Searched refs:worldY (Results 1 - 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DHotSpotSystem.java95 public int getHotSpot(float worldX, float worldY) { argument
101 final int yTile = getHitTileY(worldY);
129 public final int getHitTileY(float worldY) { argument
136 final float flippedY = worldPixelHeight - (worldY);
H A DCameraSystem.java208 * @param worldY A y-coordinate in world units.
211 public float snapFocalPointToWorldBoundsY(float worldY) { argument
212 float focalPositionY = worldY;
H A DGameObjectFactory.java586 final float worldY = worldHeight - ((y + 1) * tileHeight);
587 GameObject object = spawn(type, worldX, worldY, false);

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