Searched defs:SkBitmapProcShader (Results 1 - 4 of 4) sorted by last modified time

/external/skia/src/core/
H A DSkBitmapProcShader.cpp13 #include "SkBitmapProcShader.h"
20 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, function in class:SkBitmapProcShader
42 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) function in class:SkBitmapProcShader
50 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
66 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const {
79 bool SkBitmapProcShader::isOpaque() const {
100 SkShader::Context* SkBitmapProcShader
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H A DSkBitmapProcShader.h17 class SkBitmapProcShader : public SkShader { class in inherits:SkShader
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*);
58 SkBitmapProcShader(SkReadBuffer& );
/external/chromium_org/third_party/skia/src/core/
H A DSkBitmapProcShader.cpp13 #include "SkBitmapProcShader.h"
20 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, function in class:SkBitmapProcShader
43 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) : INHERITED(buffer) { function in class:SkBitmapProcShader
51 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
67 SkFlattenable* SkBitmapProcShader::CreateProc(SkReadBuffer& buffer) {
80 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const {
92 bool SkBitmapProcShader
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H A DSkBitmapProcShader.h17 class SkBitmapProcShader : public SkShader { class in inherits:SkShader
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*);
60 SkBitmapProcShader(SkReadBuffer& );

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