Searched defs:lastLogicalTop (Results 1 - 2 of 2) sorted by path
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | RenderBlock.cpp | 1897 LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const 1921 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight(); 1928 result = toRenderBlockFlow(this)->inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo); 1930 result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo); 1934 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, 1940 LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const 1970 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, 1987 // Update lastLogicalTop to be just underneath the object. lastLogicalLeft and lastLogicalRight extend as far as 1990 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + curr->logicalBottom(); 1996 lastLogicalTop, lastLogicalLef 1896 selectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const argument 1939 blockSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const argument 2009 blockSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const argument [all...] |
H A D | RenderBlockFlow.cpp | 2736 LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const 2744 // Go ahead and update our lastLogicalTop to be the bottom of the block. <hr>s or empty blocks with height can trip this 2746 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight(); 2763 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, 2784 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + lastSelectedLine->selectionBottom(); 2735 inlineSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const argument
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