Searched defs:drawPath (Results 1 - 25 of 71) sorted by last modified time

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/external/skia/samplecode/
H A DSamplePath.cpp81 canvas.drawPath(path, paint);
156 void drawPath(SkCanvas* canvas, const SkPath& path, SkPaint::Join j) { function in class:PathView
169 canvas->drawPath(fill, paint);
171 canvas->drawPath(path, paint);
176 canvas->drawPath(path, paint);
192 this->drawPath(canvas, fPath[j], gJoins[i]);
/external/skia/src/animator/
H A DSkDrawExtraPathEffect.cpp106 SkDrawPath* drawPath = NULL; local
108 drawPath = (SkDrawPath*) fDraw->addPath;
114 drawPath = (SkDrawPath*) apply->getScope();
135 if (drawPath)
136 dst->addPath(drawPath->getPath(), m);
250 SkDrawPath* drawPath; local
253 drawPath = (SkDrawPath*) fDraw->addPath;
259 drawPath = (SkDrawPath*) apply->getScope();
261 if (drawPath == NULL)
274 dst->addPath(drawPath
[all...]
/external/skia/src/core/
H A DSkBBoxRecord.cpp36 void SkBBoxRecord::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkBBoxRecord
43 INHERITED::drawPath(path, paint);
46 INHERITED::drawPath(path, paint);
H A DSkBitmapDevice.cpp280 // call the VIRTUAL version, so any subclasses who do handle drawPath aren't
282 this->drawPath(draw, path, paint, NULL, true);
292 // call the VIRTUAL version, so any subclasses who do handle drawPath aren't
294 this->drawPath(draw, path, paint, NULL, true);
300 void SkBitmapDevice::drawPath(const SkDraw& draw, const SkPath& path, function in class:SkBitmapDevice
304 draw.drawPath(path, paint, prePathMatrix, pathIsMutable);
H A DSkCanvas.cpp1992 void SkCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkCanvas
2018 iter.fDevice->drawPath(iter, path, looper.paint());
2454 this->drawPath(path, paint);
H A DSkDraw.cpp604 fDevice->drawPath(*this, path, newPaint, &preMatrix,
607 this->drawPath(path, newPaint, &preMatrix,
652 fDevice->drawPath(*this, pointData.fFirst, newP);
654 this->drawPath(pointData.fFirst, newP);
660 fDevice->drawPath(*this, pointData.fLast, newP);
662 this->drawPath(pointData.fLast, newP);
725 fDevice->drawPath(*this, path, p, NULL, true);
727 this->drawPath(path, p, NULL, true);
803 this->drawPath(tmp, paint, NULL, true);
958 // order as SkDraw::drawPath, whic
993 void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint, function in class:SkDraw
[all...]
H A DSkPictureRecord.cpp1073 void SkPictureRecord::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkPictureRecord
H A DSkRecorder.cpp115 void SkRecorder::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkRecorder
/external/skia/src/device/xps/
H A DSkXPSDevice.cpp1208 this->drawPath(d, path, paint, NULL, true);
1226 this->drawPath(d, tmp, paint, NULL, true);
1667 void SkXPSDevice::drawPath(const SkDraw& d, function in class:SkXPSDevice
2280 this->drawPath(d, path, paint, NULL, true);
2331 //this->drawPath(d, path, paint, NULL, true);
/external/skia/src/gpu/
H A DGrContext.cpp787 this->drawPath(paint, path, *strokeInfo);
1030 this->drawPath(paint, path, strokeInfo);
1087 this->drawPath(paint, path, strokeInfo);
1162 void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const GrStrokeInfo& strokeInfo) { function in class:GrContext
1195 this->drawPath(paint, *effectPath.get(), newStrokeInfo);
1199 this->drawPath(paint, path, newStrokeInfo);
1213 GR_CREATE_TRACE_MARKER("GrContext::drawPath", target);
1298 pr->drawPath(*pathPtr, *stroke, target, useCoverageAA);
H A DGrDrawTarget.cpp527 void GrDrawTarget::drawPath(const GrPath* path, SkPath::FillType fill) { function in class:GrDrawTarget
H A DGrPathRenderer.h58 * and calls drawPath(). The path is rendered exactly as the draw state
116 bool drawPath(const SkPath& path, function in class:GrPathRenderer
166 * Subclass implementation of drawPath()
189 this->drawPath(path, stroke, target, false);
H A DSkGpuDevice.cpp396 fContext->drawPath(grPaint, path, strokeInfo);
401 // else we let the SkDraw call our drawPath()
439 // another two reasons we might need to call drawPath...
471 this->drawPath(draw, path, paint, NULL, true);
536 this->drawPath(draw, path, paint, NULL, true);
565 this->drawPath(draw, path, paint, NULL, true);
579 // some basic reasons we might need to call drawPath...
592 this->drawPath(draw, path, paint, NULL, true);
720 context->drawPath(tempPaint, devPath, strokeInfo);
733 void SkGpuDevice::drawPath(cons function in class:SkGpuDevice
[all...]
/external/skia/src/pdf/
H A DSkPDFDevice.cpp860 // SkDraw::drawPoints converts to multiple calls to fDevice->drawPath.
947 drawPath(d, path, paint, NULL, true);
968 this->drawPath(draw, path, paint, NULL, true);
971 void SkPDFDevice::drawPath(const SkDraw& d, const SkPath& origPath, function in class:SkPDFDevice
1008 drawPath(d, *pathPtr, noEffectPaint, NULL, true);
1559 drawPath(d, modifiedPath, paint, NULL, true);
1587 drawPath(d, modifiedPath, noInversePaint, prePathMatrix, true);
1952 this->drawPath(d, *shape, filledPaint, NULL, true);
H A DSkPDFDeviceFlattener.cpp69 INHERITED::drawPath(draw, path, paintFlatten, NULL, true);
72 void SkPDFDeviceFlattener::drawPath(const SkDraw& d, const SkPath& origPath, function in class:SkPDFDeviceFlattener
76 INHERITED::drawPath(d, origPath, paint, prePathMatrix, pathIsMutable);
112 INHERITED::drawPath(draw, tmpPath, paintFlatten, NULL, true);
/external/skia/src/pipe/
H A DSkGPipeWrite.cpp240 virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
753 void SkGPipeCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkGPipeCanvas
/external/skia/src/utils/
H A DSkDeferredCanvas.cpp196 virtual void drawPath(const SkDraw&, const SkPath& path,
811 void SkDeferredCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkDeferredCanvas
813 this->drawingCanvas()->drawPath(path, paint);
H A DSkDumpCanvas.cpp341 void SkDumpCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkDumpCanvas
344 this->dump(kDrawPath_Verb, &paint, "drawPath(%s)", str.c_str());
H A DSkLuaCanvas.cpp203 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkLuaCanvas
204 AUTO_LUA("drawPath");
H A DSkNWayCanvas.cpp188 void SkNWayCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkNWayCanvas
191 iter->drawPath(path, paint);
H A DSkProxyCanvas.cpp94 void SkProxyCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkProxyCanvas
95 fProxy->drawPath(path, paint);
/external/skia/src/utils/debugger/
H A DSkDebugCanvas.cpp196 fCanvas->drawPath(path, p);
518 void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) { function in class:SkDebugCanvas
/external/skia/experimental/PdfViewer/
H A DSkTrackDevice.h87 virtual void drawPath(const SkDraw& dummy1, const SkPath& path, function in class:SkTrackDevice
92 INHERITED::drawPath(dummy1, path, paint, prePathMatrix, pathIsMutable);
/external/skia/gm/
H A Dcubicpaths.cpp43 canvas->drawPath(path, paint);
72 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, function in class:CubicPathGM
85 canvas->drawPath(path, paint);
163 this->drawPath(path.fPath, canvas, color, rect,
219 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, function in class:CubicClosePathGM
232 canvas->drawPath(path, paint);
311 this->drawPath(path.fPath, canvas, color, rect,
H A Ddegeneratesegments.cpp196 void drawPath(SkPath& path, SkCanvas* canvas, SkColor color, function in class:skiagm::DegenerateSegmentsGM
209 canvas->drawPath(path, paint);
340 this->drawPath(path, canvas, color, rect,

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