Searched refs:word0Ndx (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fASTCDecompressionCases.cpp175 const int word0Ndx = low / WORD_BITS; local
179 if (word0Ndx == word1Ndx)
180 m_words[word0Ndx] = (m_words[word0Ndx] & ~((((Word)1 << (high-low+1)) - 1) << lowNdxInW0)) | ((Word)bits << lowNdxInW0);
183 DE_ASSERT(word1Ndx == word0Ndx + 1);
189 m_words[word0Ndx] = (m_words[word0Ndx] & (((Word)1 << lowNdxInW0) - 1)) | (((Word)bits & bitsLowMask) << lowNdxInW0);
/external/deqp/framework/common/
H A DtcuCompressedTexture.cpp1210 const int word0Ndx = low / WORD_BITS; local
1215 if (word0Ndx == word1Ndx)
1216 return (m_words[word0Ndx] & ((((Word)1 << high%WORD_BITS << 1) - 1))) >> ((Word)low % WORD_BITS);
1219 DE_ASSERT(word1Ndx == word0Ndx + 1);
1221 return (deUint32)(m_words[word0Ndx] >> (low%WORD_BITS)) |

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