDeleteShader(vertex_shader);
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/external/chromium_org/third_party/webrtc/modules/video_render/ios/ |
H A D | open_gles20.mm | 198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source); 199 if (!vertex_shader) { 210 glAttachShader(program, vertex_shader); 234 if (vertex_shader) { 235 glDeleteShader(vertex_shader);
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | memory_program_cache.cc | 277 for (int i = 0; i < proto->vertex_shader().attribs_size(); i++) { 278 RetrieveShaderInfo(proto->vertex_shader().attribs(i), &vertex_attribs); 281 for (int i = 0; i < proto->vertex_shader().uniforms_size(); i++) { 282 RetrieveShaderInfo(proto->vertex_shader().uniforms(i), &vertex_uniforms); 285 for (int i = 0; i < proto->vertex_shader().varyings_size(); i++) { 286 RetrieveShaderInfo(proto->vertex_shader().varyings(i), &vertex_varyings); 316 proto->vertex_shader().sha().c_str(),
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H A D | gles2_cmd_copy_texture_chromium.cc | 400 GLuint* vertex_shader = &vertex_shaders_[vertex_shader_id]; local 401 if (!*vertex_shader) { 402 *vertex_shader = glCreateShader(GL_VERTEX_SHADER); 403 CompileShader(*vertex_shader, vertex_shader_source[vertex_shader_id]); 405 glAttachShader(info->program, *vertex_shader);
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/external/chromium_org/mojo/examples/sample_app/ |
H A D | spinning_cube.cc | 119 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, local 121 if (!vertex_shader) 127 glDeleteShader(vertex_shader); 132 glAttachShader(program_object, vertex_shader); 137 glDeleteShader(vertex_shader);
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/external/chromium_org/ppapi/examples/compositor/ |
H A D | spinning_cube.cc | 103 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, local 105 if (!vertex_shader) 111 glDeleteShader(vertex_shader); 116 glAttachShader(program_object, vertex_shader); 121 glDeleteShader(vertex_shader);
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/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
H A D | spinning_cube.cc | 119 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, local 121 if (!vertex_shader) 127 glDeleteShader(vertex_shader); 132 glAttachShader(program_object, vertex_shader); 137 glDeleteShader(vertex_shader);
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
H A D | builtin_function.cpp | [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; 146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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H A D | draw_pt_so_emit.c | 58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0); 91 &draw->vs.vertex_shader->state.stream_output;
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H A D | draw_vs.c | 159 draw->vs.vertex_shader = dvs; 169 draw->vs.vertex_shader = NULL;
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/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; 146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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H A D | draw_pt_so_emit.c | 58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0); 91 &draw->vs.vertex_shader->state.stream_output;
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H A D | draw_vs.c | 159 draw->vs.vertex_shader = dvs; 169 draw->vs.vertex_shader = NULL;
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/external/chromium_org/content/common/gpu/client/ |
H A D | gl_helper_scaling.cc | 840 GLuint vertex_shader = local 842 if (vertex_shader == 0) 845 gl_->AttachShader(program_, vertex_shader); 846 gl_->DeleteShader(vertex_shader);
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | render_tree.h | 162 ShaderID vertex_shader() { function in class:CCNode
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/external/chromium_org/native_client_sdk/src/examples/api/video_decode/ |
H A D | video_decode.cc | 116 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); 657 Shader MyInstance::CreateProgram(const char* vertex_shader, argument 664 shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader));
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/external/chromium_org/ppapi/examples/video_decode/ |
H A D | video_decode.cc | 117 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); 658 Shader MyInstance::CreateProgram(const char* vertex_shader, argument 665 shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader));
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