Searched refs:vulnerabilityVolumes (Results 1 - 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DAnimationFrame.java31 FixedSizeArray<CollisionVolume> vulnerabilityVolumes; field in class:AnimationFrame
46 vulnerabilityVolumes = vulnerabilityVolumeList;
H A DGameObjectCollisionSystem.java79 * @param vulnerabilityVolumes A list of volumes that can receive hits from other game objects.
86 FixedSizeArray<CollisionVolume> vulnerabilityVolumes) {
89 && (attackVolumes != null || vulnerabilityVolumes != null)) {
93 record.vulnerabilityVolumes = vulnerabilityVolumes;
132 final boolean testRequired = (record.attackVolumes != null && other.vulnerabilityVolumes != null) ||
133 (record.vulnerabilityVolumes != null && other.attackVolumes != null);
140 other.vulnerabilityVolumes,
160 record.vulnerabilityVolumes,
192 * @param vulnerabilityVolumes Receivin
82 registerForCollisions(GameObject object, HitReactionComponent reactionComponent, CollisionVolume boundingVolume, FixedSizeArray<CollisionVolume> attackVolumes, FixedSizeArray<CollisionVolume> vulnerabilityVolumes) argument
198 testAttackAgainstVulnerability( FixedSizeArray<CollisionVolume> attackVolumes, FixedSizeArray<CollisionVolume> vulnerabilityVolumes, Vector2 attackPosition, Vector2 vulnerabilityPosition, CollisionVolume.FlipInfo attackFlip, CollisionVolume.FlipInfo vulnerabilityFlip) argument
283 public FixedSizeArray<CollisionVolume> vulnerabilityVolumes; field in class:GameObjectCollisionSystem.CollisionVolumeRecord
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H A DSpriteComponent.java125 currentFrame.vulnerabilityVolumes);

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