/external/chromium_org/cc/base/ |
H A D | float_quad_unittest.cc | 33 gfx::QuadF quad = local 36 EXPECT_TRUE(quad.IsRectilinear()) << "case " << i; 54 gfx::QuadF quad = local 57 EXPECT_FALSE(quad.IsRectilinear()) << "case " << i;
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H A D | math_util.cc | 141 SkMScalar quad[4 * 2]; // input: 4 x 2D points local 142 quad[0] = src_rect.x(); 143 quad[1] = src_rect.y(); 144 quad[2] = src_rect.right(); 145 quad[3] = src_rect.y(); 146 quad[4] = src_rect.right(); 147 quad[5] = src_rect.bottom(); 148 quad[6] = src_rect.x(); 149 quad[7] = src_rect.bottom(); 152 transform.matrix().map2(quad, 206 SkMScalar quad[2 * 2]; // input: 2 x 2D points local [all...] |
/external/chromium_org/cc/layers/ |
H A D | delegated_frame_provider_unittest.cc | 49 TextureDrawQuad* quad = local 52 quad->SetNew(sqs,
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H A D | heads_up_display_layer_impl.cc | 151 TextureDrawQuad* quad = local 153 quad->SetNew(shared_quad_state,
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H A D | nine_patch_layer_impl.cc | 221 TextureDrawQuad* quad = local 223 quad->SetNew(shared_quad_state, 238 TextureDrawQuad* quad = local 240 quad->SetNew(shared_quad_state, 255 TextureDrawQuad* quad = local 257 quad->SetNew(shared_quad_state, 272 TextureDrawQuad* quad = local 274 quad->SetNew(shared_quad_state, 289 TextureDrawQuad* quad = local 291 quad 306 TextureDrawQuad* quad = local 323 TextureDrawQuad* quad = local 340 TextureDrawQuad* quad = local 358 TextureDrawQuad* quad = local [all...] |
H A D | painted_scrollbar_layer_impl.cc | 103 TextureDrawQuad* quad = local 105 quad->SetNew(shared_quad_state, 124 TextureDrawQuad* quad = local 126 quad->SetNew(shared_quad_state,
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H A D | picture_layer_impl.cc | 231 PictureDrawQuad* quad = local 233 quad->SetNew(shared_quad_state, 346 TileDrawQuad* quad = local 348 quad->SetNew(shared_quad_state, 373 PictureDrawQuad* quad = local 375 quad->SetNew(shared_quad_state, 389 SolidColorDrawQuad* quad = local 391 quad->SetNew(shared_quad_state, 404 CheckerboardDrawQuad* quad = local 407 quad 411 SolidColorDrawQuad* quad = local [all...] |
H A D | render_surface_impl.cc | 227 RenderPassDrawQuad* quad = local 229 quad->SetNew(shared_quad_state,
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H A D | solid_color_layer_impl.cc | 56 SolidColorDrawQuad* quad = local 58 quad->SetNew(
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H A D | tiled_layer_impl.cc | 256 TileDrawQuad* quad = render_pass->CreateAndAppendDrawQuad<TileDrawQuad>(); local 257 quad->SetNew(shared_quad_state,
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H A D | tiled_layer_impl_unittest.cc | 273 const TileDrawQuad* quad = TileDrawQuad::MaterialCast(&*iter); local 275 EXPECT_NE(0u, quad->resource_id) << LayerTestCommon::quad_string << i; 276 EXPECT_EQ(gfx::RectF(gfx::PointF(), tile_size), quad->tex_coord_rect) 278 EXPECT_EQ(tile_size, quad->texture_size) << LayerTestCommon::quad_string 376 // The layer outputs one quad, which is partially occluded.
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/external/chromium_org/cc/output/ |
H A D | direct_renderer.cc | 289 const DrawQuad& quad) { 290 if (quad.isClipped()) { 291 SetScissorTestRectInDrawSpace(frame, quad.clipRect()); 304 const DrawQuad& quad, 309 if (quad.isClipped()) 310 quad_scissor_rect.Intersect(quad.clipRect()); 374 const DrawQuad& quad = *it; local 379 frame, quad, render_pass_scissor, &should_skip_quad); 381 SetScissorStateForQuad(frame, quad); 385 DoDrawQuad(frame, &quad); 288 SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad) argument 302 SetScissorStateForQuadWithRenderPassScissor( const DrawingFrame* frame, const DrawQuad& quad, const gfx::Rect& render_pass_scissor, bool* should_skip_quad) argument [all...] |
H A D | gl_renderer.cc | 92 Float4 UVTransform(const TextureDrawQuad* quad) { argument 93 gfx::PointF uv0 = quad->uv_top_left; 94 gfx::PointF uv1 = quad->uv_bottom_right; 96 if (quad->flipped) { 463 // Insert WaitSyncPointCHROMIUM on quad resources prior to drawing the frame, 486 void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { argument 487 DCHECK(quad->rect.Contains(quad->visible_rect)); 488 if (quad->material != DrawQuad::TEXTURE_CONTENT) { 492 switch (quad 534 DrawCheckerboardQuad(const DrawingFrame* frame, const CheckerboardDrawQuad* quad) argument 577 DrawDebugBorderQuad(const DrawingFrame* frame, const DebugBorderDrawQuad* quad) argument 839 GetBackgroundWithFilters( DrawingFrame* frame, const RenderPassDrawQuad* quad, const gfx::Transform& contents_device_transform, const gfx::Transform& contents_device_transform_inverse, bool* background_changed) argument 975 DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad) argument 1390 SetupQuadForAntialiasing( const gfx::Transform& device_transform, const DrawQuad* quad, gfx::QuadF* local_quad, float edge[24]) argument 1474 DrawSolidColorQuad(const DrawingFrame* frame, const SolidColorDrawQuad* quad) argument 1569 DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad) argument 1574 DrawContentQuad(const DrawingFrame* frame, const ContentDrawQuadBase* quad, ResourceProvider::ResourceId resource_id) argument 1747 DrawYUVVideoQuad(const DrawingFrame* frame, const YUVVideoDrawQuad* quad) argument 1874 DrawStreamVideoQuad(const DrawingFrame* frame, const StreamVideoDrawQuad* quad) argument 1912 DrawPictureQuad(const DrawingFrame* frame, const PictureDrawQuad* quad) argument 2052 EnqueueTextureQuad(const DrawingFrame* frame, const TextureDrawQuad* quad) argument 2117 DrawIOSurfaceQuad(const DrawingFrame* frame, const IOSurfaceDrawQuad* quad) argument 2215 SetShaderQuadF(const gfx::QuadF& quad, int quad_location) argument [all...] |
H A D | overlay_strategy_single_on_top.cc | 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); local 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { 61 const TextureDrawQuad& quad = local 66 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); 68 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || 69 quad.shared_quad_state->opacity != 1.f || 70 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || 71 quad [all...] |
H A D | overlay_unittest.cc | 306 // Check that the quad is gone. 401 TextureDrawQuad* quad = local 405 quad->premultiplied_alpha = true; 417 TextureDrawQuad* quad = local 421 quad->needs_blending = true; 433 TextureDrawQuad* quad = local 437 quad->background_color = SK_ColorBLACK; 530 MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad));
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H A D | renderer_pixeltest.cc | 100 RenderPassDrawQuad* quad = local 102 quad->SetNew(shared_state, 142 TextureDrawQuad* quad = local 144 quad->SetNew(shared_state, 1163 // This tests the case where we have a RenderPass with a mask, but the quad 1286 // A non-visible quad in the filtering render pass. 1437 // Draw a blue quad that covers the entire device viewport. It should be 1460 // Draw a green quad that covers the entire device viewport. The stencil 1529 // Draw a blue quad that covers the entire device viewport. It should be 1728 // One clipped blue quad i 1924 PictureDrawQuad* quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); local [all...] |
H A D | shader.cc | 323 "quad", 339 // TODO(epenner): Find the cause of this 'quad' uniform 346 uniform TexCoordPrecision vec2 quad[4]; local 350 vec2 pos = quad[int(a_index)]; // NOLINT 360 uniform TexCoordPrecision vec2 quad[4]; 362 vec2 pos = quad[int(a_index)]; // NOLINT 381 "quad", 404 uniform TexCoordPrecision vec2 quad[4]; local 409 vec2 pos = quad[int(a_index)]; // NOLINT 438 "quad", 463 uniform TexCoordPrecision vec2 quad[4]; local 518 uniform TexCoordPrecision vec2 quad[4]; local 567 uniform TexCoordPrecision vec2 quad[4]; local [all...] |
H A D | software_renderer.cc | 230 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { argument 233 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); 246 bool all_four_edges_are_exterior = quad->IsTopEdge() && 247 quad->IsLeftEdge() && 248 quad->IsBottomEdge() && 249 quad->IsRightEdge(); 255 if (quad->ShouldDrawWithBlending() || 256 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { 257 current_paint_.setAlpha(quad 302 DrawCheckerboardQuad(const DrawingFrame* frame, const CheckerboardDrawQuad* quad) argument 312 DrawDebugBorderQuad(const DrawingFrame* frame, const DebugBorderDrawQuad* quad) argument 331 DrawPictureQuad(const DrawingFrame* frame, const PictureDrawQuad* quad) argument 358 DrawSolidColorQuad(const DrawingFrame* frame, const SolidColorDrawQuad* quad) argument 368 DrawTextureQuad(const DrawingFrame* frame, const TextureDrawQuad* quad) argument 428 DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad) argument 455 DrawRenderPassQuad(const DrawingFrame* frame, const RenderPassDrawQuad* quad) argument 552 DrawUnsupportedQuad(const DrawingFrame* frame, const DrawQuad* quad) argument [all...] |
H A D | software_renderer_unittest.cc | 288 TileDrawQuad* quad = local 290 quad->SetNew(shared_quad_state, 298 quad->visible_rect = visible_rect; 339 // Draw a fullscreen green quad in a first frame. 394 // Pass drawn as inner quad is magenta. 408 // Interior pass quad has smaller visible rect.
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/external/chromium_org/cc/quads/ |
H A D | checkerboard_draw_quad.cc | 41 const DrawQuad* quad) { 42 DCHECK(quad->material == DrawQuad::CHECKERBOARD); 43 return static_cast<const CheckerboardDrawQuad*>(quad); 40 MaterialCast( const DrawQuad* quad) argument
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H A D | debug_border_draw_quad.cc | 48 const DrawQuad* quad) { 49 DCHECK(quad->material == DrawQuad::DEBUG_BORDER); 50 return static_cast<const DebugBorderDrawQuad*>(quad); 47 MaterialCast( const DrawQuad* quad) argument
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H A D | draw_quad_unittest.cc | 87 void CompareDrawQuad(DrawQuad* quad, argument 90 EXPECT_EQ(quad->material, copy->material); 91 EXPECT_RECT_EQ(quad->rect, copy->rect); 92 EXPECT_RECT_EQ(quad->visible_rect, copy->visible_rect); 93 EXPECT_RECT_EQ(quad->opaque_rect, copy->opaque_rect); 94 EXPECT_EQ(quad->needs_blending, copy->needs_blending); 111 #define SETUP_AND_COPY_QUAD_NEW(Type, quad) \ 117 #define SETUP_AND_COPY_QUAD_ALL(Type, quad) \ 123 #define SETUP_AND_COPY_QUAD_NEW_RP(Type, quad, a) \ 129 #define SETUP_AND_COPY_QUAD_ALL_RP(Type, quad, 706 IterateAndCount(DrawQuad* quad) argument [all...] |
H A D | io_surface_draw_quad.cc | 55 const DrawQuad* quad) { 56 DCHECK(quad->material == DrawQuad::IO_SURFACE_CONTENT); 57 return static_cast<const IOSurfaceDrawQuad*>(quad); 54 MaterialCast( const DrawQuad* quad) argument
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H A D | picture_draw_quad.cc | 78 const PictureDrawQuad* PictureDrawQuad::MaterialCast(const DrawQuad* quad) { argument 79 DCHECK(quad->material == DrawQuad::PICTURE_CONTENT); 80 return static_cast<const PictureDrawQuad*>(quad);
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H A D | render_pass.cc | 58 // Each layer usually produces one shared quad state, so the number of layers 110 DrawQuad* quad = &*iter; local 112 if (quad->material == DrawQuad::RENDER_PASS) { 114 RenderPassDrawQuad::MaterialCast(quad); 121 quad, copy_pass->shared_quad_state_list[sqs_i]); 208 const RenderPassDrawQuad* quad, 212 CopyFromAndAppendTypedDrawQuad<RenderPassDrawQuad>(quad); 219 const DrawQuad* quad, 221 switch (quad->material) { 223 CopyFromAndAppendTypedDrawQuad<CheckerboardDrawQuad>(quad); 207 CopyFromAndAppendRenderPassDrawQuad( const RenderPassDrawQuad* quad, const SharedQuadState* shared_quad_state, RenderPassId render_pass_id) argument 218 CopyFromAndAppendDrawQuad( const DrawQuad* quad, const SharedQuadState* shared_quad_state) argument [all...] |