Searched refs:viewportW (Results 1 - 24 of 24) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderPerformanceCase.cpp70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); local
76 int numFrag = viewportW*viewportH;
99 while (viewportW*viewportH > numFrag)
101 if (viewportW > viewportH)
102 viewportW -= 1;
109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1));
115 setViewportSize(viewportW, viewportH);
H A DglsFragOpInteractionCase.cpp290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
301 ctx.viewport(viewportX, viewportY, viewportW, viewportH);
416 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH);
418 const int viewportX = rnd.getInt(0, m_renderCtx.getRenderTarget().getWidth() - viewportW);
432 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH);
435 m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH));
440 m_viewportSize = tcu::IVec2(viewportW, viewportH);
H A DglsBufferTestUtil.cpp759 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth());
770 tcu::Surface indexBufferImg (viewportW, viewportH);
771 tcu::Surface referenceImg (viewportW, viewportH);
788 glViewport (0, 0, viewportW, viewportH);
H A DglsUniformBlockCase.cpp1897 const int viewportW = de::min(renderTarget.getWidth(), 128); local
1899 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW);
1916 gl.viewport(viewportX, viewportY, viewportW, viewportH);
1926 tcu::Surface pixels (viewportW, viewportH);
/external/deqp/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp145 const int viewportW = de::min(128, renderTarget.getWidth()); local
147 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
149 tcu::Surface renderedFrame (viewportW, viewportH);
150 tcu::Surface referenceFrame (viewportW, viewportH);
169 glViewport(viewportX, viewportY, viewportW, viewportH);
294 const int viewportW = de::min(128, renderTarget.getWidth()); local
296 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
298 tcu::Surface renderedFrame (viewportW, viewportH);
299 tcu::Surface referenceFrame (viewportW, viewportH);
319 glViewport(viewportX, viewportY, viewportW, viewport
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H A Des2fShaderFragDataTests.cpp151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); local
191 gl.viewport (0, 0, viewportW, viewportH);
200 tcu::Surface result (viewportW, viewportH);
H A Des2fBufferTestUtil.cpp571 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth());
582 tcu::Surface indexBufferImg (viewportW, viewportH);
583 tcu::Surface referenceImg (viewportW, viewportH);
599 glViewport (0, 0, viewportW, viewportH);
H A Des2fFlushFinishTests.cpp221 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); local
234 gl.viewport(0, 0, viewportW, viewportH);
H A Des2fRandomFragmentOpTests.cpp139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH);
H A Des2fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); local
565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits());
582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH);
583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH);
584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
H A Des2fTextureFilteringTests.cpp223 const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); local
233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
H A Des2fUniformApiTests.cpp1667 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); local
1669 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW);
1671 tcu::Surface renderedImg (viewportW, viewportH);
1695 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
/external/deqp/modules/gles3/functional/
H A Des3fFragDepthTests.cpp129 int viewportW = de::min(128, renderTarget.getWidth()); local
131 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
133 tcu::Surface renderedFrame (viewportW, viewportH);
134 tcu::Surface referenceFrame (viewportW, viewportH);
140 gl.viewport(viewportX, viewportY, viewportW, viewportH);
300 int viewportW = de::min(128, renderTarget.getWidth()); local
302 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
304 tcu::Surface renderedFrame (viewportW, viewportH);
305 tcu::Surface referenceFrame (viewportW, viewportH);
312 gl.viewport(viewportX, viewportY, viewportW, viewport
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H A Des3fShaderFragDataTests.cpp151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); local
191 gl.viewport (0, 0, viewportW, viewportH);
200 tcu::Surface result (viewportW, viewportH);
H A Des3fShaderBuiltinVarTests.cpp754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; local
760 DE_ASSERT(viewportW <= width && viewportH <= height);
827 const float w = 2.0f * float(quadWidth)/float(viewportW);
851 m_viewportW = viewportW;
967 const int viewportW = m_viewportW; local
973 tcu::Surface refImg (viewportW, viewportH);
974 tcu::Surface testImg (viewportW, viewportH);
976 const int viewportX = rnd.getInt(0, width-viewportW);
984 gl.viewport (viewportX, viewportY, viewportW, viewportH);
H A Des3fFlushFinishTests.cpp230 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); local
243 gl.viewport(0, 0, viewportW, viewportH);
H A Des3fRandomFragmentOpTests.cpp139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH);
H A Des3fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); local
565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits());
582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH);
583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH);
584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
H A Des3fTextureShadowTests.cpp291 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); local
302 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
845 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); local
859 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
H A Des3fTransformFeedbackTests.cpp1061 int viewportW = de::min((int)VIEWPORT_WIDTH, width);
1063 int viewportX = rnd.getInt(0, width-viewportW);
1065 tcu::Surface frameWithTf (viewportW, viewportH);
1066 tcu::Surface frameWithoutTf (viewportW, viewportH);
1125 gl.viewport(viewportX, viewportY, viewportW, viewportH);
H A Des3fFragmentOutputTests.cpp500 const int viewportW = minBufSize.x(); local
703 gl.viewport(0, 0, viewportW, viewportH);
787 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1);
H A Des3fUniformApiTests.cpp2079 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); local
2081 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW);
2083 tcu::Surface renderedImg (viewportW, viewportH);
2107 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
H A Des3fTextureFilteringTests.cpp223 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); local
233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp1582 const int viewportW = de::min<int>(renderTarget.getWidth(), MAX_RENDER_WIDTH); local
1584 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW);
1586 tcu::Surface renderedImg (viewportW, viewportH);
1610 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));

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