/external/bison/lib/ |
H A D | vasnprintf.c | 421 If m>=n=1, perform a single-precision division: 428 If m>=n>1, perform a multiple-precision division: 515 /* n=1: single precision division. 548 /* n>1: multiple precision division. 967 precision. */ 1507 is_borderline (const char *digits, size_t precision) argument 1509 for (; precision > 0; precision--, digits++) 1536 size_t precision, int pad_ourselves) 1564 if (tmp_length < precision) 1534 MAX_ROOM_NEEDED(const arguments *ap, size_t arg_index, FCHAR_T conversion, arg_type type, int flags, size_t width, int has_precision, size_t precision, int pad_ourselves) argument 1947 size_t precision; local 2425 size_t precision; local 2945 size_t precision; local 3452 size_t precision; local 4614 size_t precision; local [all...] |
/external/chromium_org/cc/output/ |
H A D | gl_renderer.cc | 2765 TexCoordPrecision precision) { 2766 DCHECK_GE(precision, 0); 2767 DCHECK_LT(precision, NumTexCoordPrecisions); 2768 RenderPassProgram* program = &render_pass_program_[precision]; 2772 output_surface_->context_provider(), precision, SamplerType2D); 2778 TexCoordPrecision precision) { 2779 DCHECK_GE(precision, 0); 2780 DCHECK_LT(precision, NumTexCoordPrecisions); 2781 RenderPassProgramAA* program = &render_pass_program_aa_[precision]; 2785 output_surface_->context_provider(), precision, SamplerType2 2764 GetRenderPassProgram( TexCoordPrecision precision) argument 2777 GetRenderPassProgramAA( TexCoordPrecision precision) argument 2790 GetRenderPassMaskProgram( TexCoordPrecision precision) argument 2804 GetRenderPassMaskProgramAA(TexCoordPrecision precision) argument 2817 GetRenderPassColorMatrixProgram(TexCoordPrecision precision) argument 2831 GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision) argument 2846 GetRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) argument 2861 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) argument 2875 GetTileProgram( TexCoordPrecision precision, SamplerType sampler) argument 2891 GetTileProgramOpaque( TexCoordPrecision precision, SamplerType sampler) argument 2907 GetTileProgramAA( TexCoordPrecision precision, SamplerType sampler) argument 2923 GetTileProgramSwizzle( TexCoordPrecision precision, SamplerType sampler) argument 2940 GetTileProgramSwizzleOpaque(TexCoordPrecision precision, SamplerType sampler) argument 2956 GetTileProgramSwizzleAA( TexCoordPrecision precision, SamplerType sampler) argument 2972 GetTextureProgram( TexCoordPrecision precision) argument 2986 GetNonPremultipliedTextureProgram(TexCoordPrecision precision) argument 3001 GetTextureBackgroundProgram(TexCoordPrecision precision) argument 3014 GetNonPremultipliedTextureBackgroundProgram( TexCoordPrecision precision) argument 3029 GetTextureIOSurfaceProgram( TexCoordPrecision precision) argument 3042 GetVideoYUVProgram( TexCoordPrecision precision) argument 3055 GetVideoYUVAProgram( TexCoordPrecision precision) argument 3069 GetVideoStreamTextureProgram(TexCoordPrecision precision) argument [all...] |
H A D | gl_renderer_unittest.cc | 72 void TestShadersWithTexCoordPrecision(TexCoordPrecision precision) { argument 73 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgram(precision)); 74 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgramAA(precision)); 75 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgram(precision)); 76 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA(precision)); 78 renderer()->GetRenderPassColorMatrixProgram(precision)); 80 renderer()->GetRenderPassMaskColorMatrixProgramAA(precision)); 82 renderer()->GetRenderPassColorMatrixProgramAA(precision)); 84 renderer()->GetRenderPassMaskColorMatrixProgram(precision)); 85 EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision)); 106 TestShadersWithSamplerType(TexCoordPrecision precision, SamplerType sampler) argument 205 TestRenderPassProgram(TexCoordPrecision precision) argument 211 TestRenderPassColorMatrixProgram(TexCoordPrecision precision) argument 218 TestRenderPassMaskProgram(TexCoordPrecision precision) argument 224 TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) argument 232 TestRenderPassProgramAA(TexCoordPrecision precision) argument 238 TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision) argument 246 TestRenderPassMaskProgramAA(TexCoordPrecision precision) argument 252 TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) argument [all...] |
H A D | program_binding.h | 60 TexCoordPrecision precision, 71 fragment_shader_.GetShaderString(precision, sampler))) { 59 Initialize(ContextProvider* context_provider, TexCoordPrecision precision, SamplerType sampler) argument
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H A D | shader.cc | 17 precision, SetFragmentSamplerType(sampler, SHADER0(Src))) 69 // way that the effective precision might be lower than expected. 79 // Initialize range and precision with minimum spec values for when 84 GLint precision = 10; local 87 range, &precision)); 88 *highp_threshold_cache = 1 << precision; 213 precision mediump float; 702 TexCoordPrecision precision, SamplerType sampler) const { 704 precision mediump float; 716 TexCoordPrecision precision, SamplerTyp 701 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 715 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 736 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 750 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 793 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 809 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 826 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 839 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 851 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 866 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 902 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 947 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 970 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1025 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1078 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1143 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1207 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1270 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1333 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1395 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1440 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1471 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument 1515 GetShaderString( TexCoordPrecision precision, SamplerType sampler) const argument [all...] |
/external/chromium_org/cc/test/ |
H A D | test_gles2_interface.cc | 105 GLint* precision) { 107 shadertype, precisiontype, range, precision); 102 GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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H A D | test_web_graphics_context_3d.cc | 390 GLint* precision) { 391 // Return the minimum precision requirements of the GLES2 397 *precision = 0; 402 *precision = 0; 407 *precision = 0; 412 *precision = 8; 417 *precision = 10; 422 *precision = 16; 387 getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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/external/chromium_org/gpu/command_buffer/client/ |
H A D | gles2_c_lib_autogen.h | 317 GLint* precision) { 319 shadertype, precisiontype, range, precision); 314 GLES2GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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H A D | gles2_implementation.cc | 2156 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 2162 << static_cast<const void*>(precision) << ", "); 2191 if (precision) { 2192 precision[0] = result->precision; 2193 GPU_CLIENT_LOG(" min_range: " << precision[0]); 2155 GetShaderPrecisionFormat( GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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H A D | gles2_trace_implementation_impl_autogen.h | 474 GLint* precision) { 476 gl_->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 471 GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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/external/chromium_org/gpu/command_buffer/common/ |
H A D | gles2_cmd_format_autogen.h | 3198 int32_t precision; member in struct:GetShaderPrecisionFormat::Result 3253 COMPILE_ASSERT(offsetof(GetShaderPrecisionFormat::Result, precision) == 12,
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder.cc | 89 GLint precision) { 90 return (rangeMin >= 62) && (rangeMax >= 62) && (precision >= 16); 95 GLint *range, GLint *precision) { 103 *precision = 0; 108 // These values are for an IEEE single-precision floating-point format. 111 *precision = 23; 121 // a stub, so we need to set range and precision as if it weren't 127 range, precision); 137 // If the driver reports a precision for highp float that isn't actually 141 !PrecisionMeetsSpecForHighpFloat(range[0], range[1], *precision)) { 87 PrecisionMeetsSpecForHighpFloat(GLint rangeMin, GLint rangeMax, GLint precision) argument 93 GetShaderPrecisionFormatImpl(GLenum shader_type, GLenum precision_type, GLint *range, GLint *precision) argument 2794 GLint precision = 0; local 9248 GLint precision = 0; local [all...] |
H A D | gles2_cmd_decoder_unittest_programs.cc | 369 const GLint precision = 16; local 372 SetArgumentPointee<3>(precision))) 382 EXPECT_EQ(precision, result->precision);
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H A D | program_manager.cc | 40 precision(uniform.precision) { } 45 precision(SH_PRECISION_MEDIUMP) { } 50 precision == other.precision; 55 int precision; member in struct:gpu::gles2::__anon8433::UniformType 541 "type/precision: " + conflicting_name; 1032 // declared by other shader, then the type and precision must match.
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H A D | program_manager_unittest.cc | 211 int precision; member in struct:gpu::gles2::ProgramManagerWithShaderTest::__anon8437 307 vertex_variables[ii].precision, 333 fragment_variables[ii].precision, 1116 EXPECT_EQ(it->second.precision, variable_info->precision); 1231 // If a varying has different precision in the vertex and fragment
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H A D | shader_translator.cc | 67 ShPrecisionType precision = SH_PRECISION_UNDEFINED; local 71 &len, &size, &type, &precision, &static_use, 82 type, size, precision, static_use, name_string);
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H A D | shader_translator.h | 34 precision(SH_PRECISION_UNDEFINED), 42 precision(_precision), 50 precision == other.precision && 56 int precision; member in struct:gpu::gles2::ShaderTranslatorInterface::VariableInfo
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/external/chromium_org/mojo/examples/pepper_container_app/ |
H A D | ppb_opengles2_thunk.cc | 664 GLint* precision) { 667 glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 660 GetShaderPrecisionFormat(PP_Resource context_id, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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/external/chromium_org/ppapi/lib/gl/gles2/ |
H A D | gles2.c | 460 GLint* precision) { 462 glGetCurrentContextPPAPI(), shadertype, precisiontype, range, precision); local 457 glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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/external/chromium_org/ppapi/shared_impl/ |
H A D | ppb_opengles2_shared.cc | 675 GLint* precision) { 679 ->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 671 GetShaderPrecisionFormat(PP_Resource context_id, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLRenderingContextBase.cpp | 2625 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); 2630 GLint precision = 0; local 2631 webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision); 2632 return WebGLShaderPrecisionFormat::create(range[0], range[1], precision);
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H A D | WebGLShaderPrecisionFormat.cpp | 34 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) argument 36 return adoptRefWillBeNoop(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); 49 GLint WebGLShaderPrecisionFormat::precision() const function in class:blink::WebGLShaderPrecisionFormat 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision) argument 57 , m_precision(precision)
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/external/chromium_org/third_party/WebKit/Source/devtools/scripts/closure/ |
H A D | compiler.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/javascript/ com/google/javascript/jscomp/ ... |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
H A D | MockWebGraphicsContext3D.h | 152 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { } argument
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/external/chromium_org/third_party/WebKit/Source/wtf/ |
H A D | dtoa.cpp | 24 /* On a machine with IEEE extended-precision registers, it is 25 * necessary to specify double-precision (53-bit) rounding precision 720 * to multiple-precision integers. 723 * multiple-precision integer arithmetic only if we cannot 1207 void dtoa(DtoaBuffer result, double dd, bool& sign, int& exponent, unsigned& precision) argument 1210 dtoa<true, false, false, true>(result, dd, 0, sign, exponent, precision); 1213 void dtoaRoundSF(DtoaBuffer result, double dd, int ndigits, bool& sign, int& exponent, unsigned& precision) argument 1216 dtoa<false, true, false, false>(result, dd, ndigits, sign, exponent, precision); 1219 void dtoaRoundDP(DtoaBuffer result, double dd, int ndigits, bool& sign, int& exponent, unsigned& precision) argument [all...] |