Searched defs:component (Results 1 - 25 of 255) sorted by last modified time

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/external/webrtc/src/modules/audio_processing/
H A Daudio_processing_impl.cc107 ProcessingComponent* component = component_list_.front(); local
108 component->Destroy();
109 delete component;
424 // TODO(ajm): turn the splitting filter into a component?
/external/webp/src/enc/
H A Dbackward_references.h90 int component) {
92 return (p->argb_or_distance >> (component * 8)) & 0xff;
89 PixOrCopyLiteral(const PixOrCopy* const p, int component) argument
/external/valgrind/main/coregrind/
H A Dm_libcassert.c392 const HChar* component; local
411 component = "valgrind";
414 component = VG_(details).name;
424 component, file, line, fn );
427 component, file, line, fn, expr );
430 VG_(printf)("%s: %s\n", component, buf );
/external/skia/src/core/
H A DSkMaskGamma.h27 /** Converts a color component luminance in the color space to a linear luma. */
29 /** Converts a linear luma to a color component luminance in the color space. */
218 * If APPLY_LUT is false, returns component unchanged.
219 * If APPLY_LUT is true, returns lut[component].
220 * @param APPLY_LUT whether or not the look-up table should be applied to component.
221 * @component the initial component.
222 * @lut a look-up table which transforms the component.
224 template<bool APPLY_LUT> static inline U8CPU sk_apply_lut_if(U8CPU component, const uint8_t*) { argument
225 return component;
227 sk_apply_lut_if(U8CPU component, const uint8_t* lut) argument
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H A DSkXfermode.cpp986 char component = kComponents[i]; local
987 builder->fsCodeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
988 builder->fsCodeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component);
991 final, component, src, dst, dst, dst, component, src, src, component);
998 // Does one component of color-dodge
1003 const char component) {
999 ColorDodgeComponent(GrGLShaderBuilder* builder, const char* final, const char* src, const char* dst, const char component) argument
1023 ColorBurnComponent(GrGLShaderBuilder* builder, const char* final, const char* src, const char* dst, const char component) argument
1044 SoftLightComponentPosDstAlpha(GrGLShaderBuilder* builder, const char* final, const char* src, const char* dst, const char component) argument
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/external/skia/src/effects/
H A DSkColorMatrixFilter.cpp368 // If any relevant component of the color to be passed through the matrix is non-const
375 uint32_t component = (*color >> kShifts[i]) & 0xFF; variable
376 outputA += fMatrix.fMat[kAlphaRowStartIdx + i] * component;
385 // result if the matrix could over/underflow for any component?
/external/skia/src/gpu/effects/
H A DGrConvolutionEffect.cpp92 const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; local
94 component, bounds, component, bounds);
/external/skia/src/sfnt/
H A DSkOTTable_glyf.h202 } component;//[] last element does not set MORE_COMPONENTS member in struct:SkOTTableGlyphData::Composite
204 /** Comes after the last Component if the last component has WE_HAVE_INSTR. */
/external/skia/include/core/
H A DSkUnPreMultiply.h45 static U8CPU ApplyScale(Scale scale, U8CPU component) { argument
46 SkASSERT(component <= 255);
47 return (scale * component + (1 << 23)) >> 24;
/external/skia/include/gpu/
H A DGrColor.h22 // shift amount to assign a component to a GrColor int
53 // extract a component (byte) from a GrColor int
62 * each component==255 and alpha == 0 to be "illegal"
108 static inline char GrColorComponentFlagToChar(GrColorComponentFlags component) { argument
109 SkASSERT(SkIsPow2(component));
110 switch (component) {
120 SkFAIL("Invalid color component flag.");
/external/replicaisland/src/com/replica/replicaisland/
H A DChangeComponentsComponent.java20 * A game component that can swap other components in and out of its parent game object. The
64 GameComponent component = unrelasedComponents.get(x);
65 if (!component.shared) {
66 factory.releaseComponent(component);
95 public void addSwapInComponent(GameComponent component) { argument
96 mComponentsToInsert.add(component);
99 public void addSwapOutComponent(GameComponent component) { argument
100 mComponentsToRemove.add(component);
H A DDynamicCollisionComponent.java21 * A component to include dynamic collision volumes (such as those produced every frame from
24 * in valid "hits"), this component creates a bounding volume that encompasses the set and submits
25 * it to the dynamic collision system. Including this component in a game object will allow it to
59 public void setHitReactionComponent(HitReactionComponent component) { argument
60 mHitReactionComponent = component;
H A DFadeDrawableComponent.java68 // Complexity++, but it lets this component handle several
109 // If a texture is set then we supply a drawable to the render component.
148 /** If set to something non-null, this component will overwrite the drawable on the target render component. **/
153 public void setRenderComponent(RenderComponent component) { argument
154 mRenderComponent = component;
H A DGameObjectFactory.java260 ComponentClass component = componentTypes[x];
261 mComponentPools.add(new GameComponentPool(component.type, component.poolSize));
287 GameComponent component = null;
289 component = pool.allocate();
291 return component;
294 protected void releaseComponent(GameComponent component) { argument
295 GameComponentPool pool = getComponentPool(component.getClass());
298 component.reset();
299 component
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H A DHitReactionComponent.java25 * A general-purpose component that responds to dynamic collision notifications. This component
27 * it can be derived for entirely different responses. This component must exist on an object for
297 public void setPossessionComponent(ChangeComponentsComponent component) { argument
298 mPossessionComponent = component;
305 public void setLauncherComponent(LauncherComponent component, int launchHitType) { argument
306 mLauncherComponent = component;
H A DSpriteComponent.java21 * and provides a drawable surface with the correct animation frame to a render component each
109 // pass it off to the render component for drawing.
186 public final void setRenderComponent(RenderComponent component) { argument
187 mRenderComponent = component;
190 public final void setCollisionComponent(DynamicCollisionComponent component) { argument
191 mCollisionComponent = component;
/external/robolectric/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
H A Djavassist-3.14.0-GA.jarMETA-INF/ META-INF/MANIFEST.MF javassist/ javassist/bytecode/ javassist/bytecode/analysis/ javassist/bytecode/annotation/ javassist/ ...
/external/robolectric/lib/test/
H A Dmockito-core-1.8.5.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/mockito/ org/mockito/asm/ org/mockito/asm/signature/ ...
/external/robolectric/src/main/java/com/xtremelabs/robolectric/res/
H A DRobolectricPackageManager.java124 public void addActivityIcon( ComponentName component, Drawable d ) { argument
125 drawableList.put( component, d);
/external/qemu/android/base/files/
H A DPathUtils.cpp118 const String& component = components[n]; local
123 size_t prefixLen = rootPrefixSize(component.c_str(), hostType);
H A DPathUtils_unittest.cpp160 const char* component = expected[m]; local
161 EXPECT_STREQ(component, components[m].c_str())
162 << hostType << " component #" << (m + 1) << " in " << path;
165 << hostType << " component #" << (m + 1) << " in " << path;
/external/qemu/distrib/libselinux/src/
H A Dcontext.c14 char *(component[4]); member in struct:__anon29345
19 * 4 colon-separated components and no whitespace in any component other
20 * than the MLS component.
38 n->current_str = n->component[0] = n->component[1] = n->component[2] =
39 n->component[3] = 0;
62 n->component[3] = 0;
67 /* MLS range is one component */
71 n->component[
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/external/qemu/distrib/sdl-1.2.15/src/video/gem/
H A DSDL_gemvideo.c257 int component; /* red, green, blue, alpha, overlay */ local
263 for (component=0;component<5;component++) {
273 switch(component) {
/external/proguard/src/proguard/gui/
H A DClassPathPanel.java300 * given key, to the given component.
302 private static JComponent tip(JComponent component, String messageKey) argument
304 component.setToolTipText(msg(messageKey));
306 return component;

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