Searched defs:SkBitmapProcShader (Results 1 - 4 of 4) sorted by last modified time
/external/skia/src/core/ |
H A D | SkBitmapProcShader.cpp | 13 #include "SkBitmapProcShader.h" 20 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) { 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, function in class:SkBitmapProcShader 42 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) function in class:SkBitmapProcShader 50 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture, 66 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { 79 bool SkBitmapProcShader::isOpaque() const { 100 SkShader::Context* SkBitmapProcShader [all...] |
H A D | SkBitmapProcShader.h | 17 class SkBitmapProcShader : public SkShader { class in inherits:SkShader 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*); 58 SkBitmapProcShader(SkReadBuffer& );
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/external/chromium_org/third_party/skia/src/core/ |
H A D | SkBitmapProcShader.cpp | 13 #include "SkBitmapProcShader.h" 20 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) { 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, function in class:SkBitmapProcShader 43 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) : INHERITED(buffer) { function in class:SkBitmapProcShader 51 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture, 67 SkFlattenable* SkBitmapProcShader::CreateProc(SkReadBuffer& buffer) { 80 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { 92 bool SkBitmapProcShader [all...] |
H A D | SkBitmapProcShader.h | 17 class SkBitmapProcShader : public SkShader { class in inherits:SkShader 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*); 60 SkBitmapProcShader(SkReadBuffer& );
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