/external/skia/samplecode/ |
H A D | SamplePath.cpp | 81 canvas.drawPath(path, paint); 156 void drawPath(SkCanvas* canvas, const SkPath& path, SkPaint::Join j) { function in class:PathView 169 canvas->drawPath(fill, paint); 171 canvas->drawPath(path, paint); 176 canvas->drawPath(path, paint); 192 this->drawPath(canvas, fPath[j], gJoins[i]);
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/external/skia/src/animator/ |
H A D | SkDrawExtraPathEffect.cpp | 106 SkDrawPath* drawPath = NULL; local 108 drawPath = (SkDrawPath*) fDraw->addPath; 114 drawPath = (SkDrawPath*) apply->getScope(); 135 if (drawPath) 136 dst->addPath(drawPath->getPath(), m); 250 SkDrawPath* drawPath; local 253 drawPath = (SkDrawPath*) fDraw->addPath; 259 drawPath = (SkDrawPath*) apply->getScope(); 261 if (drawPath == NULL) 274 dst->addPath(drawPath [all...] |
/external/skia/src/core/ |
H A D | SkBBoxRecord.cpp | 36 void SkBBoxRecord::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkBBoxRecord 43 INHERITED::drawPath(path, paint); 46 INHERITED::drawPath(path, paint);
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H A D | SkBitmapDevice.cpp | 280 // call the VIRTUAL version, so any subclasses who do handle drawPath aren't 282 this->drawPath(draw, path, paint, NULL, true); 292 // call the VIRTUAL version, so any subclasses who do handle drawPath aren't 294 this->drawPath(draw, path, paint, NULL, true); 300 void SkBitmapDevice::drawPath(const SkDraw& draw, const SkPath& path, function in class:SkBitmapDevice 304 draw.drawPath(path, paint, prePathMatrix, pathIsMutable);
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H A D | SkCanvas.cpp | 1992 void SkCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkCanvas 2018 iter.fDevice->drawPath(iter, path, looper.paint()); 2454 this->drawPath(path, paint);
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H A D | SkDraw.cpp | 604 fDevice->drawPath(*this, path, newPaint, &preMatrix, 607 this->drawPath(path, newPaint, &preMatrix, 652 fDevice->drawPath(*this, pointData.fFirst, newP); 654 this->drawPath(pointData.fFirst, newP); 660 fDevice->drawPath(*this, pointData.fLast, newP); 662 this->drawPath(pointData.fLast, newP); 725 fDevice->drawPath(*this, path, p, NULL, true); 727 this->drawPath(path, p, NULL, true); 803 this->drawPath(tmp, paint, NULL, true); 958 // order as SkDraw::drawPath, whic 993 void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint, function in class:SkDraw [all...] |
H A D | SkPictureRecord.cpp | 1073 void SkPictureRecord::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkPictureRecord
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H A D | SkRecorder.cpp | 115 void SkRecorder::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkRecorder
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/external/skia/src/device/xps/ |
H A D | SkXPSDevice.cpp | 1208 this->drawPath(d, path, paint, NULL, true); 1226 this->drawPath(d, tmp, paint, NULL, true); 1667 void SkXPSDevice::drawPath(const SkDraw& d, function in class:SkXPSDevice 2280 this->drawPath(d, path, paint, NULL, true); 2331 //this->drawPath(d, path, paint, NULL, true);
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/external/skia/src/gpu/ |
H A D | GrContext.cpp | 787 this->drawPath(paint, path, *strokeInfo); 1030 this->drawPath(paint, path, strokeInfo); 1087 this->drawPath(paint, path, strokeInfo); 1162 void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const GrStrokeInfo& strokeInfo) { function in class:GrContext 1195 this->drawPath(paint, *effectPath.get(), newStrokeInfo); 1199 this->drawPath(paint, path, newStrokeInfo); 1213 GR_CREATE_TRACE_MARKER("GrContext::drawPath", target); 1298 pr->drawPath(*pathPtr, *stroke, target, useCoverageAA);
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H A D | GrDrawTarget.cpp | 527 void GrDrawTarget::drawPath(const GrPath* path, SkPath::FillType fill) { function in class:GrDrawTarget
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H A D | GrPathRenderer.h | 58 * and calls drawPath(). The path is rendered exactly as the draw state 116 bool drawPath(const SkPath& path, function in class:GrPathRenderer 166 * Subclass implementation of drawPath() 189 this->drawPath(path, stroke, target, false);
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H A D | SkGpuDevice.cpp | 396 fContext->drawPath(grPaint, path, strokeInfo); 401 // else we let the SkDraw call our drawPath() 439 // another two reasons we might need to call drawPath... 471 this->drawPath(draw, path, paint, NULL, true); 536 this->drawPath(draw, path, paint, NULL, true); 565 this->drawPath(draw, path, paint, NULL, true); 579 // some basic reasons we might need to call drawPath... 592 this->drawPath(draw, path, paint, NULL, true); 720 context->drawPath(tempPaint, devPath, strokeInfo); 733 void SkGpuDevice::drawPath(cons function in class:SkGpuDevice [all...] |
/external/skia/src/pdf/ |
H A D | SkPDFDevice.cpp | 860 // SkDraw::drawPoints converts to multiple calls to fDevice->drawPath. 947 drawPath(d, path, paint, NULL, true); 968 this->drawPath(draw, path, paint, NULL, true); 971 void SkPDFDevice::drawPath(const SkDraw& d, const SkPath& origPath, function in class:SkPDFDevice 1008 drawPath(d, *pathPtr, noEffectPaint, NULL, true); 1559 drawPath(d, modifiedPath, paint, NULL, true); 1587 drawPath(d, modifiedPath, noInversePaint, prePathMatrix, true); 1952 this->drawPath(d, *shape, filledPaint, NULL, true);
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H A D | SkPDFDeviceFlattener.cpp | 69 INHERITED::drawPath(draw, path, paintFlatten, NULL, true); 72 void SkPDFDeviceFlattener::drawPath(const SkDraw& d, const SkPath& origPath, function in class:SkPDFDeviceFlattener 76 INHERITED::drawPath(d, origPath, paint, prePathMatrix, pathIsMutable); 112 INHERITED::drawPath(draw, tmpPath, paintFlatten, NULL, true);
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/external/skia/src/pipe/ |
H A D | SkGPipeWrite.cpp | 240 virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE; 753 void SkGPipeCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkGPipeCanvas
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/external/skia/src/utils/ |
H A D | SkDeferredCanvas.cpp | 196 virtual void drawPath(const SkDraw&, const SkPath& path, 811 void SkDeferredCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkDeferredCanvas 813 this->drawingCanvas()->drawPath(path, paint);
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H A D | SkDumpCanvas.cpp | 341 void SkDumpCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkDumpCanvas 344 this->dump(kDrawPath_Verb, &paint, "drawPath(%s)", str.c_str());
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H A D | SkLuaCanvas.cpp | 203 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkLuaCanvas 204 AUTO_LUA("drawPath");
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H A D | SkNWayCanvas.cpp | 188 void SkNWayCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkNWayCanvas 191 iter->drawPath(path, paint);
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H A D | SkProxyCanvas.cpp | 94 void SkProxyCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkProxyCanvas 95 fProxy->drawPath(path, paint);
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/external/skia/src/utils/debugger/ |
H A D | SkDebugCanvas.cpp | 196 fCanvas->drawPath(path, p); 518 void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkDebugCanvas
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/external/skia/experimental/PdfViewer/ |
H A D | SkTrackDevice.h | 87 virtual void drawPath(const SkDraw& dummy1, const SkPath& path, function in class:SkTrackDevice 92 INHERITED::drawPath(dummy1, path, paint, prePathMatrix, pathIsMutable);
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/external/skia/gm/ |
H A D | cubicpaths.cpp | 43 canvas->drawPath(path, paint); 72 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, function in class:CubicPathGM 85 canvas->drawPath(path, paint); 163 this->drawPath(path.fPath, canvas, color, rect, 219 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, function in class:CubicClosePathGM 232 canvas->drawPath(path, paint); 311 this->drawPath(path.fPath, canvas, color, rect,
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H A D | degeneratesegments.cpp | 196 void drawPath(SkPath& path, SkCanvas* canvas, SkColor color, function in class:skiagm::DegenerateSegmentsGM 209 canvas->drawPath(path, paint); 340 this->drawPath(path, canvas, color, rect,
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