/external/webrtc/src/modules/audio_processing/ |
H A D | audio_processing_impl.cc | 107 ProcessingComponent* component = component_list_.front(); local 108 component->Destroy(); 109 delete component; 424 // TODO(ajm): turn the splitting filter into a component?
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/external/webp/src/enc/ |
H A D | backward_references.h | 90 int component) { 92 return (p->argb_or_distance >> (component * 8)) & 0xff; 89 PixOrCopyLiteral(const PixOrCopy* const p, int component) argument
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/external/valgrind/main/coregrind/ |
H A D | m_libcassert.c | 392 const HChar* component; local 411 component = "valgrind"; 414 component = VG_(details).name; 424 component, file, line, fn ); 427 component, file, line, fn, expr ); 430 VG_(printf)("%s: %s\n", component, buf );
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/external/skia/src/core/ |
H A D | SkMaskGamma.h | 27 /** Converts a color component luminance in the color space to a linear luma. */ 29 /** Converts a linear luma to a color component luminance in the color space. */ 218 * If APPLY_LUT is false, returns component unchanged. 219 * If APPLY_LUT is true, returns lut[component]. 220 * @param APPLY_LUT whether or not the look-up table should be applied to component. 221 * @component the initial component. 222 * @lut a look-up table which transforms the component. 224 template<bool APPLY_LUT> static inline U8CPU sk_apply_lut_if(U8CPU component, const uint8_t*) { argument 225 return component; 227 sk_apply_lut_if(U8CPU component, const uint8_t* lut) argument [all...] |
H A D | SkXfermode.cpp | 986 char component = kComponents[i]; local 987 builder->fsCodeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src); 988 builder->fsCodeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component); 991 final, component, src, dst, dst, dst, component, src, src, component); 998 // Does one component of color-dodge 1003 const char component) { 999 ColorDodgeComponent(GrGLShaderBuilder* builder, const char* final, const char* src, const char* dst, const char component) argument 1023 ColorBurnComponent(GrGLShaderBuilder* builder, const char* final, const char* src, const char* dst, const char component) argument 1044 SoftLightComponentPosDstAlpha(GrGLShaderBuilder* builder, const char* final, const char* src, const char* dst, const char component) argument [all...] |
/external/skia/src/effects/ |
H A D | SkColorMatrixFilter.cpp | 368 // If any relevant component of the color to be passed through the matrix is non-const 375 uint32_t component = (*color >> kShifts[i]) & 0xFF; variable 376 outputA += fMatrix.fMat[kAlphaRowStartIdx + i] * component; 385 // result if the matrix could over/underflow for any component?
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/external/skia/src/gpu/effects/ |
H A D | GrConvolutionEffect.cpp | 92 const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; local 94 component, bounds, component, bounds);
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/external/skia/src/sfnt/ |
H A D | SkOTTable_glyf.h | 202 } component;//[] last element does not set MORE_COMPONENTS member in struct:SkOTTableGlyphData::Composite 204 /** Comes after the last Component if the last component has WE_HAVE_INSTR. */
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/external/skia/include/core/ |
H A D | SkUnPreMultiply.h | 45 static U8CPU ApplyScale(Scale scale, U8CPU component) { argument 46 SkASSERT(component <= 255); 47 return (scale * component + (1 << 23)) >> 24;
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/external/skia/include/gpu/ |
H A D | GrColor.h | 22 // shift amount to assign a component to a GrColor int 53 // extract a component (byte) from a GrColor int 62 * each component==255 and alpha == 0 to be "illegal" 108 static inline char GrColorComponentFlagToChar(GrColorComponentFlags component) { argument 109 SkASSERT(SkIsPow2(component)); 110 switch (component) { 120 SkFAIL("Invalid color component flag.");
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | ChangeComponentsComponent.java | 20 * A game component that can swap other components in and out of its parent game object. The 64 GameComponent component = unrelasedComponents.get(x); 65 if (!component.shared) { 66 factory.releaseComponent(component); 95 public void addSwapInComponent(GameComponent component) { argument 96 mComponentsToInsert.add(component); 99 public void addSwapOutComponent(GameComponent component) { argument 100 mComponentsToRemove.add(component);
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H A D | DynamicCollisionComponent.java | 21 * A component to include dynamic collision volumes (such as those produced every frame from 24 * in valid "hits"), this component creates a bounding volume that encompasses the set and submits 25 * it to the dynamic collision system. Including this component in a game object will allow it to 59 public void setHitReactionComponent(HitReactionComponent component) { argument 60 mHitReactionComponent = component;
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H A D | FadeDrawableComponent.java | 68 // Complexity++, but it lets this component handle several 109 // If a texture is set then we supply a drawable to the render component. 148 /** If set to something non-null, this component will overwrite the drawable on the target render component. **/ 153 public void setRenderComponent(RenderComponent component) { argument 154 mRenderComponent = component;
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H A D | GameObjectFactory.java | 260 ComponentClass component = componentTypes[x]; 261 mComponentPools.add(new GameComponentPool(component.type, component.poolSize)); 287 GameComponent component = null; 289 component = pool.allocate(); 291 return component; 294 protected void releaseComponent(GameComponent component) { argument 295 GameComponentPool pool = getComponentPool(component.getClass()); 298 component.reset(); 299 component [all...] |
H A D | HitReactionComponent.java | 25 * A general-purpose component that responds to dynamic collision notifications. This component 27 * it can be derived for entirely different responses. This component must exist on an object for 297 public void setPossessionComponent(ChangeComponentsComponent component) { argument 298 mPossessionComponent = component; 305 public void setLauncherComponent(LauncherComponent component, int launchHitType) { argument 306 mLauncherComponent = component;
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H A D | SpriteComponent.java | 21 * and provides a drawable surface with the correct animation frame to a render component each 109 // pass it off to the render component for drawing. 186 public final void setRenderComponent(RenderComponent component) { argument 187 mRenderComponent = component; 190 public final void setCollisionComponent(DynamicCollisionComponent component) { argument 191 mCollisionComponent = component;
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/external/robolectric/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
H A D | javassist-3.14.0-GA.jar | META-INF/ META-INF/MANIFEST.MF javassist/ javassist/bytecode/ javassist/bytecode/analysis/ javassist/bytecode/annotation/ javassist/ ... |
/external/robolectric/lib/test/ |
H A D | mockito-core-1.8.5.jar | META-INF/ META-INF/MANIFEST.MF org/ org/mockito/ org/mockito/asm/ org/mockito/asm/signature/ ... |
/external/robolectric/src/main/java/com/xtremelabs/robolectric/res/ |
H A D | RobolectricPackageManager.java | 124 public void addActivityIcon( ComponentName component, Drawable d ) { argument 125 drawableList.put( component, d);
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/external/qemu/android/base/files/ |
H A D | PathUtils.cpp | 118 const String& component = components[n]; local 123 size_t prefixLen = rootPrefixSize(component.c_str(), hostType);
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H A D | PathUtils_unittest.cpp | 160 const char* component = expected[m]; local 161 EXPECT_STREQ(component, components[m].c_str()) 162 << hostType << " component #" << (m + 1) << " in " << path; 165 << hostType << " component #" << (m + 1) << " in " << path;
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/external/qemu/distrib/libselinux/src/ |
H A D | context.c | 14 char *(component[4]); member in struct:__anon29345 19 * 4 colon-separated components and no whitespace in any component other 20 * than the MLS component. 38 n->current_str = n->component[0] = n->component[1] = n->component[2] = 39 n->component[3] = 0; 62 n->component[3] = 0; 67 /* MLS range is one component */ 71 n->component[ [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/gem/ |
H A D | SDL_gemvideo.c | 257 int component; /* red, green, blue, alpha, overlay */ local 263 for (component=0;component<5;component++) { 273 switch(component) {
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/external/proguard/src/proguard/gui/ |
H A D | ClassPathPanel.java | 300 * given key, to the given component. 302 private static JComponent tip(JComponent component, String messageKey) argument 304 component.setToolTipText(msg(messageKey)); 306 return component;
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