Searched refs:vs_pos_only (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
H A Du_blitter.c67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ member in struct:blitter_context_priv
276 ctx->vs_pos_only =
308 if (ctx->vs_pos_only)
309 pipe->delete_vs_state(pipe, ctx->vs_pos_only);
1488 pipe->bind_vs_state(pipe, ctx->vs_pos_only);
/external/mesa3d/src/gallium/auxiliary/util/
H A Du_blitter.c67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ member in struct:blitter_context_priv
276 ctx->vs_pos_only =
308 if (ctx->vs_pos_only)
309 pipe->delete_vs_state(pipe, ctx->vs_pos_only);
1488 pipe->bind_vs_state(pipe, ctx->vs_pos_only);

Completed in 130 milliseconds