/external/webp/src/enc/ |
H A D | alpha.c | 172 int colors = 0; local 183 if (color[j] > 0) ++colors; 185 return colors; 201 // For low number of colors, NONE yields better compression. 205 // For large number of colors, try FILTER_NONE in addition to the best
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H A D | vp8l.c | 42 // If number of colors in the image is less than or equal to MAX_PALETTE_SIZE, 50 uint32_t colors[MAX_PALETTE_SIZE * 4]; local 66 colors[key] = last_pix; 73 } else if (colors[key] == last_pix) { 91 palette[num_colors] = colors[i];
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/external/skia/samplecode/ |
H A D | Sample2PtRadial.cpp | 31 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 36 SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors,
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H A D | SampleAll.cpp | 516 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 517 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL,
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H A D | SampleAvoid.cpp | 25 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorCYAN, SK_ColorBLUE }; local 29 fShader = SkGradientShader::CreateLinear(pts, colors, NULL, 30 SK_ARRAY_COUNT(colors), 35 colors, NULL, 36 SK_ARRAY_COUNT(colors),
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H A D | SampleBigGradient.cpp | 14 SkColor colors[] = { 0xFF000000, 0xFF333333 }; local 16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleBitmapRect.cpp | 44 const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE }; local 45 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleClamp.cpp | 18 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 19 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleDegenerateTwoPtRadials.cpp | 15 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA }; local 29 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
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H A D | SampleDither.cpp | 35 // SkColor colors[] = { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN, SK_ColorCYAN }; 36 SkColor colors[] = { 0x4c737373, 0x4c737373, 0xffffd300 }; local 38 colors, NULL, SK_ARRAY_COUNT(colors));
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H A D | SampleDitherBitmap.cpp | 27 SkColor colors[] = { 0xFF000000, 0xFFFF0000 }; local 28 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleEffects.cpp | 41 SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; local 43 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
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H A D | SampleEncode.cpp | 59 SkPMColor colors[256]; local 62 colors[i] = SkPackARGB32(255-i, 0, 0, 255-i); 64 colors[i] = SkPackARGB32(0xFF, i, 0, 255-i); 67 SkColorTable* ctable = new SkColorTable(colors, 256);
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H A D | SampleFatBits.cpp | 39 // SkColor colors[] = { 0xFFFDFDFD, 0xFFF4F4F4 }; 40 SkColor colors[] = { 0xFFFFFFFF, 0xFFFFFFFF }; local 44 *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = SkPreMultiplyColor(colors[0]); 45 *bm.getAddr32(0, 1) = *bm.getAddr32(1, 0) = SkPreMultiplyColor(colors[1]);
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H A D | SampleFilter.cpp | 26 const SkPMColor colors[] = { local 30 SkColorTable* ctable = new SkColorTable(colors, 4);
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H A D | SampleGradients.cpp | 14 SkColor colors[] = { c0, c1 }; local 16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
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H A D | SampleLayers.cpp | 31 SkColor colors[] = { 0, SK_ColorWHITE }; local 33 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode,
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H A D | SamplePatch.cpp | 43 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED }; local 44 return SkGradientShader::CreateLinear(pts, colors, NULL, 45 SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode); 180 SkColor* colors = colorStorage.get(); local 195 colors[i*2 + 0] = make_color(s/fW, t/fH); 196 colors[i*2 + 1] = make_color(s/fW, (t + dt)/fH); 202 doColors ? colors : NULL, NULL,
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H A D | SampleRegion.cpp | 74 const SkColor colors[] = { SK_ColorBLACK, SK_ColorBLACK, 0 }; local 80 SkShader* s = SkGradientShader::CreateLinear(pts, colors, pos, 3, 105 const SkColor colors[] = { SK_ColorBLACK, SK_ColorBLACK, 0 }; local 107 SkShader* s = SkGradientShader::CreateLinear(pts, colors, pos, 108 SK_ARRAY_COUNT(colors),
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H A D | SampleRepeatTile.cpp | 23 const SkColor colors[] = { local 29 paint.setColor(colors[ix & 3]);
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H A D | SampleShaderText.cpp | 20 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 25 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 26 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
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H A D | SampleShaders.cpp | 29 SkColor colors[2]; local 33 colors[0] = SK_ColorBLACK; 34 colors[1] = SkColorSetARGB(0, 0, 0, 0); 35 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 59 SkColor colors[2]; local 63 colors[0] = SK_ColorRED; 64 colors[1] = SK_ColorBLUE; 65 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 69 colors[0] = SK_ColorBLACK; 70 colors[ [all...] |
H A D | SampleSlides.cpp | 329 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED }; local 330 return SkGradientShader::CreateLinear(pts, colors, NULL, 331 SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode);
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H A D | SampleTiling.cpp | 33 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 38 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 39 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
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H A D | SampleVertices.cpp | 48 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED }; local 49 return SkGradientShader::CreateLinear(pts, colors, NULL, 50 SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode);
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